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Adjust archers right hand position and rotation according to the discussion in the thread.
Thread: https://wildfiregames.com/forum/index.php?/topic/26012-task-animations-re-export-and-unit-meshes-fix/page/12/&tab=comments#comment-383214 This was SVN commit r22750.
This commit is contained in:
@@ -8,7 +8,7 @@
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<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/quiver_greek_back.xml" attachpoint="back"/>
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</props>
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</variant>
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@@ -8,7 +8,7 @@
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<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/helmets/headband_color.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/quiver_greek_back.xml" attachpoint="back"/>
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</props>
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<textures>
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@@ -8,7 +8,7 @@
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<prop actor="props/units/heads/pers_kidaris_loose_all.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/new/head_thrace.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
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<prop actor="props/units/capes/bow_hip.xml" attachpoint="root"/>
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</props>
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@@ -7,7 +7,7 @@
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<props>
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<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/quiver_greek_back.xml" attachpoint="back"/>
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<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield_arm"/>
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</props>
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@@ -7,7 +7,7 @@
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<props>
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<prop actor="props/units/heads/new/head_maur_ponytail_adv.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
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<prop actor="props/units/shields/kart_archer_a.xml" attachpoint="shield_arm"/>
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</props>
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@@ -7,7 +7,7 @@
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<props>
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<prop actor="props/units/heads/new/head_maur_ponytail.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
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</props>
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<textures>
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@@ -9,7 +9,7 @@
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<prop actor="props/units/heads/kart_straw.xml" attachpoint="helmet"/>
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<prop actor="props/units/shields/kart_archer_e.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
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</props>
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<textures>
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@@ -9,7 +9,7 @@
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<prop actor="props/units/heads/kush_dread_hair.xml" attachpoint="head"/>
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<prop actor="props/units/heads/kush_nubian_ostrich_feathers_a.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/kush_quiver_hip.xml" attachpoint="sheath_L"/>
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</props>
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</variant>
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@@ -9,7 +9,7 @@
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<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_kush_meroitic.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/kush_quiver_hip.xml" attachpoint="sheath_L"/>
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</props>
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</variant>
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@@ -10,7 +10,7 @@
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<prop actor="props/units/heads/kush_nubian_ostrich_feathers_e.xml" attachpoint="head"/>
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<prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/kush_quiver_hip.xml" attachpoint="sheath_L"/>
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</props>
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</variant>
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@@ -8,7 +8,7 @@
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<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/quiver_greek_back.xml" attachpoint="back"/>
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</props>
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</variant>
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@@ -8,7 +8,7 @@
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<prop actor="props/units/helmets/hele_kausia_cap.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/quiver_greek_back.xml" attachpoint="back"/>
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</props>
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<textures>
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@@ -8,7 +8,7 @@
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<prop actor="props/units/helmets/hele_iar_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/weap_greek_bow.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/weap_greek_bow.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/quiver_greek_back.xml" attachpoint="back"/>
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<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield_arm"/>
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</props>
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@@ -8,7 +8,7 @@
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<prop actor="props/units/heads/new/head_maur_tall_hair.xml" attachpoint="head"/>
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<prop actor="props/units/heads/maur_inf_tall_wrap.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
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</props>
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<textures>
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@@ -8,7 +8,7 @@
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<prop actor="props/units/heads/new/head_maur_short_hair.xml" attachpoint="head"/>
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<prop actor="props/units/heads/maur_inf_short_wrap.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
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</props>
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<textures>
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@@ -8,7 +8,7 @@
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<prop actor="props/units/heads/new/head_female_test.xml" attachpoint="head"/>
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<prop actor="props/units/heads/maur_maiden_big_turban.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_long_indian.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_long_indian.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
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</props>
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<textures>
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@@ -8,7 +8,7 @@
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<prop actor="props/units/heads/new/head_female_test.xml" attachpoint="head"/>
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<prop actor="props/units/heads/maur_maiden_big_turban.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_long_indian.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_long_indian.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
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</props>
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<textures>
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@@ -8,7 +8,7 @@
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<prop actor="props/units/heads/new/head_maur_tall_hair.xml" attachpoint="head"/>
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<prop actor="props/units/heads/maur_inf_tall_wrap.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_bamboo_long.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/quiver_back_bamboo.xml" attachpoint="back"/>
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</props>
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<textures>
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+1
-1
@@ -9,7 +9,7 @@
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<prop actor="props/units/heads/pers_crown.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/pers_hair_xerxes.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
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<prop actor="props/units/capes/rider/bow_chariot_hip.xml" attachpoint="root"/>
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</props>
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+1
-1
@@ -9,7 +9,7 @@
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<prop actor="props/units/heads/pers_crown.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/pers_hair_xerxes.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/pers_quiver_xerxes.xml" attachpoint="back"/>
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</props>
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<textures><texture file="skeletal/pers_hero_xerxes.png" name="baseTex"/></textures>
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@@ -9,7 +9,7 @@
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<prop actor="props/units/heads/pers_crown.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/pers_hair_xerxes.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/pers_quiver_xerxes.xml" attachpoint="back"/>
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</props>
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<textures><texture file="skeletal/pers_hero_xerxes.png" name="baseTex"/></textures>
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@@ -8,7 +8,7 @@
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<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
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<prop actor="props/units/heads/pers_kidaris_loose_all.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
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<prop actor="props/units/shields/pers_pelta_e_reverse.xml" attachpoint="back"/>
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</props>
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@@ -7,7 +7,7 @@
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<props>
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<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
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</props>
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<textures>
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@@ -9,7 +9,7 @@
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<prop actor="props/units/heads/pers_conical.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/pers_hair.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
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<prop actor="props/units/shields/pers_pelta_a_b_reverse.xml" attachpoint="back"/>
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</props>
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+1
-1
@@ -7,7 +7,7 @@
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<props>
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<prop actor="props/units/heads/new/head_ptol_cleopatra.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/quiver_back.xml" attachpoint="back"/>
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</props>
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<textures>
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@@ -7,7 +7,7 @@
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<props>
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<prop actor="props/units/heads/new/head_african_1.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
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</props>
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<textures>
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@@ -8,7 +8,7 @@
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<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
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<prop actor="props/units/helmets/hele_kausia_cap.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/quiver_greek_back.xml" attachpoint="back"/>
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</props>
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<textures>
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@@ -8,7 +8,7 @@
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<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/helmets/hele_kausia_cap.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/quiver_greek_back.xml" attachpoint="back"/>
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</props>
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<textures>
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@@ -7,7 +7,7 @@
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<props>
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<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_L"/>
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<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/quiver_greek_back.xml" attachpoint="back"/>
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<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield_arm"/>
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</props>
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