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Fix eslint rule 'prefer-const'
The remaining ones that can be fixed automatically. eslint --no-config-lookup --fix --rule '"prefer-const": 1' Ref: #7812 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
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@@ -1,6 +1,6 @@
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let cmpPlayerManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager);
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let playerEnt = cmpPlayerManager.GetPlayerByID('1');
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let cmpModifiersManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_ModifiersManager);
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const cmpPlayerManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager);
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const playerEnt = cmpPlayerManager.GetPlayerByID('1');
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const cmpModifiersManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_ModifiersManager);
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cmpModifiersManager.AddModifiers("cheat/fastactions", {
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"Cost/BuildTime": [{ "affects": [["Structure"], ["Unit"]], "multiply": 0.01 }],
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"ResourceGatherer/BaseSpeed": [{ "affects": [["Structure"], ["Unit"]], "multiply": 1000 }],
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