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Texture Update: New Iberian Unit Textures
Thread: https://wildfiregames.com/forum/index.php?/topic/27446-committed-iberian-unit-textures/&tab=comments#comment-390689 Reviewed by: Lordgood, Alexandermb, Sundiata and Lion.kanzen This was SVN commit r23332.
This commit is contained in:
@@ -1,8 +1,9 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>skeletal/new/f_dress.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_pers_fem_1.xml" attachpoint="head"/>
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<prop actor="props/units/helmets/old/iber_helmet_02.xml" attachpoint="helmet"/>
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@@ -10,15 +11,28 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Dress-Dark Brown">
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<mesh>skeletal/new/f_dress.dae</mesh>
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<variant frequency="1" name="iber-female-1a">
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<textures>
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<texture file="skeletal/iber_fem_a.dds" name="baseTex"/>
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<texture file="skeletal/iber_female_1_a.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="iber-female-1b">
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<textures>
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<texture file="skeletal/iber_female_1_b.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="iber-female-1c">
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<textures>
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<texture file="skeletal/iber_female_1_c.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="3" name="iber-female-1d">
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<textures>
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<texture file="skeletal/iber_female_1_d.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<!-- In this group, defined overloads for "Idle", "Walk" and "Run" -->
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<variant file="biped/female_base_walk.xml"/>
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<variant file="biped/female_carry_food.xml"/>
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<variant file="biped/female_carry_meat.xml"/>
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@@ -27,8 +41,7 @@
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<variant file="biped/female_carry_metal.xml"/>
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</group>
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<group>
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<!-- In this group, define overloads for other animation types, since they presumably do not collide with each other -->
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<variant name="Idle" frequency="1"/>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_melee_female.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/female_death.xml"/>
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+5
-13
@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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@@ -6,26 +6,18 @@
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<mesh>skeletal/horse_lusitano.dae</mesh>
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<props>
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<prop actor="units/iberians/hero_cavalry_spearman_indibil_r.xml" attachpoint="rider"/>
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<prop actor="props/horse/chest_colorband_01.xml" attachpoint="root"/>
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<prop actor="props/horse/chest_colorband_02.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_rein_leather.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_blanket_iber_basic.xml" attachpoint="root"/>
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<prop actor="props/horse/cav_armor_iber.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<group>
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<variant file="quadraped/horse/brown.xml" frequency="1" name="brown"/>
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<variant file="quadraped/horse/beige.xml" frequency="1" name="beige"/>
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<variant file="quadraped/horse/tan.xml" frequency="1" name="tan"/>
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<variant file="quadraped/horse/cherrybay.xml" frequency="1" name="cherrybay"/>
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<variant file="quadraped/horse/white.xml" frequency="1" name="white"/>
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<variant file="quadraped/horse/gray.xml" frequency="1" name="gray"/>
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<variant file="quadraped/horse/halflinger.xml" frequency="1" name="halflinger"/>
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<variant file="quadraped/horse/lusitano_01.xml" frequency="1" name="lusitano-01"/>
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<variant file="quadraped/horse/lusitano_02.xml" frequency="1" name="lusitano-02"/>
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<variant file="quadraped/horse/brown_spotted_01.xml" frequency="1" name="Brown-Spotted-01"/>
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<variant file="quadraped/horse/maneless_brown_spotted_01.xml" frequency="1" name="Brown-Spotted-01"/>
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</group>
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<group>
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<variant file="quadraped/base_horse_trot.xml" name="Horse-Trot" frequency="1"/>
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<variant file="quadraped/base_horse_trot.xml" frequency="1" name="Horse-Trot"/>
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<variant file="quadraped/base_horse_death.xml"/>
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<variant file="quadraped/base_horse_run.xml"/>
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</group>
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+24
-6
@@ -1,23 +1,41 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/shields/iber_scutum_hero.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/helmets/hele_chalcidean_a6.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Greave-04">
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<props>
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<prop actor="props/units/armor/greave_04_bronze_l.xml" attachpoint="leg_L"/>
