mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-22 13:34:09 +00:00
New Texture: Macedonian Units
Thread: https://wildfiregames.com/forum/index.php?/topic/22184-task-greek-unit-texture-update/ Reviewed by: Art Department and forum community. This was SVN commit r22317.
This commit is contained in:
@@ -1,17 +1,58 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/helmets/thracian_horned_cav_e.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="hele-scale-old">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_linothorax_scale.dds" name="baseTex"/>
|
||||
<texture file="skeletal/hele_scale_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="hele-scale-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_scale_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_scale_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="hele-lamellar-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_lamellar_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_lamellar_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-scale-2a">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_scale_2_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_scale_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-scale-3a">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_scale_3_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_scale_3_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-scale-4a">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_scale_4_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_scale_4_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-lamellar-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_lamellar_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_lamellar_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
@@ -27,5 +68,5 @@
|
||||
<variant file="biped/gather_meat.xml"/>
|
||||
<variant file="biped/rider/death_javelin.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
@@ -1,15 +1,18 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_spearman_relax_a.xml" frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/helmets/mace_hetairoi.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/capes/rider/spearman_relax.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
@@ -23,10 +26,69 @@
|
||||
<texture file="skeletal/hele_pezhetairoi.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-linothorax-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_linothorax_1_a.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-linothorax-1b">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_linothorax_1_b.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-linothorax-1c">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_linothorax_1_c.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-linothorax-1d">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_linothorax_1_d.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-linothorax-1e">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_linothorax_1_e.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-linothorax-1f">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_linothorax_1_f.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-linothorax-1g">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_linothorax_1_g.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-scale-2a">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_scale_2_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_scale_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="3" name="mace-scale-3a">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_scale_3_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_scale_3_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-scale-4a">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_scale_4_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_scale_4_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-lamellar-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_lamellar_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_lamellar_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/rider/death.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
+12
-6
@@ -1,18 +1,24 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_spearman_relax_a.xml" frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/heads/hero_pyrrhus.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="mace-linothorax-pyrrhus">
|
||||
<props>
|
||||
<prop actor="props/units/heads/hero_pyrrhus.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/mace_hero_craterus.png" name="baseTex"/>
|
||||
<texture file="skeletal/mace_hero_craterus_norm.png" name="normTex"/>
|
||||
<texture file="skeletal/mace_hero_craterus_spec.png" name="specTex"/>
|
||||
<texture file="skeletal/mace_hero_pyrrhus.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
@@ -20,5 +26,5 @@
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/rider/death.xml"/>
|
||||
</group>
|
||||
<material>player_trans_parallax_spec.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
+3
-3
@@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_swordsman_relax.xml" frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_alexander.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_alexander.xml" attachpoint="head"/>
|
||||
@@ -11,7 +11,7 @@
|
||||
<prop actor="props/units/capes/rider/mace_hero_swordsman_alexander.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_alexander.dds" name="baseTex"/>
|
||||
<texture file="skeletal/mace_hero_alexander.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
+16
-7
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
@@ -12,22 +12,31 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Armour - Leather Cuirass">
|
||||
<variant frequency="1" name="cuirass-gorgon-philip">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_phrygian_s.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_philip.dds" name="baseTex"/>
|
||||
<texture file="skeletal/mace_cuirass_gorgon_philip.png" name="baseTex"/>
|
||||
<texture file="skeletal/mace_cuirass_gorgon_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="Armour - Vergina Cuirass">
|
||||
<variant frequency="1" name="cuirass-vergina-1a">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_phrygian_s.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_philip_2.dds" name="baseTex"/>
|
||||
<texture file="skeletal/mace_cuirass_vergina_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/mace_cuirass_vergina_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="3" name="Armour - Vergina Cuirass - Leather Pteruges">
|
||||
<variant frequency="1" name="curass-vergina-old">
|
||||
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_philip_3.dds" name="baseTex"/>
|
||||
<texture file="skeletal/mace_cuirass_vergina_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
@@ -36,5 +45,5 @@
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
@@ -1,21 +1,39 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_tunic_long.dae</mesh>
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/helmets/hele_kausia_cap_white.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/shields/hele_pelta_a.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/mace_ijv_b.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="tunic-boots-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_tunic_hellenistic_sleeveless_boots_1_a.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="3" name="tunic-boots-1b">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_tunic_hellenistic_sleeveless_boots_1_b.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="2" name="tunic-boots-1c">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_tunic_hellenistic_sleeveless_boots_1_c.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
<variant file="biped/carry_food.xml"/>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_tunic_long.dae</mesh>
|
||||
<mesh>skeletal/new/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/helmets/hele_su3.xml" attachpoint="helmet"/>
|
||||
@@ -12,22 +12,47 @@
|
||||
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
|
||||
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/mace_ijv_e.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Old">
|
||||
<variant frequency="1" name="helmet-variation">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_su3.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="New">
|
||||
<variant frequency="1" name="helmet-phrygian">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_phrygian_c.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="helmet-illyrian-crested">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_illyrian_crested.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="tunic-old">
|
||||
<mesh>skeletal/new/m_tunic_long.dae</mesh>
|
||||
<textures>
|
||||
