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https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-21 02:46:49 +00:00
Fix eslint rule 'prefer-const' in gui/[c-p]
eslint --no-config-lookup --fix --rule '"prefer-const": 1' \
binaries/data/mods/public/gui/[c-p]*
Ref: #7812
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This commit is contained in:
@@ -32,9 +32,9 @@ var g_TabButtonDist = 5;
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function init()
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{
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// Load credits list from the disk and parse them
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for (let category of g_OrderTabNames)
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for (const category of g_OrderTabNames)
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{
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let json = Engine.ReadJSONFile("gui/credits/texts/" + category + ".json");
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const json = Engine.ReadJSONFile("gui/credits/texts/" + category + ".json");
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if (!json || !json.Content)
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{
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if (category == "translators")
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@@ -70,7 +70,7 @@ function parseHelper(list)
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{
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let result = "";
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for (let object of list)
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for (const object of list)
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{
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if (object.LangName)
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result += setStringTags(object.LangName + "\n", { "font": "sans-bold-stroke-14" });
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@@ -83,7 +83,7 @@ function parseHelper(list)
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if (object.List)
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{
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for (let element of object.List)
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for (const element of object.List)
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{
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let credit;
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if (element.nick && element.name)
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@@ -51,7 +51,7 @@ async function init(attribs)
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}
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case "host":
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{
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let hasXmppClient = Engine.HasXmppClient();
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const hasXmppClient = Engine.HasXmppClient();
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Engine.GetGUIObjectByName("hostPasswordWrapper").hidden = !hasXmppClient;
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if (hasXmppClient)
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{
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@@ -130,9 +130,9 @@ function confirmSetup(loadSavedGame)
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{
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if (!Engine.GetGUIObjectByName("pageJoin").hidden)
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{
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let joinPlayerName = Engine.GetGUIObjectByName("joinPlayerName").caption;
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let joinServer = Engine.GetGUIObjectByName("joinServer").caption;
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let joinPort = Engine.GetGUIObjectByName("joinPort").caption;
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const joinPlayerName = Engine.GetGUIObjectByName("joinPlayerName").caption;
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const joinServer = Engine.GetGUIObjectByName("joinServer").caption;
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const joinPort = Engine.GetGUIObjectByName("joinPort").caption;
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if (startJoin(joinPlayerName, joinServer, getValidPort(joinPort)))
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{
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@@ -144,14 +144,14 @@ function confirmSetup(loadSavedGame)
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if (!Engine.GetGUIObjectByName("pageHost").hidden)
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{
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let hostServerName = Engine.GetGUIObjectByName("hostServerName").caption;
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const hostServerName = Engine.GetGUIObjectByName("hostServerName").caption;
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if (!hostServerName)
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{
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Engine.GetGUIObjectByName("hostFeedback").caption = translate("Please enter a valid server name.");
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return false;
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}
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let hostPort = Engine.GetGUIObjectByName("hostPort").caption;
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const hostPort = Engine.GetGUIObjectByName("hostPort").caption;
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if (getValidPort(hostPort) != +hostPort)
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{
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Engine.GetGUIObjectByName("hostFeedback").caption = sprintf(
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@@ -162,8 +162,8 @@ function confirmSetup(loadSavedGame)
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return false;
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}
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let hostPlayerName = Engine.GetGUIObjectByName("hostPlayerName").caption;
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let hostPassword = Engine.GetGUIObjectByName("hostPassword").caption;
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const hostPlayerName = Engine.GetGUIObjectByName("hostPlayerName").caption;
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const hostPassword = Engine.GetGUIObjectByName("hostPassword").caption;
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if (startHost(hostPlayerName, hostServerName, getValidPort(hostPort), hostPassword,
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loadSavedGame))
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{
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@@ -367,23 +367,23 @@ async function handleAuthenticated(message, loadSavedGame)
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function switchSetupPage(newPage)
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{
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let multiplayerPages = Engine.GetGUIObjectByName("multiplayerPages");
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for (let page of multiplayerPages.children)