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<prop actor="props/units/armor/greave_04_bronze_r.xml" attachpoint="leg_R"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="iber-hero-indibil-linothorax">
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<textures>
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<texture file="skeletal/iber_hero_indibil.dds" name="baseTex"/>
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<texture file="skeletal/iber_hero_indibil_linothorax_1_a.png" name="baseTex"/>
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<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="iber-hero-indibil-linothorax-1b">
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<textures>
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<texture file="skeletal/iber_hero_indibil_linothorax_1_b.png" name="baseTex"/>
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<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" name="Spearman-Relax-Shield-01" frequency="1"/>
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<variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" frequency="1" name="Spearman-Relax-Shield-01"/>
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<variant file="biped/rider/death.xml"/>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_spec.xml</material>
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</actor>
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+15
-4
@@ -1,8 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_spearman_ready.xml">
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<variant file="biped/base_spearman_relax.xml">
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/helmets/hele_chalcidean_a6.xml" attachpoint="helmet"/>
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@@ -10,8 +10,19 @@
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<prop actor="props/units/shields/iber_scutum_hero.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="iber-hero-indibil-linothorax-1a">
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<textures>
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<texture file="skeletal/iber_hero_indibil.dds" name="baseTex"/>
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<texture file="skeletal/iber_hero_indibil_linothorax_1_a.png" name="baseTex"/>
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<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="iber-hero-indibil-linothorax-1b">
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<textures>
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<texture file="skeletal/iber_hero_indibil_linothorax_1_b.png" name="baseTex"/>
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<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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@@ -21,5 +32,5 @@
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/death_infantry.xml"/>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_spec.xml</material>
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</actor>
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@@ -1,46 +1,70 @@
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<?xml version="1.0" encoding="UTF-8"?>
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||||
<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Scutarius-Body-Texture-1">
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/sheath_falcata.xml" attachpoint="sheath_01_L"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Helmet_1">
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<props>
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<prop actor="props/units/helmets/iber_helmet_b.xml" attachpoint="helmet"/>
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</props>
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<textures>
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<texture file="skeletal/iber_isp_a_1.dds" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Scutarius-Body-Texture-2">
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<variant frequency="1" name="Helmet_3">
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<props>
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<prop actor="props/units/heads/new/head_iber_adv_hood_1.xml" attachpoint="head"/>
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<prop actor="props/units/helmets/old/iber_helmet_yellow_ridges.xml" attachpoint="helmet"/>
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</props>
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<textures>
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<texture file="skeletal/iber_isp_a_2.dds" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Scutarius-Body-Texture-3">
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<props>
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<prop actor="props/units/heads/new/head_iber_adv_hood_1.xml" attachpoint="head"/>
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<prop actor="props/units/helmets/iber_helmet_a.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Greave-04">
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<props>
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<prop actor="props/units/armor/greave_04_bronze_l.xml" attachpoint="leg_L"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Padded-cardiopylax-1a">
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<textures>
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||||
<texture file="skeletal/iber_isp_a_2.dds" name="baseTex"/>
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||||
<texture file="skeletal/iber_padded_cardiopylax_1_a.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Padded-cardiopylax-1b">
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<textures>
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<texture file="skeletal/iber_padded_cardiopylax_1_b.png" name="baseTex"/>
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</textures>
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</variant>
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||||
<variant frequency="1" name="Padded-cardiopylax-1c">
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<textures>
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<texture file="skeletal/iber_padded_cardiopylax_1_c.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="padded-cardiopylax-champion-1a">
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<textures>
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||||
<texture file="skeletal/iber_padded_cardiopylax_champion_1_a.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
