mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-21 02:46:49 +00:00
Add Germans Civilization
This commit is contained in:
committed by
real_tabasco_sauce
parent
24b47b0e3a
commit
eac96dbcbd
@@ -0,0 +1,18 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<animations>
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<animation file="mechanical/garrison_flag_idle.dae" name="Idle" speed="30"/>
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</animations>
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<mesh>props/garrison_flag.dae</mesh>
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<textures>
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<texture file="props/garrison_flag_animals.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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@@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<animations>
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<animation file="mechanical/garrison_flag_idle.dae" name="Idle" speed="30"/>
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</animations>
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<mesh>props/garrison_flag.dae</mesh>
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<textures>
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<texture file="props/garrison_flag_generic.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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@@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<animations>
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<animation file="mechanical/garrison_flag_idle.dae" name="Idle" speed="30"/>
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</animations>
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<mesh>props/garrison_flag.dae</mesh>
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<textures>
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<texture file="props/garrison_germ.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant file="others/waypoints/base.xml" frequency="1" name="German Waypoint Flag">
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<textures>
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<texture file="props/banner_germans.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_norm_spec.xml</material>
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</actor>
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+34
@@ -0,0 +1,34 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="a barrel of swords">
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<mesh>props/wrld_barrel_a_empty.dae</mesh>
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<props>
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<prop actor="props/special/eyecandy/sword_heap_03.xml" attachpoint="sword_heap_01" maxheight="20" minheight="-20"/>
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</props>
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<textures>
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<texture file="props/celt_prop_1.png" name="baseTex"/>
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<texture file="props/celt_prop_1_norm.png" name="normTex"/>
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<texture file="props/celt_prop_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="a barrel of spears">
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<mesh>props/hele_blacksmith_spears_propsa.dae</mesh>
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<textures>
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<texture file="props/hele_props_a.dds" name="baseTex"/>
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<texture file="props/hele_props_a_norm.png" name="normTex"/>
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<texture file="props/hele_props_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="swords on a box">
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<mesh>props/hele_blacksmith_swords_propsa.dae</mesh>
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<textures>
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<texture file="props/hele_props_a.dds" name="baseTex"/>
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<texture file="props/hele_props_a_norm.png" name="normTex"/>
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<texture file="props/hele_props_a_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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+15
@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="sword rack">
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<mesh>props/sword_rack.dae</mesh>
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<textures>
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<texture file="structural/rome_struct_2.png" name="baseTex"/>
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<texture file="structural/rome_struct_2_norm.png" name="normTex"/>
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<texture file="structural/rome_struct_2_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>no_trans_norm_spec.xml</material>
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</actor>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Covered Ram">
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<mesh>structural/germans/siege_ram.dae</mesh>
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<textures>
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<texture file="structural/celt_siege_ram.dds" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>no_trans_norm_spec.xml</material>
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</actor>
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@@ -0,0 +1,18 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Covered Ram">
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<mesh>structural/germans/siege_ram.dae</mesh>
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<props>
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<prop actor="props/structures/germans/ram_structure_prop.xml" attachpoint="structure"/>
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</props>
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<textures>
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<texture file="structural/celt_siege_ram.dds" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>no_trans_norm_spec.xml</material>
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</actor>
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@@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="basket_a">
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<mesh>props/deco_basket_a.dae</mesh>
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<textures>
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<texture file="structural/germ_struct_03.png" name="baseTex"/>
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<texture file="structural/germ_struct_03_norm.png" name="normTex"/>
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<texture file="structural/germ_struct_03_spec.png" name="specTex"/>
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</textures>
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<props>
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<prop actor="props/structures/germans/basket_wheat.xml" attachpoint="wheat"/>
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</props>
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</variant>
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</group>
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<material>no_trans_norm_spec.xml</material>
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</actor>
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@@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="basket_b">
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<mesh>props/deco_basket_b.dae</mesh>
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<textures>
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<texture file="structural/germ_struct_03.png" name="baseTex"/>
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<texture file="structural/germ_struct_03_norm.png" name="normTex"/>
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<texture file="structural/germ_struct_03_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>no_trans_norm_spec.xml</material>
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</actor>
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@@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="basket_c">
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<mesh>props/deco_basket_c.dae</mesh>
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<textures>
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<texture file="structural/germ_struct_03.png" name="baseTex"/>
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<texture file="structural/germ_struct_03_norm.png" name="normTex"/>
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<texture file="structural/germ_struct_03_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>no_trans_norm_spec.xml</material>
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</actor>
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@@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="basket_a_wheat">
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<mesh>props/deco_basket_wheat.dae</mesh>
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<textures>
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<texture file="gaia/farming_wheat_harvest_a.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_norm_spec.xml</material>
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</actor>
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@@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant frequency="1" name="germ_forge_anvil">
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<mesh>props/germ_forge_anvil.dae</mesh>
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<textures>
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<texture file="structural/germ_struct_03.png" name="baseTex"/>
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<texture file="structural/germ_struct_03_norm.png" name="normTex"/>
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<texture file="structural/germ_struct_03_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>no_trans_norm_spec.xml</material>
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</actor>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="bucket">