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const multiplayerPages = Engine.GetGUIObjectByName("multiplayerPages");
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for (const page of multiplayerPages.children)
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if (page.name.startsWith("page"))
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page.hidden = true;
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if (newPage == "pageJoin" || newPage == "pageHost")
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{
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let pageSize = multiplayerPages.size;
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let halfHeight = newPage == "pageJoin" ? 145 : Engine.HasXmppClient() ? 140 : 125;
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const pageSize = multiplayerPages.size;
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const halfHeight = newPage == "pageJoin" ? 145 : Engine.HasXmppClient() ? 140 : 125;
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pageSize.top = -halfHeight;
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pageSize.bottom = halfHeight;
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multiplayerPages.size = pageSize;
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}
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else if (newPage == "pagePassword")
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{
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let pageSize = multiplayerPages.size;
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let halfHeight = 60;
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const pageSize = multiplayerPages.size;
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const halfHeight = 60;
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pageSize.top = -halfHeight;
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pageSize.bottom = halfHeight;
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multiplayerPages.size = pageSize;
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@@ -405,7 +405,7 @@ function startHost(playername, servername, port, password, loadSavedGame)
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Engine.ConfigDB_CreateValue("user", "multiplayerhosting.port", port);
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Engine.ConfigDB_SaveChanges("user");
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let hostFeedback = Engine.GetGUIObjectByName("hostFeedback");
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const hostFeedback = Engine.GetGUIObjectByName("hostFeedback");
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// Disallow identically named games in the multiplayer lobby
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if (Engine.HasXmppClient() &&
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@@ -14,30 +14,30 @@ class HotkeyMetadata
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parseSpec()
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{
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let files = this.getFiles();
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const files = this.getFiles();
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let hotkey_i = 0;
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let categories = {
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const categories = {
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[this.DEFAULT_CATEGORY]: {
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"name": translate(this.DefaultCategoryString),
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"desc": translate(this.DefaultCategoryString),
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}
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};
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for (let file of files)
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for (const file of files)
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{
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let data = Engine.ReadJSONFile(file);
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const data = Engine.ReadJSONFile(file);
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if (data.categories)
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for (let cat in data.categories)
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for (const cat in data.categories)
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categories[cat] = data.categories[cat];
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if (data.hotkeys)
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for (let hotkey in data.hotkeys)
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for (const hotkey in data.hotkeys)
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{
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this.hotkeys[hotkey] = data.hotkeys[hotkey];
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this.hotkeys[hotkey].order = hotkey_i++;
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this.hotkeys[hotkey].categories = data.hotkeys[hotkey].categories || [this.DEFAULT_CATEGORY];
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}
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if (data.mapped_hotkeys)
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for (let cat in data.mapped_hotkeys)
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for (let hotkey in data.mapped_hotkeys[cat])
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for (const cat in data.mapped_hotkeys)
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for (const hotkey in data.mapped_hotkeys[cat])
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{
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if (data.mapped_hotkeys[cat][hotkey].categories)
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warn("Categories will be overwritten for mapped hotkey " + hotkey);
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@@ -48,14 +48,14 @@ class HotkeyMetadata
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}
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// Sort categories (JS objects are (in this case) sorted by insertion order).
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this.categories = {};
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let keys = Object.keys(categories).sort((a, b) => {
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const keys = Object.keys(categories).sort((a, b) => {
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if (a === this.DEFAULT_CATEGORY || b === this.DEFAULT_CATEGORY)
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return a === this.DEFAULT_CATEGORY ? 1 : -1;
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if (categories[a].order === undefined || categories[b].order === undefined)
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return categories[a].order === undefined ? -1 : 1; // Likely to keep alphabetical order.
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return categories[a].order - categories[b].order;
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});
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for (let key of keys)
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for (const key of keys)
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this.categories[key] = categories[key];
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// TODO: validate that categories exist.
