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This was SVN commit r5837.
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@@ -0,0 +1,33 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/not used/inf_2sword_attack_a.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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<animation event="0.5" file="biped/not used/inf_2sword_attack_a.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/not used/inf_2sword_attack_b.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/not used/inf_2sword_attack_c.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/not used/inf_2sword_attack_d.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="biped/not used/inf_2sword_attack_e.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b_hero.pmd</mesh>
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<props>
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<prop actor="props/units/heads/iber_helmet_08.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="l_hand"/>
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</props>
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<texture>skeletal/iber_hero_caros.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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