New Texture: Macedonian Units

Thread:
https://wildfiregames.com/forum/index.php?/topic/22184-task-greek-unit-texture-update/

Reviewed by: Art Department and forum community.
This was SVN commit r22317.
This commit is contained in:
wackyserious
2019-05-29 09:30:16 +00:00
parent 39720041f7
commit dcdff5e9ca
52 changed files with 513 additions and 63 deletions
@@ -1,17 +1,58 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/helmets/thracian_horned_cav_e.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="hele-scale-old">
<textures>
<texture file="skeletal/hele_linothorax_scale.dds" name="baseTex"/>
<texture file="skeletal/hele_scale_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="hele-scale-1a">
<textures>
<texture file="skeletal/hele_scale_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_scale_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="hele-lamellar-1a">
<textures>
<texture file="skeletal/hele_lamellar_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_lamellar_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-scale-2a">
<textures>
<texture file="skeletal/mace_scale_2_a.png" name="baseTex"/>
<texture file="skeletal/hele_scale_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-scale-3a">
<textures>
<texture file="skeletal/mace_scale_3_a.png" name="baseTex"/>
<texture file="skeletal/hele_scale_3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-scale-4a">
<textures>
<texture file="skeletal/mace_scale_4_a.png" name="baseTex"/>
<texture file="skeletal/hele_scale_4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-lamellar-1a">
<textures>
<texture file="skeletal/mace_lamellar_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_lamellar_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -27,5 +68,5 @@
<variant file="biped/gather_meat.xml"/>
<variant file="biped/rider/death_javelin.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -1,15 +1,18 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_relax_a.xml" frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/mace_hetairoi.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/rider/spearman_relax.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@@ -23,10 +26,69 @@
<texture file="skeletal/hele_pezhetairoi.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1a">
<textures>
<texture file="skeletal/mace_linothorax_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1b">
<textures>
<texture file="skeletal/mace_linothorax_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1c">
<textures>
<texture file="skeletal/mace_linothorax_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1d">
<textures>
<texture file="skeletal/mace_linothorax_1_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1e">
<textures>
<texture file="skeletal/mace_linothorax_1_e.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1f">
<textures>
<texture file="skeletal/mace_linothorax_1_f.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1g">
<textures>
<texture file="skeletal/mace_linothorax_1_g.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-scale-2a">
<textures>
<texture file="skeletal/mace_scale_2_a.png" name="baseTex"/>
<texture file="skeletal/hele_scale_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="3" name="mace-scale-3a">
<textures>
<texture file="skeletal/mace_scale_3_a.png" name="baseTex"/>
<texture file="skeletal/hele_scale_3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-scale-4a">
<textures>
<texture file="skeletal/mace_scale_4_a.png" name="baseTex"/>
<texture file="skeletal/hele_scale_4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-lamellar-1a">
<textures>
<texture file="skeletal/mace_lamellar_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_lamellar_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -1,18 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_relax_a.xml" frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/hero_pyrrhus.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="mace-linothorax-pyrrhus">
<props>
<prop actor="props/units/heads/hero_pyrrhus.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/mace_hero_craterus.png" name="baseTex"/>
<texture file="skeletal/mace_hero_craterus_norm.png" name="normTex"/>
<texture file="skeletal/mace_hero_craterus_spec.png" name="specTex"/>
<texture file="skeletal/mace_hero_pyrrhus.png" name="baseTex"/>
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -20,5 +26,5 @@
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans_parallax_spec.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_swordsman_relax.xml" frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/hele_alexander.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_alexander.xml" attachpoint="head"/>
@@ -11,7 +11,7 @@
<prop actor="props/units/capes/rider/mace_hero_swordsman_alexander.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/hele_alexander.dds" name="baseTex"/>
<texture file="skeletal/mace_hero_alexander.png" name="baseTex"/>
</textures>
</variant>
</group>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -12,22 +12,31 @@
</variant>
</group>
<group>
<variant frequency="1" name="Armour - Leather Cuirass">
<variant frequency="1" name="cuirass-gorgon-philip">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/helmets/hele_phrygian_s.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/hele_philip.dds" name="baseTex"/>