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<mesh>props/germ_corral_blacksmith_bucket.dae</mesh>
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<textures>
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<texture file="structural/germ_struct_03.png" name="baseTex"/>
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<texture file="structural/germ_struct_03_norm.png" name="normTex"/>
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<texture file="structural/germ_struct_03_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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@@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="German Longboat">
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<mesh>props/germ_boat_head.dae</mesh>
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<textures>
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<texture file="structural/germ_boat.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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<props>
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<prop actor="props/structures/germans/snekkja_sail.xml" attachpoint="sail"/>
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</props>
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</variant>
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</group>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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@@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="German Longboat">
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<mesh>props/germ_boat_props.dae</mesh>
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<textures>
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<texture file="structural/germ_boat.png" name="baseTex"/>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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<props>
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<prop actor="props/structures/germans/boat_sail.xml" attachpoint="sail"/>
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</props>
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</variant>
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</group>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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@@ -0,0 +1,31 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant name="German Karvi sail">
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<mesh>props/germ_karvi_sail.dae</mesh>
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<animations>
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<animation file="other/germ_sail_idle.dae" name="idle" speed="50"/>
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<animation file="other/germ_sail_move.dae" name="Walk" speed="5"/>
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</animations>
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<textures>
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<texture file="default_norm.png" name="normTex"/>
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<texture file="null_black.dds" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Norse sail_b">
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<textures>
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<texture file="props/germ_ship_sail_b.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Norse sail_c">
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<textures>
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<texture file="props/germ_ship_sail_c.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="germ defense tower turf">
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<mesh>props/germ_defense_tower_turf.dae</mesh>
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<textures>
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<texture file="props/rome_sb_turf.png" name="baseTex"/>
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||||
<texture file="default_norm.png" name="normTex"/>
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||||
<texture file="null_black.dds" name="specTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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<material>no_trans_norm_spec.xml</material>
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||||
</actor>
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@@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="1" name="German fishing boat prop">
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<mesh>props/germ_dock_boat.dae</mesh>
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<textures>
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<texture file="structural/germ_fishing_boat.png" name="baseTex"/>
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||||
<texture file="structural/germ_fishing_boat_norm.png" name="normTex"/>
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||||
<texture file="structural/germ_fishing_boat_spec.png" name="specTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<material>no_trans_norm_spec.xml</material>
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||||
</actor>
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@@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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||||
<castshadow/>
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<group>
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<variant frequency="1" name="Encampment Palisade">
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<animations/>
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<mesh>props/germ_encampment_palisade.dae</mesh>
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<textures>
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||||
<texture file="structural/germ_struct.png" name="baseTex"/>
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||||
<texture file="structural/germ_struct_spec.png" name="specTex"/>
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||||
<texture file="structural/germ_struct_norm.png" name="normTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<material>no_trans_norm_spec.xml</material>
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||||
</actor>
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||||
@@ -0,0 +1,15 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="1" name="wicker fence">
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||||
<mesh>props/wicker_fence_large.dae</mesh>
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||||
<textures>
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||||
<texture file="structural/germ_struct.png" name="baseTex"/>
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||||
<texture file="structural/germ_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/germ_struct_spec.png" name="specTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<material>no_trans_norm_spec.xml</material>
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||||
</actor>
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||||
@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="1" name="wicker fence">
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<mesh>props/wicker_fence_medium.dae</mesh>
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<textures>
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||||
<texture file="structural/germ_struct.png" name="baseTex"/>
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||||
<texture file="structural/germ_struct_norm.png" name="normTex"/>
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||||
<texture file="structural/germ_struct_spec.png" name="specTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<material>no_trans_norm_spec.xml</material>
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||||
</actor>
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||||
@@ -0,0 +1,15 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="wicker fence">
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||||
<mesh>props/wicker_fence_short.dae</mesh>
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||||
<textures>
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||||
<texture file="structural/germ_struct.png" name="baseTex"/>
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||||
<texture file="structural/germ_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/germ_struct_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
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||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
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||||
@@ -0,0 +1,15 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="wood fence">
|
||||
<mesh>props/wood_fence_large.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/germ_struct.png" name="baseTex"/>
|
||||
<texture file="structural/germ_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/germ_struct_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="wood fence">
|
||||
<mesh>props/wood_fence_medium.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/germ_struct.png" name="baseTex"/>
|
||||
<texture file="structural/germ_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/germ_struct_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="wood fence">
|
||||
<mesh>props/wood_fence_short.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/germ_struct.png" name="baseTex"/>
|
||||
<texture file="structural/germ_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/germ_struct_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="basket_a">
|
||||
<mesh>props/deco_food_basket_a.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="basket_b">
|
||||
<mesh>props/deco_food_basket_f.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant>
|
||||
<textures>
|
||||
<texture file="structural/germ_struct_03.png" name="baseTex"/>
|
||||
<texture file="structural/germ_struct_03_norm.png" name="normTex"/>
|
||||
<texture file="structural/germ_struct_03_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="basket_a">
|
||||
<mesh>props/deco_food_basket_b.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="basket_b">
|
||||
<mesh>props/deco_food_basket_d.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant>
|
||||
<textures>
|
||||
<texture file="structural/germ_struct_03.png" name="baseTex"/>
|
||||
<texture file="structural/germ_struct_03_norm.png" name="normTex"/>
