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[Art | Templates] Improve the look of the Persian civic center with Lamassu statues.
Also add: A lamassu stone ruin object and a Persian Shrine capturable map object. Modeling by: @stan' This was SVN commit r28003.
This commit is contained in:
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/pers_lamassu.dae</mesh>
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<textures>
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<texture file="structural/pers_lamassu.png" name="baseTex"/>
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<texture file="structural/pers_lamassu_spec.png" name="specTex"/>
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<texture file="structural/pers_lamassu_norm.png" name="normTex"/>
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<texture file="structural/ao/pers_lamassu.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_norm_spec.xml</material>
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</actor>
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@@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/pers_lamassu.dae</mesh>
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<textures>
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<texture file="structural/pers_lamassu_dark.png" name="baseTex"/>
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<texture file="structural/pers_lamassu_spec.png" name="specTex"/>
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<texture file="structural/pers_lamassu_norm.png" name="normTex"/>
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<texture file="structural/ao/pers_lamassu.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_norm_spec.xml</material>
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</actor>
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@@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/pers_plinth.dae</mesh>
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<props>
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<prop actor="structures/persians/lamassu.xml" attachpoint="statue"/>
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</props>
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<textures>
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<texture file="structural/pers_struct.png" name="baseTex"/>
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<texture file="structural/pers_struct_norm.png" name="normTex"/>
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<texture file="structural/pers_struct_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant file="structures/destruction_small.xml"/>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/pers_lamassu_small.dae</mesh>
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<textures>
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<texture file="structural/pers_lamassu_ruin.png" name="baseTex"/>
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<texture file="null_black.dds" name="specTex"/>
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<texture file="structural/pers_lamassu_ruin_norm.png" name="normTex"/>
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<texture file="structural/ao/pers_lamassu.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_norm_spec.xml</material>
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</actor>
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@@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/pers_lamassu_small.dae</mesh>
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<textures>
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<texture file="structural/pers_lamassu.png" name="baseTex"/>
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<texture file="structural/pers_lamassu_spec.png" name="specTex"/>
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<texture file="structural/pers_lamassu_norm.png" name="normTex"/>
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<texture file="structural/ao/pers_lamassu.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_norm_spec.xml</material>
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</actor>
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@@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/pers_lamassu_small.dae</mesh>
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<textures>
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<texture file="structural/pers_lamassu_dark.png" name="baseTex"/>
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<texture file="structural/pers_lamassu_spec.png" name="specTex"/>
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<texture file="structural/pers_lamassu_norm.png" name="normTex"/>
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<texture file="structural/ao/pers_lamassu.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_norm_spec.xml</material>
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</actor>
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@@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>structural/pers_shrine.dae</mesh>
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<props>
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<prop actor="particle/sparks.xml" attachpoint="fire"/>
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<prop actor="particle/flame_firepit_1.xml" attachpoint="fire"/>
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<prop actor="particle/flame_firepit_2.xml" attachpoint="fire"/>
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<prop actor="particle/smoke_small_light.xml" attachpoint="fire"/>
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<prop actor="particle/smoke_small_light.xml" attachpoint="smoke"/>
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</props>
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<textures>
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<texture file="structural/pers_struct.png" name="baseTex"/>
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<texture file="structural/pers_struct_norm.png" name="normTex"/>
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<texture file="structural/pers_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/pers_shrine.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@@ -1,4 +1,4 @@
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PERSIAN ARCHITECTURE
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ACHAEMENID ARCHITECTURE
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Special technology for the Persians.
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Structures +25% health.
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Build time lengthened by +20% as a consequence.
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+24
@@ -0,0 +1,24 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_gaia_ruins">
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<Footprint replace="">
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<Square width="4.0" depth="10.0"/>
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<Height>10.0</Height>
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</Footprint>
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<Identity>
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<SpecificName>Lamassu Statue</SpecificName>
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</Identity>
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<Obstruction>
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<Static width="3.5" depth="3.5"/>
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</Obstruction>
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<ResourceSupply>
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<Max>500</Max>
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</ResourceSupply>
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<Sound>
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<SoundGroups>
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<select>interface/select/building/sel_universal.xml</select>
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</SoundGroups>
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</Sound>
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<VisualActor>
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<Actor>structures/persians/lamassu_ruin.xml</Actor>
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</VisualActor>
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</Entity>
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@@ -13,7 +13,7 @@
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<SpecificName>Shrine</SpecificName>
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<VisibleClasses datatype="tokens">
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Shrine
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-town
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-Town
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</VisibleClasses>
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<Tooltip>Train Elite Healers and heal garrisoned units.</Tooltip>
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<Undeletable>true</Undeletable>
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@@ -2,7 +2,7 @@
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<Entity parent="template_structure_civic_civil_centre">
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<Footprint>
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<Square width="40.0" depth="24.0"/>
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<Height>8.0</Height>
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<Height>18.0</Height>
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</Footprint>
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<Health>
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<SpawnEntityOnDeath>decay|rubble/rubble_stone_6x6</SpawnEntityOnDeath>
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@@ -34,5 +34,6 @@
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</Trainer>
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<VisualActor>
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<Actor>structures/persians/civil_centre.xml</Actor>
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<FoundationActor>structures/fndn_9x7.xml</FoundationActor>
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</VisualActor>
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</Entity>
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@@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="shrine|template_structure_civic_temple">
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<Footprint replace="">
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<Circle radius="12.0"/>
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<Height>18.0</Height>
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<Circle radius="9.0"/>
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<Height>15.0</Height>
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</Footprint>
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<Identity>
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<Civ>mace</Civ>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="shrine|template_structure_civic_temple">
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<Footprint>
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<Square width="12.5" depth="12.5"/>
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<Height>14</Height>
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</Footprint>
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<Identity>
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<Civ>pers</Civ>
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<SpecificName>Fire Temple</SpecificName>
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</Identity>
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<Obstruction>
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<Static width="10.5" depth="10.5"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/persians/shrine.xml</Actor>
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</VisualActor>
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</Entity>
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