<texture file="skeletal/mace_cuirass_gorgon_philip.png" name="baseTex"/>
<texture file="skeletal/mace_cuirass_gorgon_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="Armour - Vergina Cuirass">
<variant frequency="1" name="cuirass-vergina-1a">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/helmets/hele_phrygian_s.xml" attachpoint="helmet"/>
</props>
<textures>
<texture file="skeletal/hele_philip_2.dds" name="baseTex"/>
<texture file="skeletal/mace_cuirass_vergina_1_a.png" name="baseTex"/>
<texture file="skeletal/mace_cuirass_vergina_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="3" name="Armour - Vergina Cuirass - Leather Pteruges">
<variant frequency="1" name="curass-vergina-old">
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<textures>
<texture file="skeletal/hele_philip_3.dds" name="baseTex"/>
<texture file="skeletal/mace_cuirass_vergina_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -36,5 +45,5 @@
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -1,21 +1,39 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
<prop actor="props/units/helmets/hele_kausia_cap_white.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/hele_pelta_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/mace_ijv_b.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="tunic-boots-1a">
<textures>
<texture file="skeletal/mace_tunic_hellenistic_sleeveless_boots_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="3" name="tunic-boots-1b">
<textures>
<texture file="skeletal/mace_tunic_hellenistic_sleeveless_boots_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="tunic-boots-1c">
<textures>
<texture file="skeletal/mace_tunic_hellenistic_sleeveless_boots_1_c.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/carry_food.xml"/>
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/hele_su3.xml" attachpoint="helmet"/>
@@ -12,22 +12,47 @@
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/mace_ijv_e.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Old">
<variant frequency="1" name="helmet-variation">
<props>
<prop actor="props/units/helmets/hele_su3.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="New">
<variant frequency="1" name="helmet-phrygian">
<props>
<prop actor="props/units/helmets/hele_phrygian_c.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="helmet-illyrian-crested">
<props>
<prop actor="props/units/helmets/hele_illyrian_crested.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="tunic-old">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<textures>
<texture file="skeletal/mace_ijv_e.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-greaves-1a">
<textures>
<texture file="skeletal/mace_tunic_hellenistic_greaves_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-greaves-1b">
<textures>
<texture file="skeletal/mace_tunic_hellenistic_greaves_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="tunic-greaves-1c">
<textures>
<texture file="skeletal/mace_tunic_hellenistic_greaves_1_c.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -10,6 +10,9 @@
<prop actor="props/units/helmets/hele_su3.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@@ -23,6 +26,41 @@
<texture file="skeletal/hele_pezhetairoi.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1a">
<textures>
<texture file="skeletal/mace_linothorax_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1b">
<textures>
<texture file="skeletal/mace_linothorax_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1c">
<textures>
<texture file="skeletal/mace_linothorax_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1d">
<textures>
<texture file="skeletal/mace_linothorax_1_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1e">
<textures>
<texture file="skeletal/mace_linothorax_1_e.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1f">
<textures>
<texture file="skeletal/mace_linothorax_1_f.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1g">
<textures>
<texture file="skeletal/mace_linothorax_1_g.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/pikeman_base.xml"/>
@@ -48,5 +86,5 @@
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -11,7 +11,58 @@
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
</props>
<textures>
<texture file="skeletal/hele_pezhetairoi_2.dds" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="hele-cuirass-2a">
<textures>
<texture file="skeletal/hele_cuirass_2_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-cuirass-1a">
<textures>
<texture file="skeletal/mace_cuirass_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-cuirass-1b">
<textures>
<texture file="skeletal/mace_cuirass_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-cuirass-1c">
<textures>
<texture file="skeletal/mace_cuirass_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="3" name="mace-cuirass-1d">
<textures>
<texture file="skeletal/mace_cuirass_1_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-scale-2a">
<textures>
<texture file="skeletal/mace_scale_2_a.png" name="baseTex"/>
<texture file="skeletal/hele_scale_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-scale-3a">
<textures>
<texture file="skeletal/mace_scale_3_a.png" name="baseTex"/>
<texture file="skeletal/hele_scale_3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-scale-4a">
<textures>
<texture file="skeletal/mace_scale_4_a.png" name="baseTex"/>