|
||||
<texture file="structural/germ_struct_03_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="basket_a">
|
||||
<mesh>props/deco_food_basket_e.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="basket_b">
|
||||
<mesh>props/deco_food_basket_c.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant>
|
||||
<textures>
|
||||
<texture file="structural/germ_struct_03.png" name="baseTex"/>
|
||||
<texture file="structural/germ_struct_03_norm.png" name="normTex"/>
|
||||
<texture file="structural/germ_struct_03_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="germ_fort_props">
|
||||
<mesh>props/germ_fortress.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/hele_props_a.dds" name="baseTex"/>
|
||||
<texture file="props/hele_props_a_norm.png" name="normTex"/>
|
||||
<texture file="props/hele_props_a_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="german gate">
|
||||
<mesh>structural/germans/wooden_wall_roof.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/germ_roof_b.png" name="baseTex"/>
|
||||
<texture file="structural/germ_roof_b_norm.png" name="normTex"/>
|
||||
<texture file="structural/germ_roof_b_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="german gate">
|
||||
<mesh>structural/germans/wooden_wall_gate.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/germ_struct_03.png" name="baseTex"/>
|
||||
<texture file="structural/germ_struct_03_norm.png" name="normTex"/>
|
||||
<texture file="structural/germ_struct_03_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/germans/wooden_wall_gate.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_ao_norm_spec.xml</material>
|
||||
</actor>
|
||||
+16
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<float/>
|
||||
<group>
|
||||
<variant frequency="1" name="germ_boat_arrow_wooden_beam">
|
||||
<mesh>props/germ_boat_arrow_wooden_beam.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/germ_boat.png" name="baseTex"/>
|
||||
<texture file="default_norm.png" name="normTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
+16
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<float/>
|
||||
<group>
|
||||
<variant frequency="1" name="germ_boat_wooden_beam">
|
||||
<mesh>props/germ_boat_wooden_beam.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/germ_boat.png" name="baseTex"/>
|
||||
<texture file="default_norm.png" name="normTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<float/>
|
||||
<group>
|
||||
<variant frequency="1" name="German Karvi">
|
||||
<mesh>props/germ_karvi_props.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/germ_snekkja.png" name="baseTex"/>
|
||||
<texture file="default_norm.png" name="normTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
<props>
|
||||
<prop actor="props/structures/germans/karvi_sail.xml" attachpoint="sail"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<float/>
|
||||
<group>
|
||||
<variant frequency="1" name="German Karvi sail">
|
||||
<mesh>props/germ_karvi_sail.dae</mesh>
|
||||
<animations>
|
||||
<animation file="other/germ_sail_idle.dae" name="idle" speed="50"/>
|
||||
<animation file="other/germ_sail_move.dae" name="Walk" speed="5"/>
|
||||
</animations>
|
||||
<textures>
|
||||
<texture file="default_norm.png" name="normTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Norse sail_b">
|
||||
<textures>
|
||||
<texture file="props/germ_ship_sail_b.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Norse sail_c">
|
||||
<textures>
|
||||
<texture file="props/germ_ship_sail_c.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<float/>
|
||||
<group>
|
||||
<variant frequency="1" name="German Knarr Props">
|
||||
<mesh>props/germ_knarr_props.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/germ_snekkja.png" name="baseTex"/>
|
||||
<texture file="default_norm.png" name="normTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
<props>
|
||||
<prop actor="props/structures/germans/knarr_sail.xml" attachpoint="sail"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<float/>
|
||||
<group>
|
||||
<variant name="Germ sail">
|
||||
<mesh>props/germ_knarr_sail.dae</mesh>
|
||||
<animations>
|
||||
<animation file="other/germ_sail_idle.dae" name="idle" speed="50"/>
|
||||
<animation file="other/germ_sail_move.dae" name="Walk" speed="5"/>
|
||||
</animations>
|
||||
<textures>
|
||||
<texture file="default_norm.png" name="normTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Norse sail_b">
|
||||
<textures>
|
||||
<texture file="props/germ_ship_sail_b.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Norse sail_c">
|
||||
<textures>
|
||||
<texture file="props/germ_ship_sail_c.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,62 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Covered Battering Ram">
|
||||
<mesh>structural/germans/siege_ram_structure.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="arrow_00"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="arrow_01"/>
|
||||
<prop actor="props/units/weapons/arrow_broken.xml" attachpoint="arrow_02"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="arrow_03"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="arrow_04"/>
|
||||
<prop actor="props/units/weapons/arrow_broken.xml" attachpoint="arrow_05"/>
|
||||
<prop actor="props/units/shields/germ_damaged_weathered.xml" attachpoint="shield_00"/>
|
||||
<prop actor="props/units/shields/germ_shield_spear_oval_b_01.xml" attachpoint="shield_01"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_02"/>
|
||||
<prop actor="props/units/shields/germ_damaged_weathered.xml" attachpoint="shield_03"/>
|
||||
<prop actor="props/units/shields/germ_damaged.xml" attachpoint="shield_04"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_05"/>
|
||||
<prop actor="props/units/shields/germ_damaged_weathered.xml" attachpoint="shield_06"/>
|
||||
<prop actor="props/units/shields/germ_damaged.xml" attachpoint="shield_07"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_08"/>
|
||||
<prop actor="props/units/shields/germ_damaged_weathered.xml" attachpoint="shield_09"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_10"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_11"/>
|
||||
<prop actor="props/units/shields/germ_damaged_weathered.xml" attachpoint="shield_12"/>
|
||||
<prop actor="props/units/shields/germ_shield_jav_oval_a_02.xml" attachpoint="shield_13"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_14"/>
|
||||
<prop actor="props/units/shields/germ_damaged_weathered.xml" attachpoint="shield_15"/>
|
||||
<prop actor="props/units/shields/germ_damaged.xml" attachpoint="shield_16"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_17"/>
|
||||
<prop actor="props/units/shields/germ_damaged_weathered.xml" attachpoint="shield_18"/>
|
||||
<prop actor="props/units/shields/germ_shield_jav_oval_a_02.xml" attachpoint="shield_19"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_20"/>
|
||||
<prop actor="props/units/shields/germ_damaged_weathered.xml" attachpoint="shield_21"/>
|
||||
<prop actor="props/units/shields/germ_damaged.xml" attachpoint="shield_22"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_23"/>
|
||||
<prop actor="props/units/shields/germ_damaged_weathered.xml" attachpoint="shield_24"/>
|
||||
<prop actor="props/units/shields/germ_damaged.xml" attachpoint="shield_25"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_26"/>
|
||||
<prop actor="props/units/shields/germ_damaged_weathered.xml" attachpoint="shield_27"/>
|
||||
<prop actor="props/units/shields/germ_shield_spear_oval_b_02.xml" attachpoint="shield_28"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_29"/>
|
||||
<prop actor="props/units/shields/germ_damaged_weathered.xml" attachpoint="shield_30"/>
|
||||
<prop actor="props/units/shields/germ_damaged.xml" attachpoint="shield_31"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_32"/>
|
||||
<prop actor="props/units/shields/germ_damaged_weathered.xml" attachpoint="shield_33"/>
|
||||
<prop actor="props/units/shields/germ_shield_jav_oval_a_02.xml" attachpoint="shield_34"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_35"/>
|
||||
<prop actor="props/units/shields/germ_damaged_weathered.xml" attachpoint="shield_36"/>
|
||||
<prop actor="props/units/shields/germ_damaged.xml" attachpoint="shield_37"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_38"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/celt_siege_ram.dds" name="baseTex"/>
|
||||
<texture file="default_norm.png" name="normTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,49 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Covered Battering Ram">
|
||||
<mesh>structural/germans/siege_ram_structure.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/germ_damaged_weathered.xml" attachpoint="shield_00"/>
|
||||
<prop actor="props/units/shields/germ_shield_jav_oval_a_02.xml" attachpoint="shield_01"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_02"/>
|
||||
<prop actor="props/units/shields/germ_damaged.xml" attachpoint="shield_04"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_05"/>
|
||||
<prop actor="props/units/shields/germ_damaged.xml" attachpoint="shield_07"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_08"/>
|
||||
<prop actor="props/units/shields/germ_damaged_weathered.xml" attachpoint="shield_09"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_10"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_11"/>
|
||||
<prop actor="props/units/shields/germ_damaged_weathered.xml" attachpoint="shield_12"/>
|
||||
<prop actor="props/units/shields/germ_shield_spear_oval_b_01.xml" attachpoint="shield_13"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_14"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_17"/>
|
||||
<prop actor="props/units/shields/germ_damaged_weathered.xml" attachpoint="shield_18"/>
|
||||
<prop actor="props/units/shields/germ_shield_jav_oval_a_02.xml" attachpoint="shield_19"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_20"/>
|
||||
<prop actor="props/units/shields/germ_damaged_weathered.xml" attachpoint="shield_21"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_23"/>
|
||||
<prop actor="props/units/shields/germ_damaged_weathered.xml" attachpoint="shield_24"/>
|
||||
<prop actor="props/units/shields/germ_damaged.xml" attachpoint="shield_25"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_26"/>
|
||||
<prop actor="props/units/shields/germ_damaged_weathered.xml" attachpoint="shield_27"/>
|
||||