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}
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@@ -32,7 +32,7 @@ class HotkeyPicker
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// This is a bit "using a bazooka to kill a fly"
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Engine.ConfigDB_RemoveValueAndSave("user", "hotkey." + this.name);
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Engine.ReloadHotkeys();
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let data = Engine.GetHotkeyMap();
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const data = Engine.GetHotkeyMap();
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this.combinations = data[this.name];
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this.setupCombinations();
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this.render();
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@@ -49,7 +49,7 @@ class HotkeyPicker
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{
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for (let i = 0; i < 4; ++i)
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{
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let s = Engine.GetGUIObjectByName("combination[" + i + "]").size;
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const s = Engine.GetGUIObjectByName("combination[" + i + "]").size;
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s.top = +i * 60 + 120;
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s.bottom = +i * 60 + 150;
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Engine.GetGUIObjectByName("combination[" + i + "]").size = s;
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@@ -58,9 +58,9 @@ class HotkeyPicker
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if (i == this.combinations.length)
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this.combinations.push([]);
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let input = Engine.GetGUIObjectByName("combMapping[" + i + "]");
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const input = Engine.GetGUIObjectByName("combMapping[" + i + "]");
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let picker = Engine.GetGUIObjectByName("picker[" + i + "]");
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const picker = Engine.GetGUIObjectByName("picker[" + i + "]");
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Engine.GetGUIObjectByName("combMappingBtn[" + i + "]").onPress = () => {
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this.enteringInput = i;
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picker.focus();
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@@ -99,7 +99,7 @@ class HotkeyPicker
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{
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for (let i = 0; i < 4; ++i)
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{
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let input = Engine.GetGUIObjectByName("combMapping[" + i + "]");
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const input = Engine.GetGUIObjectByName("combMapping[" + i + "]");
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if (i == this.enteringInput)
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input.caption = translate("Enter new Hotkey, hold to register.");
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else
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@@ -108,7 +108,7 @@ class HotkeyPicker
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Engine.GetGUIObjectByName("deleteComb[" + i + "]").hidden = !this.combinations[i].length;
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let conflicts = (Engine.GetConflicts(this.combinations[i]) || [])
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const conflicts = (Engine.GetConflicts(this.combinations[i]) || [])
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.filter(name => name != this.name).map(translate);
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if (conflicts.length)
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Engine.GetGUIObjectByName("conflicts[" + i + "]").caption =
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@@ -5,8 +5,8 @@ class HotkeysPage
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this.metadata = metadata;
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Engine.GetGUIObjectByName("hotkeyList").onMouseLeftDoubleClickItem = () => {
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let idx = Engine.GetGUIObjectByName("hotkeyList").selected;
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let picker = new HotkeyPicker(
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const idx = Engine.GetGUIObjectByName("hotkeyList").selected;
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const picker = new HotkeyPicker(
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this.metadata,
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this.onHotkeyPicked.bind(this),
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Engine.GetGUIObjectByName("hotkeyList").list_data[idx],
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@@ -37,30 +37,30 @@ class HotkeysPage
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setupHotkeyData()
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{
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let hotkeydata = Engine.GetHotkeyMap();
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const hotkeydata = Engine.GetHotkeyMap();
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this.hotkeys = hotkeydata;
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let categories = clone(this.metadata.categories);
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for (let name in categories)
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const categories = clone(this.metadata.categories);
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for (const name in categories)
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categories[name].hotkeys = [];
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// Add hotkeys defined in the metadata but not in the C++ map.
