mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-21 03:06:29 +00:00
This was SVN commit r26363.
This commit is contained in:
@@ -1,64 +1,64 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_spart_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/helmets/han_bandana.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/shields/pelta_spart_adv.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
|
||||
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="hele-tunic-fur-1-a">
|
||||
<textures>
|
||||
<texture file="skeletal/hele/tunic_fur_01_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="hele-tunic-fur-1-b">
|
||||
<textures>
|
||||
<texture file="skeletal/hele/tunic_fur_01_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="hele-tunic-fur-1-c">
|
||||
<textures>
|
||||
<texture file="skeletal/hele/tunic_fur_01_03.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_slinger_ready.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_slinger.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml">
|
||||
<props>
|
||||
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_spart_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/helmets/han_bandana.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/shields/pelta_spart_adv.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
|
||||
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="hele-tunic-fur-1-a">
|
||||
<textures>
|
||||
<texture file="skeletal/hele/tunic_fur_01_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="hele-tunic-fur-1-b">
|
||||
<textures>
|
||||
<texture file="skeletal/hele/tunic_fur_01_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="hele-tunic-fur-1-c">
|
||||
<textures>
|
||||
<texture file="skeletal/hele/tunic_fur_01_03.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_slinger_ready.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_slinger.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml">
|
||||
<props>
|
||||
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
||||
@@ -1,64 +1,64 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/helmets/han_bandana.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/shields/pelta_spart_basic.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
|
||||
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="hele-tunic-fur-1-a">
|
||||
<textures>
|
||||
<texture file="skeletal/hele/tunic_fur_01_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="hele-tunic-fur-1-b">
|
||||
<textures>
|
||||
<texture file="skeletal/hele/tunic_fur_01_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="hele-tunic-fur-1-c">
|
||||
<textures>
|
||||
<texture file="skeletal/hele/tunic_fur_01_03.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_slinger_ready.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_slinger.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml">
|
||||
<props>
|
||||
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/helmets/han_bandana.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/shields/pelta_spart_basic.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
|
||||
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="hele-tunic-fur-1-a">
|
||||
<textures>
|
||||
<texture file="skeletal/hele/tunic_fur_01_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="hele-tunic-fur-1-b">
|
||||
<textures>
|
||||
<texture file="skeletal/hele/tunic_fur_01_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="hele-tunic-fur-1-c">
|
||||
<textures>
|
||||
<texture file="skeletal/hele/tunic_fur_01_03.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_slinger_ready.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_slinger.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml">
|
||||
<props>
|
||||
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
||||
@@ -1,64 +1,64 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_spart_e.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
|
||||
<prop actor="props/units/shields/pelta_spart_elite.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="hele-tunic-fur-1-a">
|
||||
<textures>
|
||||
<texture file="skeletal/hele/tunic_fur_01_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="hele-tunic-fur-1-b">
|
||||
<textures>
|
||||
<texture file="skeletal/hele/tunic_fur_01_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="hele-tunic-fur-1-c">
|
||||
<textures>
|
||||
<texture file="skeletal/hele/tunic_fur_01_03.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_slinger_ready.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_slinger.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml">
|
||||
<props>
|
||||
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_spart_e.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
|
||||
<prop actor="props/units/shields/pelta_spart_elite.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="hele-tunic-fur-1-a">
|
||||
<textures>
|
||||
<texture file="skeletal/hele/tunic_fur_01_01.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="hele-tunic-fur-1-b">
|
||||
<textures>
|
||||
<texture file="skeletal/hele/tunic_fur_01_02.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="hele-tunic-fur-1-c">
|
||||
<textures>
|
||||
<texture file="skeletal/hele/tunic_fur_01_03.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_slinger_ready.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
<variant file="biped/carry_stone.xml"/>
|
||||
<variant file="biped/carry_metal.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_slinger.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/gather_praise.xml"/>
|
||||
<variant file="biped/build.xml"/>
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml">
|
||||
<props>
|
||||
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
||||
Reference in New Issue
Block a user