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added mining sounds from kit challis/ browncoat and mining.xml, updated building/ambient with new file paths
This was SVN commit r4751.
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@@ -17,7 +17,7 @@
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<Threshold>2</Threshold>
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<Decay>3</Decay>
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<Replacement>amb_farm20.ogg</Replacement>
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<Path>/audio/soundscapes/building/</Path>
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<Path>/audio/ambient/building/</Path>
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<Sound>amb_farm13.ogg</Sound>
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<Sound>amb_farm10.ogg</Sound>
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<Sound>amb_farm11.ogg</Sound>
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@@ -17,7 +17,7 @@
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<Threshold>2</Threshold>
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<Decay>3</Decay>
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<Replacement>amb_port20.ogg</Replacement>
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<Path>/audio/soundscapes/building/</Path>
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<Path>/audio/ambient/building/</Path>
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<Sound>amb_port13.ogg</Sound>
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<Sound>amb_port10.ogg</Sound>
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<Sound>amb_port11.ogg</Sound>
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@@ -17,7 +17,7 @@
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<Threshold>2</Threshold>
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<Decay>3</Decay>
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<Replacement>amb_trade20.ogg</Replacement>
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<Path>/audio/soundscapes/building/</Path>
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<Path>/audio/ambient/building/</Path>
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<Sound>amb_trade13.ogg</Sound>
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<Sound>amb_trade10.ogg</Sound>
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<Sound>amb_trade11.ogg</Sound>
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@@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Pitch>1</Pitch>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<ConeInner>360</ConeInner>
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<ConeOuter>360</ConeOuter>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<RandGain>1</RandGain>
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<GainUpper>1</GainUpper>
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<GainLower>0.8</GainLower>
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<RandPitch>1</RandPitch>
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<PitchUpper>1.1</PitchUpper>
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<PitchLower>0.9</PitchLower>
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<Threshold>1</Threshold>
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<Decay>3</Decay>
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<Replacement>hr_20.ogg</Replacement>
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<Path>/audio/resource/mining/</Path>
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<Sound>hr_18.ogg</Sound>
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<Sound>hr_10.ogg</Sound>
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<Sound>hr_11.ogg</Sound>
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<Sound>hr_12.ogg</Sound>
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<Sound>hr_13.ogg</Sound>
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<Sound>hr_14.ogg</Sound>
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<Sound>hr_15.ogg</Sound>
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<Sound>hr_16.ogg</Sound>
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<Sound>hr_17.ogg</Sound>
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</SoundGroup>
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