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for (let hotkeyName in this.metadata.hotkeys)
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for (const hotkeyName in this.metadata.hotkeys)
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if (!this.hotkeys[hotkeyName])
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this.hotkeys[hotkeyName] = [];
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for (let hotkeyName in this.hotkeys)
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for (const hotkeyName in this.hotkeys)
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{
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if (this.metadata.hotkeys[hotkeyName])
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for (let cat of this.metadata.hotkeys[hotkeyName].categories)
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for (const cat of this.metadata.hotkeys[hotkeyName].categories)
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categories[cat].hotkeys.push(hotkeyName);
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else
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categories[this.metadata.DEFAULT_CATEGORY].hotkeys.push(hotkeyName);
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}
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for (let cat in categories)
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for (const cat in categories)
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categories[cat].hotkeys.sort((a, b) => {
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if (!this.metadata.hotkeys[a] || !this.metadata.hotkeys[b])
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return !this.metadata.hotkeys[a] ? 1 : -1;
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return this.metadata.hotkeys[a].order - this.metadata.hotkeys[b].order;
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});
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for (let cat in categories)
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for (const cat in categories)
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if (categories[cat].hotkeys.length === 0)
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delete categories[cat];
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this.categories = categories;
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@@ -68,9 +68,9 @@ class HotkeysPage
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setupFilters()
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{
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let dropdown = Engine.GetGUIObjectByName("hotkeyFilter");
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let names = [];
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for (let cat in this.categories)
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const dropdown = Engine.GetGUIObjectByName("hotkeyFilter");
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const names = [];
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for (const cat in this.categories)
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names.push(translateWithContext("hotkey metadata", this.categories[cat].name));
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dropdown.list = [translate("All Hotkeys")].concat(names);
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dropdown.list_data = [-1].concat(Object.keys(this.categories));
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@@ -79,12 +79,12 @@ class HotkeysPage
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setupHotkeyList()
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{
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let hotkeyList = Engine.GetGUIObjectByName("hotkeyList");
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const hotkeyList = Engine.GetGUIObjectByName("hotkeyList");
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hotkeyList.selected = -1;
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let textFilter = Engine.GetGUIObjectByName("hotkeyTextFilter").caption.toLowerCase();
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const textFilter = Engine.GetGUIObjectByName("hotkeyTextFilter").caption.toLowerCase();
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let hotkeys;
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let dropdown = Engine.GetGUIObjectByName("hotkeyFilter");
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const dropdown = Engine.GetGUIObjectByName("hotkeyFilter");
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if (dropdown.selected && dropdown.selected !== 0)
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hotkeys = this.categories[dropdown.list_data[dropdown.selected]].hotkeys;
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else
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@@ -102,7 +102,7 @@ class HotkeysPage
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onFilterHover()
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{
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let dropdown = Engine.GetGUIObjectByName("hotkeyFilter");
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const dropdown = Engine.GetGUIObjectByName("hotkeyFilter");
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if (dropdown.hovered === -1)
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dropdown.tooltip = "";
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else if (dropdown.hovered === 0)
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@@ -113,12 +113,12 @@ class HotkeysPage
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onHotkeyHover()
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{
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let hotkeyList = Engine.GetGUIObjectByName("hotkeyList");
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const hotkeyList = Engine.GetGUIObjectByName("hotkeyList");
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if (hotkeyList.hovered === -1)
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hotkeyList.tooltip = "";
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else
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{
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let hotkey = hotkeyList.list_data[hotkeyList.hovered];
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const hotkey = hotkeyList.list_data[hotkeyList.hovered];
