This was SVN commit r26363.

This commit is contained in:
wowgetoffyourcellphone
2022-02-13 15:21:23 +00:00
parent 9536069201
commit f6a8c8cbbc
3 changed files with 192 additions and 192 deletions
@@ -1,64 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_spart_a.xml" attachpoint="head"/>
<prop actor="props/units/helmets/han_bandana.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/pelta_spart_adv.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="hele-tunic-fur-1-a">
<textures>
<texture file="skeletal/hele/tunic_fur_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="hele-tunic-fur-1-b">
<textures>
<texture file="skeletal/hele/tunic_fur_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="hele-tunic-fur-1-c">
<textures>
<texture file="skeletal/hele/tunic_fur_01_03.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_slinger_ready.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_slinger.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_spart_a.xml" attachpoint="head"/>
<prop actor="props/units/helmets/han_bandana.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/pelta_spart_adv.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="hele-tunic-fur-1-a">
<textures>
<texture file="skeletal/hele/tunic_fur_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="hele-tunic-fur-1-b">
<textures>
<texture file="skeletal/hele/tunic_fur_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="hele-tunic-fur-1-c">
<textures>
<texture file="skeletal/hele/tunic_fur_01_03.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_slinger_ready.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_slinger.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,64 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/han_bandana.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/pelta_spart_basic.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="hele-tunic-fur-1-a">
<textures>
<texture file="skeletal/hele/tunic_fur_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="hele-tunic-fur-1-b">
<textures>
<texture file="skeletal/hele/tunic_fur_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="hele-tunic-fur-1-c">
<textures>
<texture file="skeletal/hele/tunic_fur_01_03.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_slinger_ready.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_slinger.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/han_bandana.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/pelta_spart_basic.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="hele-tunic-fur-1-a">
<textures>
<texture file="skeletal/hele/tunic_fur_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="hele-tunic-fur-1-b">
<textures>
<texture file="skeletal/hele/tunic_fur_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="hele-tunic-fur-1-c">
<textures>
<texture file="skeletal/hele/tunic_fur_01_03.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_slinger_ready.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_slinger.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,64 +1,64 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_spart_e.xml" attachpoint="head"/>
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
<prop actor="props/units/shields/pelta_spart_elite.xml" attachpoint="shield"/>
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="hele-tunic-fur-1-a">
<textures>
<texture file="skeletal/hele/tunic_fur_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="hele-tunic-fur-1-b">
<textures>
<texture file="skeletal/hele/tunic_fur_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="hele-tunic-fur-1-c">
<textures>
<texture file="skeletal/hele/tunic_fur_01_03.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_slinger_ready.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_slinger.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_spart_e.xml" attachpoint="head"/>
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
<prop actor="props/units/shields/pelta_spart_elite.xml" attachpoint="shield"/>
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="hele-tunic-fur-1-a">
<textures>
<texture file="skeletal/hele/tunic_fur_01_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="hele-tunic-fur-1-b">
<textures>
<texture file="skeletal/hele/tunic_fur_01_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="hele-tunic-fur-1-c">
<textures>
<texture file="skeletal/hele/tunic_fur_01_03.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_slinger_ready.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_slinger.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/cape_med_pelt_skirmisher.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>