<prop actor="props/units/shields/germ_shield_spear_oval_b_02.xml" attachpoint="shield_28"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_29"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_32"/>
|
||||
<prop actor="props/units/shields/germ_damaged_weathered.xml" attachpoint="shield_33"/>
|
||||
<prop actor="props/units/shields/germ_shield_spear_oval_b_01.xml" attachpoint="shield_34"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_35"/>
|
||||
<prop actor="props/units/shields/germ_damaged_weathered.xml" attachpoint="shield_36"/>
|
||||
<prop actor="props/units/shields/germ_damaged.xml" attachpoint="shield_37"/>
|
||||
<prop actor="props/units/shields/germ_wheathered.xml" attachpoint="shield_38"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/celt_siege_ram.dds" name="baseTex"/>
|
||||
<texture file="default_norm.png" name="normTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="shelf">
|
||||
<mesh>props/deco_shelf.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/celt_siege_ram.dds" name="baseTex"/>
|
||||
<texture file="default_norm.png" name="normTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<float/>
|
||||
<group>
|
||||
<variant frequency="1" name="ship_oar">
|
||||
<mesh>props/ship_oar.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/germ_snekkja.png" name="baseTex"/>
|
||||
<texture file="default_norm.png" name="normTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<float/>
|
||||
<group>
|
||||
<variant frequency="1" name="ship_oar">
|
||||
<mesh>props/ship_oar.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/germ_snekkja.png" name="baseTex"/>
|
||||
<texture file="default_norm.png" name="normTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
<animations>
|
||||
<animation file="other/ship_oar_idle_left.dae" name="idle" speed="50"/>
|
||||
<animation file="other/ship_oar_move_left.dae" name="Walk" speed="8"/>
|
||||
</animations>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<float/>
|
||||
<group>
|
||||
<variant frequency="1" name="ship_oar">
|
||||
<mesh>props/ship_oar.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/germ_snekkja.png" name="baseTex"/>
|
||||
<texture file="default_norm.png" name="normTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
<animations>
|
||||
<animation file="other/ship_oar_idle_left.dae" name="idle" speed="50"/>
|
||||
<animation file="other/ship_oar_move_right.dae" name="Walk" speed="8"/>
|
||||
</animations>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/deco_skin.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/celt_siege_ram.dds" name="baseTex"/>
|
||||
<texture file="default_norm.png" name="normTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<float/>
|
||||
<group>
|
||||
<variant frequency="1" name="German Longboat">
|
||||
<mesh>props/germ_snekkja_head.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/germ_snekkja.png" name="baseTex"/>
|
||||
<texture file="default_norm.png" name="normTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<float/>
|
||||
<group>
|
||||
<variant frequency="1" name="German Longboat">
|
||||
<mesh>props/germ_snekkja_props.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/germ_snekkja.png" name="baseTex"/>
|
||||
<texture file="default_norm.png" name="normTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
<props>
|
||||
<prop actor="props/structures/germans/snekkja_sail.xml" attachpoint="sail"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<float/>
|
||||
<group>
|
||||
<variant name="German Snekkja Sail">
|
||||
<mesh>props/germ_snekkja_sail.dae</mesh>
|
||||
<animations>
|
||||
<animation file="other/germ_sail_idle.dae" name="idle" speed="50"/>
|
||||
<animation file="other/germ_sail_move.dae" name="Walk" speed="5"/>
|
||||
</animations>
|
||||
<textures>
|
||||
<texture file="default_norm.png" name="normTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Germ sail_b">
|
||||
<textures>
|
||||
<texture file="props/germ_ship_sail_b.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Germ sail_c">
|
||||
<textures>
|
||||
<texture file="props/germ_ship_sail_c.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<group>
|
||||
<variant frequency="1" name="table">
|
||||
<mesh>props/deco_table.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/germ_struct_03.png" name="baseTex"/>
|
||||
<texture file="structural/germ_struct_03_norm.png" name="normTex"/>
|
||||
<texture file="structural/germ_struct_03_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>props/wagon_props.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/germ_struct.png" name="baseTex"/>
|
||||
<texture file="structural/germ_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/germ_struct_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,44 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="A - Base">
|
||||
<textures>
|
||||
<texture file="props/sail_norm_1.png" name="normTex"/>
|
||||
<texture file="props/sail_spec_1.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="2" name="Texture 1">
|
||||
<textures>
|
||||
<texture file="props/sail_stripes_1.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="Texture 2">
|
||||
<textures>
|
||||
<texture file="props/sail_stripes_2.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Texture 3">
|
||||
<textures>
|
||||
<texture file="props/sail_blank_netting.png" name="baseTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Texture 4">
|
||||
<textures>
|
||||
<texture file="props/rome_sb_tent.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="wagon_house_roof_a">
|
||||
<mesh>structural/wagon_roof_c.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="wagon_house_roof_b">
|
||||
<mesh>structural/wagon_roof_d.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,39 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="A - Base">
|
||||
<textures>
|
||||
<texture file="props/sail_norm_1.png" name="normTex"/>
|
||||
<texture file="props/sail_spec_1.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="2" name="A - Texture 1">
|
||||
<textures>
|
||||
<texture file="props/sail_stripes_1.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="A - Texture 2">
|
||||
<textures>
|
||||
<texture file="props/sail_stripes_2.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="A - Texture 3">
|
||||
<textures>
|
||||
<texture file="props/rome_sb_tent.png" name="baseTex"/>
|
||||
<texture file="props/rome_sb_tent_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="A - wagon_roof_a">
|
||||
<mesh>structural/wagon_roof_a.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="A - wagon_roof_b">
|
||||
<mesh>structural/wagon_roof_b.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,39 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="B - Base">
|
||||
<textures>
|
||||
<texture file="props/sail_norm_1.png" name="normTex"/>
|
||||
<texture file="props/sail_spec_1.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="2" name="B - Texture 1">
|
||||
<textures>
|
||||
<texture file="props/sail_stripes_1.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="B - Texture 2">
|
||||
<textures>
|
||||
<texture file="props/sail_stripes_2.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="B - Texture 3">
|
||||
<textures>
|
||||
<texture file="props/rome_sb_tent.png" name="baseTex"/>
|
||||
<texture file="props/rome_sb_tent_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="B - wagon_roof_a">
|
||||
<mesh>structural/wagon_roof_a.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="B - wagon_roof_b">
|
||||
<mesh>structural/wagon_roof_b.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,44 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="C - Base">
|
||||
<textures>
|
||||
<texture file="props/sail_norm_1.png" name="normTex"/>
|
||||
<texture file="props/sail_spec_1.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="C - Texture 1">
|
||||
<textures>
|
||||
<texture file="props/sail_stripes_1.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="C - Texture 2">
|
||||
<textures>
|
||||
<texture file="props/sail_stripes_2.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="C - Texture 3">
|
||||
<textures>
|
||||
<texture file="props/sail_blank_netting.png" name="baseTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="C - Texture 4">
|
||||
<textures>
|
||||
<texture file="props/rome_sb_tent.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="C - wagon_roof_a">
|
||||
<mesh>structural/wagon_roof_a.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="C - wagon_roof_b">
|
||||
<mesh>structural/wagon_roof_b.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,44 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="German wagon_unyoked">
|
||||
<mesh>props/germ_wagon_cc.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/germ_struct.png" name="baseTex"/>
|
||||
<texture file="structural/germ_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/germ_struct_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="goodsa">
|
||||
<props>
|
||||
<prop actor="props/structures/germans/wagon.xml" attachpoint="goods"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="no goodsa">
|
||||
<props>
|
||||
<prop actor="" attachpoint="goods"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="4" name="roofa">
|
||||
<props>
|
||||
<prop actor="props/structures/germans/wagon_roof_a.xml" attachpoint="roof"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="4" name="roofb">
|
||||
<props>
|
||||
<prop actor="props/structures/germans/wagon_roof_b.xml" attachpoint="roof"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="4" name="roofc">
|
||||
<props>
|
||||
<prop actor="props/structures/germans/wagon_roof_c.xml" attachpoint="roof"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,39 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="German wagon_unyoked">
|
||||
<mesh>props/germ_wagon_cc.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/germ_struct.png" name="baseTex"/>
|
||||
<texture file="structural/germ_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/germ_struct_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="goodsa">
|
||||
<props>
|
||||
<prop actor="props/structures/germans/wagon.xml" attachpoint="goods"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="no goodsa">
|
||||
<props>
|
||||
<prop actor="" attachpoint="goods"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="4" name="roofa">
|
||||
<props>
|
||||
<prop actor="props/structures/germans/wagon_roof_a.xml" attachpoint="roof"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="5" name="no roofa">
|
||||
<props>
|
||||