<texture file="skeletal/hele_scale_4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-lamellar-1a">
<textures>
<texture file="skeletal/mace_lamellar_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_lamellar_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -39,5 +90,5 @@
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -9,6 +9,9 @@
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield_arm"/>
</props>
<textures>
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@@ -34,9 +37,67 @@
<texture file="skeletal/hele_pezhetairoi.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Armour-Bronze Cuirass">
<variant frequency="1" name="hele-cuirass-2a">
<textures>
<texture file="skeletal/hele_pezhetairoi_2.dds" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_a.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1a">
<textures>
<texture file="skeletal/mace_linothorax_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1b">
<textures>
<texture file="skeletal/mace_linothorax_1_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1c">
<textures>
<texture file="skeletal/mace_linothorax_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1d">
<textures>
<texture file="skeletal/mace_linothorax_1_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1e">
<textures>
<texture file="skeletal/mace_linothorax_1_e.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1f">
<textures>
<texture file="skeletal/mace_linothorax_1_f.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-linothorax-1g">
<textures>
<texture file="skeletal/mace_linothorax_1_g.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-cuirass-1a">
<textures>
<texture file="skeletal/mace_cuirass_1_a.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-cuirass-1b">
<textures>
<texture file="skeletal/mace_cuirass_1_b.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-cuirass-1c">
<textures>
<texture file="skeletal/mace_cuirass_1_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-cuirass-1d">
<textures>
<texture file="skeletal/mace_cuirass_1_d.png" name="baseTex"/>
</textures>
</variant>
</group>
@@ -45,5 +106,5 @@
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -14,54 +14,70 @@
</variant>
</group>
<group>
<variant frequency="1" name="Armor-1">
<variant frequency="1" name="mace-cuirass-1e">
<textures>
<texture file="skeletal/mace_su1_hypaspist_2.dds" name="baseTex"/>
<texture file="skeletal/mace_cuirass_1_e.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Armor-2">
<variant frequency="1" name="mace-cuirass-1f">
<textures>
<texture file="skeletal/hele_pezhetairoi_2.dds" name="baseTex"/>
<texture file="skeletal/mace_cuirass_1_f.png" name="baseTex"/>
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Armor-3">
<variant frequency="1" name="mace-cuirass-vergina-1a">
<textures>
<texture file="skeletal/mace_bronzeshield_2.png" name="baseTex"/>
<texture file="skeletal/mace_cuirass_vergina_1_a.png" name="baseTex"/>
<texture file="skeletal/mace_cuirass_vergina_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Armor-4">
<variant frequency="1" name="mace-cuirass-vergina-1b">
<textures>
<texture file="skeletal/mace_hero_craterus.png" name="baseTex"/>
<texture file="skeletal/mace_cuirass_vergina_1_b.png" name="baseTex"/>
<texture file="skeletal/mace_cuirass_vergina_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Armor-5">
<variant frequency="1" name="mace-cuirass-vergina-1c">
<textures>
<texture file="skeletal/mace_hypaspist_1.dds" name="baseTex"/>
<texture file="skeletal/mace_cuirass_vergina_1_c.png" name="baseTex"/>
<texture file="skeletal/mace_cuirass_vergina_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Armor-6">
<variant frequency="1" name="mace-cuirass-vergina-1d">
<textures>
<texture file="skeletal/mace_hypaspist_2.dds" name="baseTex"/>
<texture file="skeletal/mace_cuirass_vergina_1_d.png" name="baseTex"/>
<texture file="skeletal/mace_cuirass_vergina_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Armor-7">
<variant frequency="1" name="mace-linothorax-1h">
<textures>
<texture file="skeletal/mace_su1_hypaspist_1.dds" name="baseTex"/>
<texture file="skeletal/mace_linothorax_1_h.png" name="baseTex"/>
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Armor-8">
<variant frequency="1" name="mace-linothorax-1i">
<textures>
<texture file="skeletal/hele_xenophon.dds" name="baseTex"/>
<texture file="skeletal/mace_linothorax_1_i.png" name="baseTex"/>
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Antiochus">
<variant frequency="1" name="mace-cuirass-gorgon-1a">
<textures>
<texture file="skeletal/sele_hero_antiochus.png" name="baseTex"/>
<texture file="skeletal/mace_cuirass_gorgon_1_a.png" name="baseTex"/>
<texture file="skeletal/mace_cuirass_gorgon_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Armor-10">
<variant frequency="1" name="mace-scale-2b">
<textures>
<texture file="skeletal/spart_phalangite_officer.dds" name="baseTex"/>
<texture file="skeletal/mace_scale_2_b.png" name="baseTex"/>
<texture file="skeletal/hele_scale_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="mace-scale-3b">
<textures>
<texture file="skeletal/mace_scale_3_b.png" name="baseTex"/>
<texture file="skeletal/hele_scale_3_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -70,5 +86,5 @@
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_hoplite.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>