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hotkeyList.tooltip = this.metadata.hotkeys[hotkey]?.desc ?
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translateWithContext("hotkey metadata", this.metadata.hotkeys[hotkey]?.desc) :
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translate(this.UnavailableTooltipString);
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@@ -163,13 +163,13 @@ class HotkeysPage
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saveUserHotkeys()
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{
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for (let hotkey in this.hotkeys)
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for (const hotkey in this.hotkeys)
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Engine.ConfigDB_RemoveValue("user", "hotkey." + hotkey);
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Engine.ReloadHotkeys();
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let defaultData = Engine.GetHotkeyMap();
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for (let hotkey in this.hotkeys)
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const defaultData = Engine.GetHotkeyMap();
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for (const hotkey in this.hotkeys)
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{
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let keymap = formatHotkeyCombinations(this.hotkeys[hotkey], false);
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const keymap = formatHotkeyCombinations(this.hotkeys[hotkey], false);
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if (keymap.join("") !== formatHotkeyCombinations(defaultData[hotkey], false).join(""))
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Engine.ConfigDB_CreateValues("user", "hotkey." + hotkey, keymap);
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}
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@@ -59,7 +59,7 @@ class SavegameDeleter
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if (!Engine.DeleteSavedGame(gameID))
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error("Could not delete saved game: " + gameID);
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for (let handler of this.savegameListChangeHandlers)
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for (const handler of this.savegameListChangeHandlers)
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handler.onSavegameListChange();
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}
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}
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@@ -31,15 +31,15 @@ class SavegameList
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initSavegameList()
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{
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let engineInfo = Engine.GetEngineInfo();
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const engineInfo = Engine.GetEngineInfo();
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this.gameSelection.onSelectionColumnChange = () => { this.updateSavegameList(); };
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this.gameSelection.onMouseLeftDoubleClickItem = () => { this.confirmButton.onPress(); };
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this.gameSelection.onSelectionChange = () => {
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let gameId = this.gameSelection.list_data[this.gameSelection.selected];
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let metadata = this.savedGamesMetadata[this.gameSelection.selected];
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let label = this.generateSavegameLabel(metadata, engineInfo);
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for (let handler of this.selectionChangeHandlers)
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const gameId = this.gameSelection.list_data[this.gameSelection.selected];
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const metadata = this.savedGamesMetadata[this.gameSelection.selected];
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const label = this.generateSavegameLabel(metadata, engineInfo);
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for (const handler of this.selectionChangeHandlers)
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handler.onSelectionChange(gameId, metadata, label);
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};
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@@ -71,7 +71,7 @@ class SavegameList
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let savedGames = Engine.GetSavedGames();
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// Get current game version and loaded mods
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let engineInfo = Engine.GetEngineInfo();
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const engineInfo = Engine.GetEngineInfo();
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if (this.compatibilityFilter.checked)
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savedGames = savedGames.filter(game => {
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@@ -85,7 +85,7 @@ class SavegameList
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this.gameSelection.enabled = !!savedGames.length;
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this.gameSelectionFeedback.hidden = !!savedGames.length;
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let selectedGameId = this.gameSelection.list_data[this.gameSelection.selected];
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const selectedGameId = this.gameSelection.list_data[this.gameSelection.selected];
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// Save metadata for the detailed view
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this.savedGamesMetadata = savedGames.map(game => {
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@@ -93,8 +93,8 @@ class SavegameList
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return game.metadata;
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});
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let sortKey = this.gameSelection.selected_column;
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let sortOrder = this.gameSelection.selected_column_order;