<texture file="skeletal/mace_ijv_e.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="tunic-greaves-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_tunic_hellenistic_greaves_1_a.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="tunic-greaves-1b">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_tunic_hellenistic_greaves_1_b.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="tunic-greaves-1c">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_tunic_hellenistic_greaves_1_c.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_skirmisher.xml"/>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
@@ -10,6 +10,9 @@
|
||||
<prop actor="props/units/helmets/hele_su3.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
@@ -23,6 +26,41 @@
|
||||
<texture file="skeletal/hele_pezhetairoi.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-linothorax-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_linothorax_1_a.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-linothorax-1b">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_linothorax_1_b.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-linothorax-1c">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_linothorax_1_c.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-linothorax-1d">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_linothorax_1_d.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-linothorax-1e">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_linothorax_1_e.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-linothorax-1f">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_linothorax_1_f.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-linothorax-1g">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_linothorax_1_g.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/pikeman_base.xml"/>
|
||||
@@ -48,5 +86,5 @@
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
@@ -11,7 +11,58 @@
|
||||
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_pezhetairoi_2.dds" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="hele-cuirass-2a">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_cuirass_2_a.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-cuirass-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_cuirass_1_a.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-cuirass-1b">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_cuirass_1_b.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-cuirass-1c">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_cuirass_1_c.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="3" name="mace-cuirass-1d">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_cuirass_1_d.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-scale-2a">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_scale_2_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_scale_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-scale-3a">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_scale_3_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_scale_3_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-scale-4a">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_scale_4_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_scale_4_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-lamellar-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_lamellar_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_lamellar_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
@@ -39,5 +90,5 @@
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
@@ -9,6 +9,9 @@
|
||||
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
|
||||
<prop actor="props/units/shields/mace_hypaspist.xml" attachpoint="shield_arm"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
@@ -34,9 +37,67 @@
|
||||
<texture file="skeletal/hele_pezhetairoi.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Armour-Bronze Cuirass">
|
||||
<variant frequency="1" name="hele-cuirass-2a">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_pezhetairoi_2.dds" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-linothorax-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_linothorax_1_a.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-linothorax-1b">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_linothorax_1_b.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-linothorax-1c">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_linothorax_1_c.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-linothorax-1d">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_linothorax_1_d.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-linothorax-1e">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_linothorax_1_e.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-linothorax-1f">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_linothorax_1_f.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-linothorax-1g">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_linothorax_1_g.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-cuirass-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_cuirass_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-cuirass-1b">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_cuirass_1_b.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-cuirass-1c">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_cuirass_1_c.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-cuirass-1d">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_cuirass_1_d.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
@@ -45,5 +106,5 @@
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
@@ -14,54 +14,70 @@
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Armor-1">
|
||||
<variant frequency="1" name="mace-cuirass-1e">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_su1_hypaspist_2.dds" name="baseTex"/>
|
||||
<texture file="skeletal/mace_cuirass_1_e.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Armor-2">
|
||||
<variant frequency="1" name="mace-cuirass-1f">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_pezhetairoi_2.dds" name="baseTex"/>
|
||||
<texture file="skeletal/mace_cuirass_1_f.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_cuirass_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Armor-3">
|
||||
<variant frequency="1" name="mace-cuirass-vergina-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_bronzeshield_2.png" name="baseTex"/>
|
||||
<texture file="skeletal/mace_cuirass_vergina_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/mace_cuirass_vergina_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Armor-4">
|
||||
<variant frequency="1" name="mace-cuirass-vergina-1b">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_hero_craterus.png" name="baseTex"/>
|
||||
<texture file="skeletal/mace_cuirass_vergina_1_b.png" name="baseTex"/>
|
||||
<texture file="skeletal/mace_cuirass_vergina_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Armor-5">
|
||||
<variant frequency="1" name="mace-cuirass-vergina-1c">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_hypaspist_1.dds" name="baseTex"/>
|
||||
<texture file="skeletal/mace_cuirass_vergina_1_c.png" name="baseTex"/>
|
||||
<texture file="skeletal/mace_cuirass_vergina_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Armor-6">
|
||||
<variant frequency="1" name="mace-cuirass-vergina-1d">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_hypaspist_2.dds" name="baseTex"/>
|
||||
<texture file="skeletal/mace_cuirass_vergina_1_d.png" name="baseTex"/>
|
||||
<texture file="skeletal/mace_cuirass_vergina_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Armor-7">
|
||||
<variant frequency="1" name="mace-linothorax-1h">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_su1_hypaspist_1.dds" name="baseTex"/>
|
||||
<texture file="skeletal/mace_linothorax_1_h.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Armor-8">
|
||||
<variant frequency="1" name="mace-linothorax-1i">
|
||||
<textures>
|
||||
<texture file="skeletal/hele_xenophon.dds" name="baseTex"/>
|
||||
<texture file="skeletal/mace_linothorax_1_i.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Antiochus">
|
||||
<variant frequency="1" name="mace-cuirass-gorgon-1a">
|
||||
<textures>
|
||||
<texture file="skeletal/sele_hero_antiochus.png" name="baseTex"/>
|
||||
<texture file="skeletal/mace_cuirass_gorgon_1_a.png" name="baseTex"/>
|
||||
<texture file="skeletal/mace_cuirass_gorgon_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="Armor-10">
|
||||
<variant frequency="1" name="mace-scale-2b">
|
||||
<textures>
|
||||
<texture file="skeletal/spart_phalangite_officer.dds" name="baseTex"/>
|
||||
<texture file="skeletal/mace_scale_2_b.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_scale_2_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant frequency="1" name="mace-scale-3b">
|
||||
<textures>
|
||||
<texture file="skeletal/mace_scale_3_b.png" name="baseTex"/>
|
||||
<texture file="skeletal/hele_scale_3_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
@@ -70,5 +86,5 @@
|
||||
<variant file="biped/attack_capture.xml"/>
|
||||
<variant file="biped/death_hoplite.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
Reference in New Issue
Block a user