<prop actor="" attachpoint="roof"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,39 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="German wagon_unyoked">
|
||||
<mesh>props/germ_wagon_cc.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/germ_struct.png" name="baseTex"/>
|
||||
<texture file="structural/germ_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/germ_struct_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="goodsb">
|
||||
<props>
|
||||
<prop actor="props/structures/germans/wagon.xml" attachpoint="goods"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="no goodsb">
|
||||
<props>
|
||||
<prop actor="" attachpoint="goods"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="4" name="roofb">
|
||||
<props>
|
||||
<prop actor="props/structures/germans/wagon_roof_b.xml" attachpoint="roof"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="5" name="no roofb">
|
||||
<props>
|
||||
<prop actor="" attachpoint="roof"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,39 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="German wagon_unyoked">
|
||||
<mesh>props/germ_wagon_cc.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/germ_struct.png" name="baseTex"/>
|
||||
<texture file="structural/germ_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/germ_struct_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="goodsc">
|
||||
<props>
|
||||
<prop actor="props/structures/germans/wagon.xml" attachpoint="goods"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="no goodsc">
|
||||
<props>
|
||||
<prop actor="" attachpoint="goods"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="4" name="roofc">
|
||||
<props>
|
||||
<prop actor="props/structures/germans/wagon_roof_c.xml" attachpoint="roof"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="5" name="no roofc">
|
||||
<props>
|
||||
<prop actor="" attachpoint="roof"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,39 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="German wagon_unyoked">
|
||||
<mesh>props/germ_wagon_cc.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/germ_struct.png" name="baseTex"/>
|
||||
<texture file="structural/germ_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/germ_struct_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="goodsd">
|
||||
<props>
|
||||
<prop actor="props/structures/germans/wagon.xml" attachpoint="goods"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="no goodsd">
|
||||
<props>
|
||||
<prop actor="" attachpoint="goods"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="4" name="roofd">
|
||||
<props>
|
||||
<prop actor="props/structures/germans/wagon_roof_b.xml" attachpoint="roof"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="5" name="no roofd">
|
||||
<props>
|
||||
<prop actor="" attachpoint="roof"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,39 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="German wagon_unyoked">
|
||||
<mesh>props/germ_wagon_cc.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/germ_struct.png" name="baseTex"/>
|
||||
<texture file="structural/germ_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/germ_struct_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="goodse">
|
||||
<props>
|
||||
<prop actor="props/structures/germans/wagon.xml" attachpoint="goods"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="no goodse">
|
||||
<props>
|
||||
<prop actor="" attachpoint="goods"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="4" name="roofe">
|
||||
<props>
|
||||
<prop actor="props/structures/germans/wagon_roof_a.xml" attachpoint="roof"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="5" name="no roofe">
|
||||
<props>
|
||||
<prop actor="" attachpoint="roof"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="rome army camp rubble struct 2">
|
||||
<mesh>props/rome_sb_rubble_struct_2.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/rome_struct_2.png" name="baseTex"/>
|
||||
<texture file="structural/rome_struct_2_norm.png" name="normTex"/>
|
||||
<texture file="structural/rome_struct_2_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/rome_sb_rubble_ao.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="rome army camp rubble tents">
|
||||
<mesh>props/rome_sb_rubble_tents.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/rome_sb_tent.png" name="baseTex"/>
|
||||
<texture file="props/rome_sb_tent_norm.png" name="normTex"/>
|
||||
<texture file="props/rome_sb_tent_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/rome_sb_rubble_ao.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="rome army camp rubble turf">
|
||||
<mesh>props/rome_sb_rubble_turf.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/rome_sb_turf.png" name="baseTex"/>
|
||||
<texture file="default_norm.png" name="normTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -83,6 +83,7 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/cape_attack_ranged_javelinist.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/cape_attack_slaughter.xml"/>
|
||||
<variant file="biped/cape_attack_ranged_javelinist.xml"/>
|
||||
|
||||
@@ -71,6 +71,8 @@
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
<variant file="biped/formations/anti_cavalry_front.xml"/>
|
||||
<variant file="biped/formations/anti_cavalry_back.xml"/>
|
||||
<variant file="capes/approach_tree.xml"/>
|
||||
<variant file="capes/approach_grain.xml"/>
|
||||
<variant file="capes/approach_fruit.xml"/>
|
||||
|
||||
@@ -22,6 +22,8 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_axeman_shield_fast_ready.xml" name="Axeman-Shield-Fast-Ready" frequency="1"/>
|
||||
<variant file="biped/base_axeman_shield_fast_relax.xml" name="Axeman-Shield-Fast-Relax" frequency="1"/>
|
||||
<variant file="biped/base_spearman_shield_relax_ptol.xml" name="Spearman-Shield-Relax-Ptol" frequency="1"/>
|
||||
<variant file="biped/base_spearman_shield_ready.xml" name="Spearman-Shield-Ready" frequency="1"/>
|
||||
<variant file="biped/base_spearman_shield_relax.xml" name="Spearman-Shield-Relax" frequency="1"/>
|
||||
|
||||
@@ -0,0 +1,79 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/cape_hd.dds" name="baseTex"/>
|
||||
<texture file="default_norm.png" name="normTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_slinger_ready.xml"/>
|
||||
<variant file="biped/cape_carry_food.xml"/>
|
||||
<variant file="biped/cape_carry_meat.xml"/>
|
||||
<variant file="biped/cape_carry_wood.xml"/>
|
||||
<variant file="biped/cape_carry_stone.xml"/>
|
||||
<variant file="biped/cape_carry_metal.xml"/>
|
||||
<variant file="capes/approach_tree.xml"/>
|
||||
<variant file="capes/approach_grain.xml"/>
|
||||
<variant file="capes/approach_fruit.xml"/>
|
||||
<variant file="capes/approach_meat.xml"/>
|
||||
<variant file="capes/approach_rock.xml"/>
|
||||
<variant file="capes/approach_ore.xml"/>
|
||||
<variant file="capes/approach_ruins.xml"/>
|
||||
<variant file="capes/approach_praise.xml"/>
|
||||
<variant file="biped/formations/phalanx_front.xml"/>
|
||||
<variant file="biped/formations/phalanx_mid.xml"/>
|
||||
<variant file="biped/formations/phalanx_back.xml"/>
|
||||
<variant file="biped/formations/syntagma_front.xml"/>
|
||||
<variant file="biped/formations/syntagma_01.xml"/>
|
||||
<variant file="biped/formations/syntagma_02.xml"/>
|
||||
<variant file="biped/formations/syntagma_03.xml"/>
|
||||
<variant file="biped/formations/syntagma_04.xml"/>
|
||||
<variant file="biped/formations/syntagma_back.xml"/>
|
||||
<variant file="biped/formations/testudo_top.xml"/>
|
||||
<variant file="biped/formations/testudo_front.xml"/>
|
||||
<variant file="biped/formations/testudo_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_left.xml"/>
|
||||
<variant file="biped/formations/testudo_right.xml"/>
|
||||
<variant file="capes/approach_tree.xml"/>
|
||||
<variant file="capes/approach_grain.xml"/>
|
||||
<variant file="capes/approach_fruit.xml"/>
|
||||
<variant file="capes/approach_meat.xml"/>
|
||||
<variant file="capes/approach_rock.xml"/>
|
||||
<variant file="capes/approach_ore.xml"/>
|
||||
<variant file="capes/approach_ruins.xml"/>
|
||||
<variant file="capes/approach_praise.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/attack_ranged_slinger.xml"/>
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/attack_slaughter.xml"/>
|
||||
<variant file="biped/gather_tree.xml"/>
|
||||
<variant file="biped/gather_grain.xml"/>
|
||||
<variant file="biped/gather_fruit.xml"/>
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/gather_rock.xml"/>
|
||||
<variant file="biped/gather_ore.xml"/>
|
||||
<variant file="biped/gather_ruins.xml"/>
|
||||
<variant file="biped/cape_gather_praise.xml"/>
|
||||
<variant file="biped/cape_build.xml"/>
|
||||
<variant file="biped/cape_build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant>
|
||||
<textures>
|
||||
<texture file="default_norm.png" name="normTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,50 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="5" name="ponytail">
|
||||
<mesh>props/new/head_m_ponytail.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="hele-e1">
|
||||
<textures><texture file="props/head/hele_e.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="hele-f1">
|
||||
<textures><texture file="props/head/hele_f.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="hele-g1">
|
||||
<textures><texture file="props/head/hele_g.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="face-j1">
|
||||
<textures><texture file="props/head/celt_j.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="3" name="hair-red1">
|
||||
<color>200 100 50</color>
|
||||
</variant>
|
||||
<variant frequency="3" name="hair-light red1">
|
||||
<color>200 120 80</color>
|
||||
</variant>
|
||||
<variant frequency="1" name="hair-dark brown1">
|
||||
<color>75 61 38</color>
|
||||
</variant>
|
||||
<variant frequency="1" name="hair-brown1">
|
||||
<color>99 82 53</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="hair-medium brown1">
|
||||
<color>138 110 61</color>
|
||||
</variant>
|
||||
<variant frequency="5" name="hair-dark blonde1">
|
||||
<color>186 154 92</color>
|
||||
</variant>
|
||||
<variant frequency="10" name="hair-blonde1">
|
||||
<color>232 205 123</color>
|
||||
</variant>
|
||||
<variant frequency="5" name="hair-golden1">
|
||||
<color>255 194 78</color>
|
||||
</variant>
|
||||
</group>
|
||||
<material>objectcolor.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,59 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="beard-longhair">