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const sortKey = this.gameSelection.selected_column;
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const sortOrder = this.gameSelection.selected_column_order;
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this.savedGamesMetadata = this.savedGamesMetadata.sort((a, b) => {
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let cmpA, cmpB;
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@@ -127,7 +127,7 @@ class SavegameList
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});
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let list = this.savedGamesMetadata.map(metadata => {
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let isCompatible = this.isCompatibleSavegame(metadata, engineInfo) &&
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const isCompatible = this.isCompatibleSavegame(metadata, engineInfo) &&
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this.campaignFilter(metadata, this.campaignRun);
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// Backwards compatibility for pre-A25 savegames
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const mapName = metadata.initAttributes.settings?.mapName ?? metadata.initAttributes.settings.Name;
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||||
@@ -153,7 +153,7 @@ class SavegameList
|
||||
|
||||
// Restore selection if the selected savegame still exists.
|
||||
// If the last savegame was deleted, or if it was hidden by the compatibility filter, select the new last item.
|
||||
let selectedGameIndex = this.savedGamesMetadata.findIndex(metadata => metadata.id == selectedGameId);
|
||||
const selectedGameIndex = this.savedGamesMetadata.findIndex(metadata => metadata.id == selectedGameId);
|
||||
if (selectedGameIndex != -1)
|
||||
this.gameSelection.selected = selectedGameIndex;
|
||||
else if (this.gameSelection.selected >= this.savedGamesMetadata.length)
|
||||
|
||||
@@ -22,9 +22,9 @@ class SavegameLoader
|
||||
async loadGame(gameId, metadata)
|
||||
{
|
||||
// Check compatibility before really loading it
|
||||
let engineInfo = Engine.GetEngineInfo();
|
||||
let sameMods = hasSameMods(metadata.mods, engineInfo.mods);
|
||||
let sameEngineVersion = metadata.engine_version && metadata.engine_version == engineInfo.engine_version;
|
||||
const engineInfo = Engine.GetEngineInfo();
|
||||
const sameMods = hasSameMods(metadata.mods, engineInfo.mods);
|
||||
const sameEngineVersion = metadata.engine_version && metadata.engine_version == engineInfo.engine_version;
|
||||
|
||||
if (sameEngineVersion && sameMods)
|
||||
{
|
||||
|
||||
@@ -20,7 +20,7 @@ class SavegamePage
|
||||
{
|
||||
this.savegameWriter = new SavegameWriter(closePageCallback, data.savedGameData);
|
||||
this.savegameList.registerSelectionChangeHandler(this.savegameWriter);
|
||||
let size = this.savegameList.gameSelection.size;
|
||||
const size = this.savegameList.gameSelection.size;
|
||||
size.bottom -= 24;
|
||||
this.savegameList.gameSelection.size = size;
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ class SavegameWriter
|
||||
this.closePageCallback = closePageCallback;
|
||||
this.savedGameData = savedGameData;
|
||||
|
||||
let saveNew = () => {
|
||||
const saveNew = () => {
|
||||
this.saveGame();
|
||||
};
|
||||
|
||||
@@ -37,8 +37,8 @@ class SavegameWriter
|
||||
|
||||
async saveGame(gameID, label)
|
||||
{
|
||||
let desc = this.saveGameDesc.caption;
|
||||
let name = gameID || "savegame";
|
||||
const desc = this.saveGameDesc.caption;
|
||||
const name = gameID || "savegame";
|
||||
|
||||
if (gameID)
|
||||
{
|
||||
@@ -53,7 +53,7 @@ class SavegameWriter
|
||||
return;
|
||||
}
|
||||
|
||||
let simulationState = Engine.GuiInterfaceCall("GetSimulationState");
|
||||
const simulationState = Engine.GuiInterfaceCall("GetSimulationState");
|
||||
this.savedGameData.timeElapsed = simulationState.timeElapsed;
|
||||
this.savedGameData.states = simulationState.players.map(pState => pState.state);
|
||||
|
||||
|
||||
@@ -25,7 +25,7 @@ class ProgressBar
|
||||
return;
|
||||
|
||||
// Show 100 when it is really 99
|
||||
let progress = progression + 1;
|
||||
const progress = progression + 1;
|
||||
this.progressbar.progress = progress;
|
||||
|
||||
if (this.showDescription)
|
||||
@@ -36,8 +36,8 @@ class ProgressBar
|
||||
this.progressText.caption = sprintf(this.CaptionFormat, this.percentArgs);
|
||||
}
|
||||
|
||||
let increment = Math.round(progress * this.progressBarSize / 100);
|
||||
let size = this.progressbar_right.size;
|
||||
const increment = Math.round(progress * this.progressBarSize / 100);
|
||||
const size = this.progressbar_right.size;
|
||||
size.left = increment;
|
||||
size.right = increment + this.progressbar_right_width;
|
||||
this.progressbar_right.size = size;
|
||||
|
||||
@@ -5,7 +5,7 @@ class TitleDisplay
|
||||
{
|
||||
constructor(data)
|
||||
{
|
||||
let loadingMapName = Engine.GetGUIObjectByName("loadingMapName");
|
||||
const loadingMapName = Engine.GetGUIObjectByName("loadingMapName");
|
||||
loadingMapName.caption = sprintf(
|
||||
data.attribs.mapType == "random" ? this.Generating : this.Loading,
|
||||
{ "map": translate(data.attribs.settings.mapName) });
|
||||
|
||||
@@ -45,7 +45,7 @@ function languageSelectionChanged()
|
||||
|
||||
async function openAdvancedMenu()
|
||||
{
|
||||
let localeText = Engine.GetGUIObjectByName("localeText");
|
||||
const localeText = Engine.GetGUIObjectByName("localeText");
|
||||
const locale = await Engine.OpenChildPage("page_locale_advanced.xml", { "locale": localeText.caption });
|
||||
|
||||
if (!locale)
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
function init(initData)
|
||||
{
|
||||
let languageList = Engine.GetGUIObjectByName("languageList");
|
||||
let countryList = Engine.GetGUIObjectByName("countryList");
|
||||
let resultingLocaleText = Engine.GetGUIObjectByName("resultingLocale");
|
||||
let scriptInput = Engine.GetGUIObjectByName("scriptInput");
|
||||
const languageList = Engine.GetGUIObjectByName("languageList");
|
||||
const countryList = Engine.GetGUIObjectByName("countryList");
|
||||
const resultingLocaleText = Engine.GetGUIObjectByName("resultingLocale");
|
||||
const scriptInput = Engine.GetGUIObjectByName("scriptInput");
|
||||
|
||||
// get languageList data. Only list languages for which we have a dictionary.
