Fix missing change in Ardennes Forest in 2ac3d3119d and create the explorable Area correctly following 9272153ee7.

This was SVN commit r20981.
This commit is contained in:
elexis
2018-01-23 17:49:04 +00:00
parent a5de00b9c4
commit e9394e2f75
@@ -252,32 +252,25 @@ for (let size of [scaleByMapSize(50, 800), scaleByMapSize(50, 400), scaleByMapSi
Engine.SetProgress(50);
var explorableArea = {};
explorableArea.points = [];
var explorablePoints = [];
var playerClass = getTileClass(clPlayer);
var hillDecoClass = getTileClass(clHillDeco);
for (var ix = 0; ix < mapSize; ix++)
{
for (var iz = 0; iz < mapSize; iz++)
{
let position = new Vector2D(ix, iz);
var h = getHeight(ix,iz);
if(h > 15 && h < 45 && playerClass.countMembersInRadius(ix, iz, 1) == 0)
{
// explorable area
var pt = {};
pt.x = ix;
pt.z = iz;
explorableArea.points.push(pt);
}
explorablePoints.push(position);
if (h > 35 && randBool(0.1) ||
h < 15 && randBool(0.05) && hillDecoClass.countMembersInRadius(ix, iz, 1) == 0)
placeObject(ix + randFloat(0, 1), iz + randFloat(0, 1), pickRandom(aTrees), 0, randomAngle());
}
}
var explorableArea = g_Map.createArea(explorablePoints);
Engine.SetProgress(55);