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First draft of the celt turf wall - deletion of some old unused celt meshes.
This was SVN commit r3074.
This commit is contained in:
@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_wc1.pmd</mesh>
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<texture>props/celt_wall_stump.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_wc2.pmd</mesh>
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<texture>props/celt_wall_turf.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/celt_wt.pmd</mesh>
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<texture>props/celt_wall_stump.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/celt_wc.pmd</mesh>
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<props>
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<prop actor="props/structures/celts/wall_2.xml" attachpoint="props_main"/>
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<prop actor="props/structures/celts/wall_1.xml" attachpoint="props_extra"/>
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</props>
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<texture>structural/celt_wall.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/celt_wt.pmd</mesh>
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<props>
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<prop actor="props/structures/celts/wall_turret.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/celt_wall.dds</texture>
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</variant>
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</group>
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</actor>
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