|
||||
let languageListData = [];
|
||||
let languageListTmp = Engine.GetSupportedLocaleBaseNames();
|
||||
let currentLocaleLanguage = Engine.GetLocaleLanguage(initData.locale);
|
||||
const languageListData = [];
|
||||
const languageListTmp = Engine.GetSupportedLocaleBaseNames();
|
||||
const currentLocaleLanguage = Engine.GetLocaleLanguage(initData.locale);
|
||||
for (let i = 0; i < languageListTmp.length; ++i)
|
||||
{
|
||||
let lang = Engine.GetLocaleLanguage(languageListTmp[i]);
|
||||
const lang = Engine.GetLocaleLanguage(languageListTmp[i]);
|
||||
if (lang != "" && languageListData.indexOf(lang) == -1)
|
||||
languageListData.push(lang);
|
||||
}
|
||||
@@ -23,7 +23,7 @@ function init(initData)
|
||||
var currentLocaleCountry = Engine.GetLocaleCountry(initData.locale);
|
||||
for (let i = 0; i < countryListTmp.length; ++i)
|
||||
{
|
||||
let country = Engine.GetLocaleCountry(countryListTmp[i]);
|
||||
const country = Engine.GetLocaleCountry(countryListTmp[i]);
|
||||
if (country != "" && countryListData.indexOf(country) == -1)
|
||||
countryListData.push(country);
|
||||
}
|
||||
@@ -78,11 +78,11 @@ function updateResultingLocale()
|
||||
if (countryList.selected != -1 && countryList.list_data[countryList.selected] != translateWithContext("localeCountry", "None"))
|
||||
resultingLocaleTmp = resultingLocaleTmp + "_" + countryList.list_data[countryList.selected];
|
||||
|
||||
let acceptButton = Engine.GetGUIObjectByName("acceptButton");
|
||||
const acceptButton = Engine.GetGUIObjectByName("acceptButton");
|
||||
if (Engine.ValidateLocale(resultingLocaleTmp))
|
||||
{
|
||||
resultingLocaleText.caption = resultingLocaleTmp;
|
||||
let dictionaryFileList = Engine.GetDictionariesForLocale(Engine.GetDictionaryLocale(resultingLocaleTmp));
|
||||
const dictionaryFileList = Engine.GetDictionariesForLocale(Engine.GetDictionaryLocale(resultingLocaleTmp));
|
||||
let dictionaryFileString = "";
|
||||
dictionaryFileList.forEach(entry => { dictionaryFileString = dictionaryFileString + entry + "\n"; });
|
||||
dictionaryFile.caption = dictionaryFileString;
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
function init()
|
||||
{
|
||||
let mainText = Engine.GetGUIObjectByName("mainText");
|
||||
let text = Engine.TranslateLines(Engine.ReadFile("gui/manual/intro.txt"));
|
||||
const mainText = Engine.GetGUIObjectByName("mainText");
|
||||
const text = Engine.TranslateLines(Engine.ReadFile("gui/manual/intro.txt"));
|
||||
|
||||
let hotkeys = Engine.GetHotkeyMap();
|
||||
const hotkeys = Engine.GetHotkeyMap();
|
||||
|
||||
// Replace anything starting with 'hotkey.' with its hotkey.