|
||||
<mesh>props/new/head_beard_longhair.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="beard-small">
|
||||
<mesh>props/new/head_beard_small.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="beard-wide">
|
||||
<mesh>props/new/head_beard_wide.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="beard">
|
||||
<mesh>props/new/head_beard.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="beard-large">
|
||||
<mesh>props/new/head_beard_large.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="hele-e2">
|
||||
<textures><texture file="props/head/hele_e.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="hele-f2">
|
||||
<textures><texture file="props/head/hele_f.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="hele-g2">
|
||||
<textures><texture file="props/head/hele_g.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="face-j2">
|
||||
<textures><texture file="props/head/celt_j.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="hair-red2">
|
||||
<color>129 40 3</color>
|
||||
</variant>
|
||||
<variant frequency="1" name="hair-dark brown2">
|
||||
<color>75 61 38</color>
|
||||
</variant>
|
||||
<variant frequency="1" name="hair-brown2">
|
||||
<color>99 82 53</color>
|
||||
</variant>
|
||||
<variant frequency="1" name="hair-medium brown2">
|
||||
<color>138 110 61</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="hair-dark blonde2">
|
||||
<color>186 154 92</color>
|
||||
</variant>
|
||||
<variant frequency="10" name="hair-blonde2">
|
||||
<color>232 205 123</color>
|
||||
</variant>
|
||||
<variant frequency="10" name="hair-golden2">
|
||||
<color>255 194 78</color>
|
||||
</variant>
|
||||
</group>
|
||||
<material>objectcolor.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,50 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="5" name="beard-ponytail">
|
||||
<mesh>props/heads/m_beard_ponytail_01.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="5" name="beard-long-ponytail">
|
||||
<mesh>props/heads/m_beard_ponytail_02.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="hele-e3">
|
||||
<textures><texture file="props/head/hele_e.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="hele-f3">
|
||||
<textures><texture file="props/head/hele_f.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="hele-g3">
|
||||
<textures><texture file="props/head/hele_g.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="face-j3">
|
||||
<textures><texture file="props/head/celt_j.dds" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="hair-red3">
|
||||
<color>129 40 3</color>
|
||||
</variant>
|
||||
<variant frequency="1" name="hair-dark brown3">
|
||||
<color>75 61 38</color>
|
||||
</variant>
|
||||
<variant frequency="1" name="hair-brown3">
|
||||
<color>99 82 53</color>
|
||||
</variant>
|
||||
<variant frequency="1" name="hair-medium brown3">
|
||||
<color>138 110 61</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="hair-dark blonde3">
|
||||
<color>186 154 92</color>
|
||||
</variant>
|
||||
<variant frequency="10" name="hair-blonde3">
|
||||
<color>232 205 123</color>
|
||||
</variant>
|
||||
<variant frequency="10" name="hair-golden3">
|
||||
<color>255 194 78</color>
|
||||
</variant>
|
||||
</group>
|
||||
<material>objectcolor.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,58 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="5" name="beard-knot">
|
||||
<mesh>props/heads/m_beard_suebian_01.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="5" name="beard-long-knot">
|
||||
<mesh>props/heads/m_beard_suebian_02.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="hele-e4">
|
||||
<textures>
|
||||
<texture file="props/head/hele_e.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="hele-f4">
|
||||
<textures>
|
||||
<texture file="props/head/hele_f.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="hele-g4">
|
||||
<textures>
|
||||
<texture file="props/head/hele_g.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="face-j4">
|
||||
<textures>
|
||||
<texture file="props/head/celt_j.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="hair-red4">
|
||||
<color>129 40 3</color>
|
||||
</variant>
|
||||
<variant frequency="1" name="hair-dark brown4">
|
||||
<color>75 61 38</color>
|
||||
</variant>
|
||||
<variant frequency="1" name="hair-brown4">
|
||||
<color>99 82 53</color>
|
||||
</variant>
|
||||
<variant frequency="1" name="hair-medium brown4">
|
||||
<color>138 110 61</color>
|
||||
</variant>
|
||||
<variant frequency="2" name="hair-dark blonde4">
|
||||
<color>186 154 92</color>
|
||||
</variant>
|
||||
<variant frequency="10" name="hair-blonde4">
|
||||
<color>232 205 123</color>
|
||||
</variant>
|
||||
<variant frequency="10" name="hair-golden4">
|
||||
<color>255 194 78</color>
|
||||
</variant>
|
||||
</group>
|
||||
<material>objectcolor.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="h1">
|
||||
<mesh>props/helmet/wreath_priestess.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/wreath_priestess.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/shield/germ_round_e.dae</mesh>
|
||||
<textures>
|
||||
<texture file="default_norm.png" name="normTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="50" name="damaged_dark">
|
||||
<textures>
|
||||
<texture file="props/shield/shield_damaged_dark.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="50" name="damaged_light">
|
||||
<textures>
|
||||
<texture file="props/shield/shield_damaged_light.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/shield/germ_round_e.dae</mesh>
|
||||
<textures>
|
||||
<texture file="default_norm.png" name="normTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="50" name="damaged_weathered_dark">
|
||||
<textures>
|
||||
<texture file="props/shield/shield_damaged_weathered_dark.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="50" name="damaged_weathered_light">
|
||||
<textures>
|
||||
<texture file="props/shield/shield_damaged_weathered_light.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
+48
@@ -0,0 +1,48 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/shield/oval_08.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_oval_h_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/celt_manipula.xml" attachpoint="handle"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/germ_shield_01.xml" name="Jav-Oval-D-01-Player-Color-01"/>
|
||||
<variant frequency="1" file="shields/germ_shield_02.xml" name="Jav-Oval-D-01-Player-Color-02"/>
|
||||
<variant frequency="1" file="shields/germ_shield_03.xml" name="Jav-Oval-D-01-Player-Color-03"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="noBoss">
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-a">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_a_01.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-b">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_b_01.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-e">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_e_01.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-f">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_f_01.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-s">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_s_01.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
+48
@@ -0,0 +1,48 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/shield/oval_08.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_oval_h_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/celt_manipula.xml" attachpoint="handle"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/germ_shield_04.xml" name="Jav-Oval-D-01-Player-Color-04"/>
|
||||
<variant frequency="1" file="shields/germ_shield_05.xml" name="Jav-Oval-D-01-Player-Color-05"/>
|
||||
<variant frequency="1" file="shields/germ_shield_06.xml" name="Jav-Oval-D-01-Player-Color-06"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="2" name="noBoss">
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-a">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_a_02.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-b">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_b_02.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-e">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_e_02.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-f">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_f_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-s">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_s_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
+51
@@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/shield/oval_08.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_oval_h_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/celt_manipula.xml" attachpoint="handle"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/germ_shield_07.xml" name="Jav-Oval-D-02-Player-Color-07"/>
|
||||
<variant frequency="1" file="shields/germ_shield_08.xml" name="Jav-Oval-D-02-Player-Color-08"/>
|
||||
<variant frequency="1" file="shields/germ_shield_09.xml" name="Jav-Oval-D-02-Player-Color-09"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="3" name="boss-r">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_boss_r.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-a">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_a_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-b">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_b_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-e">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_e_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-f">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_f_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-s">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_s_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
+51
@@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/shield/oval_08.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_oval_h_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/celt_manipula.xml" attachpoint="handle"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/germ_shield_10.xml" name="Jav-Oval-D-03-Player-Color-10"/>
|
||||
<variant frequency="1" file="shields/germ_shield_11.xml" name="Jav-Oval-D-03-Player-Color-11"/>
|
||||
