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Fix pathfinder test lint issues
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@@ -449,7 +449,7 @@ public:
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pi = 34 * scale + 3; pj = 6 * scale + 2; goal.x = fixed::FromInt(pi); goal.z = fixed::FromInt(pj);
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hierPath.MakeGoalReachable(oi, oj, goal, PASS_1);
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hierPath.FindNearestPassableNavcell(pi, pj, PASS_1);
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TS_ASSERT_EQUALS(pi, goal.x.ToInt_RoundToNegInfinity())
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TS_ASSERT_EQUALS(pi, goal.x.ToInt_RoundToNegInfinity());
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TS_ASSERT_EQUALS(pj, goal.z.ToInt_RoundToNegInfinity());
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// Square
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