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||||
<variant frequency="1" name="padded-cardiopylax-champion-1b">
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||||
<textures>
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||||
<texture file="skeletal/iber_padded_cardiopylax_champion_1_b.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="padded-cardiopylax-champion-1c">
|
||||
<textures>
|
||||
<texture file="skeletal/iber_padded_cardiopylax_champion_1_c.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_spearman_relax.xml"/>
|
||||
<variant file="biped/base_spearman_shield_relax_celt.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
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@@ -5,44 +5,96 @@
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<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_iber_basic.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/helmets/old/iber_helmet_04.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/heads/new/head_iber_basic.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/helmets/old/iber_helmet_isp_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/sheath_falcata.xml" attachpoint="sheath_01_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Helmet_1">
|
||||
<variant frequency="1" name="Scutarius-Body-Texture-2">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/iber_helmet_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_iber_adv_hood_1.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/helmets/old/iber_helmet_yellow_ridges.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Helmet_2">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/iber_helmet_b.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="3" name="cardiopylax-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/iber_cardiopylax_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/iber_isp_a_2.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="cardiopylax-1b">
|
||||
<variant frequency="3" name="slinger-quilted-1a">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/iber_cardiopylax_1_b.png" name="baseTex"/>
|
||||
<texture file="skeletal/iber_padded_slinger_1_a.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="cardiopylax-1c">
|
||||
<variant frequency="1" name="slinger-quilted-1b">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/iber_cardiopylax_1_c.png" name="baseTex"/>
|
||||
<texture file="skeletal/iber_padded_slinger_1_b.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="slinger-quilted-1c">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/iber_padded_slinger_1_c.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="iber-linothorax-1a">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/iber_linothorax_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="iber-linothorax-1b">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/iber_linothorax_1_b.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="iber-linothorax-1c">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/iber_linothorax_1_c.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="iber-padded-scutarii-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/iber_padded_scutarii_1_a.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="iber-padded-scutarii-1b">
|
||||
<textures>
|
||||
<texture file="skeletal/iber_padded_scutarii_1_b.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="3" name="iber-padded-scutarii-1c">
|
||||
<textures>
|
||||
<texture file="skeletal/iber_padded_scutarii_1_c.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="iber-padded-scutarii-2a">
|
||||
<textures>
|
||||
<texture file="skeletal/iber_padded_scutarii_2_a.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="iber-padded-scutarii-2b">
|
||||
<textures>
|
||||
<texture file="skeletal/iber_padded_scutarii_2_b.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="iber-padded-scutarii-2c">
|
||||
<textures>
|
||||
<texture file="skeletal/iber_padded_scutarii_2_c.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_spearman_relax.xml"/>
|
||||
<variant file="biped/base_spearman_shield_relax_celt.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
@@ -9,11 +9,31 @@
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/helmets/old/iber_helmet_11.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/sheath_falcata.xml" attachpoint="sheath_01_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="3" name="scale-chainmail-1a">
|
||||
<variant frequency="0" name="Helmet-Old-11">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/old/iber_helmet_11.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Helmet-Chalcidean-A6">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_chalcidean_a6.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Greave-04">
|
||||
<props>
|
||||
<prop actor="props/units/armor/greave_04_bronze_l.xml" attachpoint="leg_L"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="scale-chainmail-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/iber_scale_chainmail_1_a.png" name="baseTex"/>
|
||||
</textures>
|
||||
@@ -28,9 +48,46 @@
|
||||
<texture file="skeletal/iber_scale_chainmail_1_c.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="3" name="iber-scale-scutarii-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/iber_scale_scutarii_1_a.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="iber-scale-scutarii-1b">
|
||||
<textures>
|
||||
<texture file="skeletal/iber_scale_scutarii_1_b.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="iber-scale-scutarii-1c">
|
||||
<textures>
|
||||
<texture file="skeletal/iber_scale_scutarii_1_c.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="3" name="iber-scale-scutarii-2a">
|
||||
<textures>
|
||||
<texture file="skeletal/iber_scale_scutarii_2_a.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="iber-scale-scutarii-2b">
|
||||
<textures>
|
||||
<texture file="skeletal/iber_scale_scutarii_2_b.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="iber-scale-scutarii-2c">
|
||||
<textures>
|
||||
<texture file="skeletal/iber_scale_scutarii_2_c.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="3" name="rome-chainmail-4a">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/rome_chainmail_4_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/celt_chainmail_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_spearman_relax.xml"/>
|
||||
<variant file="biped/base_spearman_shield_relax_celt.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
<variant file="biped/carry_meat.xml"/>
|
||||
<variant file="biped/carry_wood.xml"/>
|
||||
|
||||
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Reference in New Issue
Block a user