<variant frequency="1" file="shields/germ_shield_12.xml" name="Jav-Oval-D-03-Player-Color-12"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="3" name="boss-r">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_boss_r.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-a">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_a_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-b">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_b_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-e">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_e_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-f">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_f_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-s">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_s_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
+48
@@ -0,0 +1,48 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/shield/sq_02.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_sq_b_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/celt_manipula.xml" attachpoint="handle"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/germ_shield_01.xml" name="jav-sq-b-03-Player-Color-01"/>
|
||||
<variant frequency="1" file="shields/germ_shield_02.xml" name="jav-sq-b-03-Player-Color-02"/>
|
||||
<variant frequency="1" file="shields/germ_shield_03.xml" name="jav-sq-b-03-Player-Color-03"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="noBoss">
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-a">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_a_01.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-b">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_b_01.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-e">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_e_01.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-f">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_f_01.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-s">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_s_01.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
+48
@@ -0,0 +1,48 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/shield/sq_02.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_sq_b_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/celt_manipula.xml" attachpoint="handle"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/germ_shield_04.xml" name="jav-sq-b-03-Player-Color-04"/>
|
||||
<variant frequency="1" file="shields/germ_shield_05.xml" name="jav-sq-b-03-Player-Color-05"/>
|
||||
<variant frequency="1" file="shields/germ_shield_06.xml" name="jav-sq-b-03-Player-Color-06"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="2" name="noBoss">
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-a">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_a_02.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-b">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_b_02.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-e">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_e_02.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-f">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_f_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-s">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_s_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
+51
@@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/shield/sq_02.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_sq_b_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/celt_manipula.xml" attachpoint="handle"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/germ_shield_07.xml" name="jav-sq-b-03-Player-Color-07"/>
|
||||
<variant frequency="1" file="shields/germ_shield_08.xml" name="jav-sq-b-03-Player-Color-08"/>
|
||||
<variant frequency="1" file="shields/germ_shield_09.xml" name="jav-sq-b-03-Player-Color-09"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="3" name="boss-r">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_boss_r.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-a">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_a_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-b">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_b_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-e">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_e_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-f">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_f_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-s">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_s_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
+51
@@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/shield/sq_02.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_sq_b_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/celt_manipula.xml" attachpoint="handle"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/germ_shield_10.xml" name="jav-sq-b-03-Player-Color-10"/>
|
||||
<variant frequency="1" file="shields/germ_shield_11.xml" name="jav-sq-b-03-Player-Color-11"/>
|
||||
<variant frequency="1" file="shields/germ_shield_12.xml" name="jav-sq-b-03-Player-Color-12"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="3" name="boss-r">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_boss_r.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-a">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_a_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-b">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_b_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-e">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_e_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-f">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_f_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-s">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_s_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
+48
@@ -0,0 +1,48 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/shield/hex_01.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_hex_a_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/celt_manipula.xml" attachpoint="handle"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/germ_shield_01.xml" name="Hex-A-01-Player-Color-01"/>
|
||||
<variant frequency="1" file="shields/germ_shield_02.xml" name="Hex-A-01-Player-Color-02"/>
|
||||
<variant frequency="1" file="shields/germ_shield_03.xml" name="Hex-A-01-Player-Color-03"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="noBoss">
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-a">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_a_01.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-b">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_b_01.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-e">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_e_01.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-f">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_f_01.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-s">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_s_01.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
+48
@@ -0,0 +1,48 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/shield/hex_01.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_hex_a_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/celt_manipula.xml" attachpoint="handle"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/germ_shield_04.xml" name="Hex-A-01-Player-Color-04"/>
|
||||
<variant frequency="1" file="shields/germ_shield_05.xml" name="Hex-A-01-Player-Color-05"/>
|
||||
<variant frequency="1" file="shields/germ_shield_06.xml" name="Hex-A-01-Player-Color-06"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="2" name="noBoss">
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-a">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_a_02.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-b">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_b_02.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-e">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_e_02.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-f">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_f_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-s">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_s_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
+51
@@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/shield/hex_01.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_hex_a_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/celt_manipula.xml" attachpoint="handle"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/germ_shield_07.xml" name="Hex-A-01-Player-Color-07"/>
|
||||
<variant frequency="1" file="shields/germ_shield_08.xml" name="Hex-A-01-Player-Color-08"/>
|
||||
<variant frequency="1" file="shields/germ_shield_09.xml" name="Hex-A-01-Player-Color-09"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="3" name="boss-r">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_boss_r.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-a">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_a_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-b">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_b_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-e">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_e_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-f">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_f_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-s">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_s_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
+51
@@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/shield/hex_01.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_hex_a_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/celt_manipula.xml" attachpoint="handle"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/germ_shield_10.xml" name="Hex-A-01-Player-Color-10"/>
|
||||
<variant frequency="1" file="shields/germ_shield_11.xml" name="Hex-A-01-Player-Color-11"/>
|
||||
<variant frequency="1" file="shields/germ_shield_12.xml" name="Hex-A-01-Player-Color-12"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="3" name="boss-r">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_boss_r.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-a">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_a_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-b">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_b_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-e">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_e_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-f">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_f_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-s">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_s_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
