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Fix unicode build for Atlas on OpenSuse.
Based on a patch by: @MatSharrow Reviewed by: @wraitii Differential Revision: https://code.wildfiregames.com/D4178 This was SVN commit r25815.
This commit is contained in:
@@ -167,6 +167,7 @@
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{ "nick": "Markus" },
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{ "nick": "Mate-86", "name": "Mate Kovacs" },
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{ "nick": "Matei", "name": "Matei Zaharia" },
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{ "nick": "MatSharrow" },
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{ "nick": "MattDoerksen", "name": "Matt Doerksen" },
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{ "nick": "mattlott", "name": "Matt Lott" },
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{ "nick": "maveric", "name": "Anton Protko" },
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@@ -131,7 +131,7 @@ AtObj ActorEditor::FreezeData()
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actor.set("float", "");
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if (m_Material->GetValue().length())
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actor.set("material", m_Material->GetValue());
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actor.set("material", m_Material->GetValue().utf8_str());
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AtObj out;
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out.set("actor", actor);
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@@ -185,10 +185,10 @@ static AtObj ConvertToLatestFormat(AtObj in)
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// new format doesn't store the entire path)
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#define THING1(out,outname, in,inname, prefix) \
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wxASSERT( wxString::FromUTF8(in["Object"][inname]).StartsWith(_T(prefix)) ); \
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out.add(outname, wxString::FromUTF8(in["Object"][inname]).Mid(wxString(_T(prefix)).Length()))
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out.add(outname, wxString::FromUTF8(in["Object"][inname]).Mid(wxString(_T(prefix)).Length()).utf8_str())
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#define THING2(out,outname, in,inname, prefix) \
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wxASSERT( wxString::FromUTF8(in[inname]).StartsWith(_T(prefix)) ); \
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out.add(outname, wxString::FromUTF8(in[inname]).Mid(wxString(_T(prefix)).Length()))
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out.add(outname, wxString::FromUTF8(in[inname]).Mid(wxString(_T(prefix)).Length()).utf8_str())
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if (wxString::FromUTF8(in["Object"]["Material"]).Len())
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{
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@@ -350,7 +350,7 @@ AtObj ActorEditor::ExportData()
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AtObj material = *m_Actor["material"];
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actor.set("material", material);
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if (m_Material->GetValue().length())
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actor.set("material", m_Material->GetValue());
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actor.set("material", m_Material->GetValue().utf8_str());
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AtObj out;
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out.set("actor", actor);
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2019 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -257,7 +257,7 @@ void EditableListCtrl::SetCellString(long item, long column, wxString& str)
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{
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wxCHECK(item >= 0 && column >= 0 && column < (int)m_ColumnTypes.size(), );
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MakeSizeAtLeast(item+1);
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m_ListData[item].set(m_ColumnTypes[column].key, str);
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m_ListData[item].set(m_ColumnTypes[column].key, str.utf8_str());
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}
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void EditableListCtrl::SetCellObject(long item, long column, AtObj& obj)
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2020 Wildfire Games.
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/* Copyright (C) 2021 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -187,7 +187,7 @@ void MapSettingsControl::CreateWidgets()
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AtObj victoryCondition = AtlasObject::LoadFromJSON(victoryConditionJson);
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long index = wxWindow::NewControlId();
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wxString title = wxString::FromUTF8(victoryCondition["Data"]["Title"]);
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std::string escapedTitle = wxString::FromUTF8(title).Lower().ToStdString();
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std::string escapedTitle = title.Lower().ToStdString();
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std::replace(escapedTitle.begin(), escapedTitle.end(), ' ', '_');
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AtObj updateCondition = *(victoryCondition["Data"]["Title"]);
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updateCondition.setString(escapedTitle.c_str());
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@@ -858,7 +858,7 @@ AtObj PlayerSettingsControl::UpdateSettingsObject()
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if (choice->IsEnabled() && choice->GetSelection() >= 0)
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{
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wxStringClientData* str = dynamic_cast<wxStringClientData*>(choice->GetClientObject(choice->GetSelection()));
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player.set("Civ", str->GetData());
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player.set("Civ", str->GetData().utf8_str());
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}
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else
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player.unset("Civ");
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@@ -876,17 +876,14 @@ AtObj PlayerSettingsControl::UpdateSettingsObject()
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// player type
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choice = controls.ai;
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if (choice->IsEnabled())
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if (choice->IsEnabled() && choice->GetSelection() > 0)
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{
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if (choice->GetSelection() > 0)
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{
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// ai - get id
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wxStringClientData* str = dynamic_cast<wxStringClientData*>(choice->GetClientObject(choice->GetSelection()));
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player.set("AI", str->GetData());
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}
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else // human
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player.set("AI", _(""));
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// ai - get id
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wxStringClientData* str = dynamic_cast<wxStringClientData*>(choice->GetClientObject(choice->GetSelection()));
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player.set("AI", str->GetData().utf8_str());
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}
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else // human
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player.unset("AI");
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// resources
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AtObj resObj;
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