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This was SVN commit r15462.
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@@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="bolt shooter">
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<animations>
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<animation event=".6" file="mechanical/ptol_polybolos.dae" load=".43" name="attack_ranged" speed="250"/>
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</animations>
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<mesh>structural/ptol_polybolos.dae</mesh>
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<props>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-projectile"/>
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</props>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,45 @@
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<skeletons>
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<standard_skeleton title="polybolos" id="polybolos">
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<bone name="ground">
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<bone name="pivot">
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<bone name="slide">
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</bone>
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<bone name="arm_L">
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</bone>
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<bone name="arm_R">
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</bone>
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<bone name="crank_F">
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</bone>
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<bone name="crank_B">
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</bone>
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<bone name="sling">
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<bone name="prop_projectile">
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</bone>
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</bone>
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</bone>
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</bone>
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</standard_skeleton>
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<skeleton title="polybolos" target="polybolos">
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<identifier>
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<root>polybolos</root>
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</identifier>
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<bone name="ground"><target>ground</target>
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<bone name="pivot"><target>pivot</target>
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<bone name="slide"><target>slide</target>
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</bone>
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<bone name="arm_L"><target>arm_L</target>
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</bone>
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<bone name="arm_R"><target>arm_R</target>
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</bone>
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<bone name="crank_F"><target>crank_F</target>
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</bone>
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<bone name="crank_B"><target>crank_B</target>
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</bone>
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<bone name="sling"><target>sling</target>
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<bone name="prop_projectile"><target>prop_projectile</target>
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</bone>
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</bone>
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</bone>
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</bone>
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</skeleton>
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</skeletons>
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+5
@@ -1,5 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_mechanical_siege_ballista">
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<Attack>
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<Ranged>
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<RepeatTime>4000</RepeatTime>
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<PrepareTime>2400</PrepareTime> </Ranged>
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</Attack>
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<Identity>
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<Civ>ptol</Civ>
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<SpecificName>Polybolos</SpecificName>
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+1
-1
@@ -15,6 +15,6 @@
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</Run>
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</UnitMotion>
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<VisualActor>
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<Actor>units/hellenes/siege_spear.xml</Actor>
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<Actor>units/ptolemies/siege_spear.xml</Actor>
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</VisualActor>
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</Entity>
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