+48
@@ -0,0 +1,48 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/shield/oval_02.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_oval_b_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/celt_manipula.xml" attachpoint="handle"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/germ_shield_01.xml" name="Hex-A-01-Player-Color-01"/>
|
||||
<variant frequency="1" file="shields/germ_shield_02.xml" name="Hex-A-01-Player-Color-02"/>
|
||||
<variant frequency="1" file="shields/germ_shield_03.xml" name="Hex-A-01-Player-Color-03"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="noBoss">
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-a">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_a_01.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-b">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_b_01.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-e">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_e_01.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-f">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_f_01.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-s">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_s_01.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
+48
@@ -0,0 +1,48 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/shield/oval_02.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_oval_b_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/celt_manipula.xml" attachpoint="handle"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/germ_shield_04.xml" name="Hex-A-01-Player-Color-04"/>
|
||||
<variant frequency="1" file="shields/germ_shield_05.xml" name="Hex-A-01-Player-Color-05"/>
|
||||
<variant frequency="1" file="shields/germ_shield_06.xml" name="Hex-A-01-Player-Color-06"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="2" name="noBoss">
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-a">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_a_02.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-b">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_b_02.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-e">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_e_02.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-f">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_f_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-s">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_s_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
+51
@@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/shield/oval_02.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_oval_b_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/celt_manipula.xml" attachpoint="handle"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/germ_shield_07.xml" name="Hex-A-01-Player-Color-07"/>
|
||||
<variant frequency="1" file="shields/germ_shield_08.xml" name="Hex-A-01-Player-Color-08"/>
|
||||
<variant frequency="1" file="shields/germ_shield_09.xml" name="Hex-A-01-Player-Color-09"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="3" name="boss-r">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_boss_r.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-a">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_a_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-b">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_b_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-e">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_e_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-f">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_f_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-s">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_s_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
+52
@@ -0,0 +1,52 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/shield/oval_02.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_oval_b_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/celt_orle_oval_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/celt_manipula.xml" attachpoint="handle"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/germ_shield_10.xml" name="Hex-A-01-Player-Color-10"/>
|
||||
<variant frequency="1" file="shields/germ_shield_11.xml" name="Hex-A-01-Player-Color-11"/>
|
||||
<variant frequency="1" file="shields/germ_shield_12.xml" name="Hex-A-01-Player-Color-12"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="3" name="boss-r">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_boss_r.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-a">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_a_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-b">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_b_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-e">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_e_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-f">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_f_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-s">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_s_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/shield/sq_01.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_sq_a_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/celt_manipula.xml" attachpoint="handle"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/germ_shield_01.xml" name="Player-Color-01"/>
|
||||
<variant frequency="1" file="shields/germ_shield_02.xml" name="Player-Color-02"/>
|
||||
<variant frequency="1" file="shields/germ_shield_03.xml" name="Player-Color-03"/>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,33 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/shield/sq_01.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_sq_a_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/celt_manipula.xml" attachpoint="handle"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/germ_shield_04.xml" name="Player-Color-04"/>
|
||||
<variant frequency="1" file="shields/germ_shield_05.xml" name="Player-Color-05"/>
|
||||
<variant frequency="1" file="shields/germ_shield_06.xml" name="Player-Color-06"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="2" name="noBoss">
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-g">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_g_02.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-s">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_s_02.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/shield/sq_01.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_sq_a_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/shields/props/celt_manipula.xml" attachpoint="handle"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" file="shields/germ_shield_07.xml" name="Player-Color-07"/>
|
||||
<variant frequency="1" file="shields/germ_shield_08.xml" name="Player-Color-08"/>
|
||||
<variant frequency="1" file="shields/germ_shield_09.xml" name="Player-Color-09"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="2" name="Spina-r">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_boss_r.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-g">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_g_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Spina-s">
|
||||
<props>
|
||||
<prop actor="props/units/shields/props/shield_spina_boss_s_03.xml" attachpoint="spina"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/shield/germ_round_e.dae</mesh>
|
||||
<textures>
|
||||
<texture file="default_norm.png" name="normTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="50" name="weathered_dark">
|
||||
<textures>
|
||||
<texture file="props/shield/shield_damaged_weathered_dark.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="50" name="weathered_light">
|
||||
<textures>
|
||||
<texture file="props/shield/shield_damaged_weathered_light.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -47,6 +47,11 @@
|
||||
<texture file="props/helmet/celt_boar_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="germ">
|
||||
<props>
|
||||
<prop actor="props/units/standards/formation_flag_germ.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="han">
|
||||
<props>
|
||||
<prop actor="props/units/standards/formation_flag_han.xml" attachpoint="root"/>
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/standard/formation_flag.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/standards/cimb_infantry_1.png" name="baseTex"/>
|
||||
<texture file="default_norm.png" name="normTex"/>
|
||||
<texture file="null_black.dds" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/weap_arrow_broken.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/kart_struct.dds" name="baseTex"/>
|
||||
<texture file="structural/kart_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/kart_struct_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="Base">
|
||||
<mesh>props/weap_axe_nomad.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/weapon/axe_nomad_norm.png" name="normTex"/>
|
||||
<texture file="props/weapon/axe_nomad_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="axe_nomad_a">
|
||||
<textures>
|
||||
<texture file="props/weapon/axe_nomad_a.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="axe_nomad_b">
|
||||
<textures>
|
||||
<texture file="props/weapon/axe_nomad_b.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Hammer">
|
||||
<mesh>props/forge_hammer.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/germ_struct_03.png" name="baseTex"/>
|
||||
<texture file="structural/germ_struct_03_norm.png" name="normTex"/>
|
||||
<texture file="structural/germ_struct_03_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="Base">
|
||||
<mesh>props/forge_sword.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Sword">
|
||||
<textures>
|
||||
<texture file="props/weapon/germ_sword.png" name="baseTex"/>
|
||||
<texture file="props/weapon/germ_sword_norm.png" name="normTex"/>
|
||||
<texture file="props/weapon/germ_sword_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="Sword Silver">
|
||||
<textures>
|
||||
<texture file="props/weapon/germ_sword_silver.png" name="baseTex"/>
|
||||
<texture file="props/weapon/germ_sword_norm.png" name="normTex"/>
|
||||
<texture file="props/weapon/germ_sword_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>no_trans_norm_spec.xml</material>
|
||||
</actor>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user