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Replaced the temporary ship with a new and improved bireme, stuck some units on the prop points for a sense of scale.
This was SVN commit r2873.
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/rome_s2.pmd</mesh>
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<texture>structural/rome_s2_prop.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -5,12 +5,13 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="simple/ship_idle.psa" name="Idle" speed="50"/>
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<animation file="simple/ship_move.psa" name="Walk" speed="20"/>
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</animations>
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<mesh>temp/ship.pmd</mesh>
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<texture>structural/ship.dds</texture>
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<mesh>structural/rome_s2.pmd</mesh>
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<props>
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<prop actor="props/structures/romans/rome_s2.xml" attachpoint="mast01"/>
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<prop actor="units/hellenes/infantry_spearman_b.xml" attachpoint="a01"/>
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<prop actor="units/hellenes/infantry_spearman_a.xml" attachpoint="z01"/>
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</props>
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<texture>structural/rome_s2.dds</texture>
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</variant>
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</group>
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