|
||||
mainText.caption = text.replace(/hotkey\.([a-z0-9_\.]+)/g, (_, k) => formatHotkeyCombinations(hotkeys[k]));
|
||||
|
||||
@@ -93,8 +93,8 @@ var g_OptionType = {
|
||||
"guiToValue": control => control.caption,
|
||||
"guiSetter": "onTextEdit",
|
||||
"sanitizeValue": (value, control, option) => {
|
||||
let color = guiToRgbColor(value);
|
||||
let sanitized = rgbToGuiColor(color);
|
||||
const color = guiToRgbColor(value);
|
||||
const sanitized = rgbToGuiColor(color);
|
||||
if (control)
|
||||
{
|
||||
control.sprite = sanitized == value ? "ModernDarkBoxWhite" : "ModernDarkBoxWhiteInvalid";
|
||||
@@ -116,7 +116,7 @@ var g_OptionType = {
|
||||
"guiToValue": control => control.caption,
|
||||
"guiSetter": "onTextEdit",
|
||||
"sanitizeValue": (value, control, option) => {
|
||||
let sanitized =
|
||||
const sanitized =
|
||||
Math.min(option.max !== undefined ? option.max : +Infinity,
|
||||
Math.max(option.min !== undefined ? option.min : -Infinity,
|
||||
isNaN(+value) ? 0 : value));
|
||||
@@ -152,7 +152,7 @@ var g_OptionType = {
|
||||
control.list = option.list.map(e => e.label);
|
||||
control.list_data = option.list.map(e => e.value);
|
||||
control.onHoverChange = () => {
|
||||
let item = option.list[control.hovered];
|
||||
const item = option.list[control.hovered];
|
||||
control.tooltip = item && item.tooltip || option.tooltip;
|
||||
};
|
||||
}
|
||||
@@ -248,10 +248,10 @@ function getHotloadData()
|
||||
function displayOptions()
|
||||
{
|
||||
// Hide all controls
|
||||
for (let body of Engine.GetGUIObjectByName("option_controls").children)
|
||||
for (const body of Engine.GetGUIObjectByName("option_controls").children)
|
||||
{
|
||||
body.hidden = true;
|
||||
for (let control of body.children)
|
||||
for (const control of body.children)
|
||||
control.hidden = true;
|
||||
}
|
||||
|
||||
@@ -259,20 +259,20 @@ function displayOptions()
|
||||
for (let i = 0; i < g_Options[g_TabCategorySelected].options.length; ++i)
|
||||
{
|
||||
// Position vertically
|
||||
let body = Engine.GetGUIObjectByName("option_control[" + i + "]");
|
||||
let bodySize = body.size;
|
||||
const body = Engine.GetGUIObjectByName("option_control[" + i + "]");
|
||||
const bodySize = body.size;
|
||||
bodySize.top = g_OptionControlOffset + i * (g_OptionControlHeight + g_OptionControlDist);
|
||||
bodySize.bottom = bodySize.top + g_OptionControlHeight;
|
||||
body.size = bodySize;
|
||||
body.hidden = false;
|
||||
|
||||
// Load option data
|
||||
let option = g_Options[g_TabCategorySelected].options[i];
|
||||
let optionType = g_OptionType[option.type];
|
||||
let value = optionType.configToValue(Engine.ConfigDB_GetValue("user", option.config));
|
||||
const option = g_Options[g_TabCategorySelected].options[i];
|
||||
const optionType = g_OptionType[option.type];
|
||||
const value = optionType.configToValue(Engine.ConfigDB_GetValue("user", option.config));
|
||||
|
||||
// Setup control
|
||||
let control = Engine.GetGUIObjectByName("option_control_" + option.type + "[" + i + "]");
|
||||
const control = Engine.GetGUIObjectByName("option_control_" + option.type + "[" + i + "]");
|
||||
control.tooltip = option.tooltip + (optionType.tooltip ? "\n" + optionType.tooltip(value, option) : "");
|
||||
control.hidden = false;
|
||||
|
||||
@@ -286,7 +286,7 @@ function displayOptions()
|
||||
|
||||
control[optionType.guiSetter] = function() {
|
||||
|
||||
let value = optionType.guiToValue(control);
|
||||
const value = optionType.guiToValue(control);
|
||||
|
||||
if (optionType.sanitizeValue)
|
||||
optionType.sanitizeValue(value, control, option);
|
||||
@@ -311,12 +311,12 @@ function displayOptions()
|
||||
};
|
||||
|
||||
// Setup label
|
||||
let label = Engine.GetGUIObjectByName("option_label[" + i + "]");
|
||||
const label = Engine.GetGUIObjectByName("option_label[" + i + "]");
|
||||
label.caption = option.label;
|
||||
label.tooltip = option.tooltip;
|
||||
label.hidden = false;
|
||||
|
||||
let labelSize = label.size;
|
||||
const labelSize = label.size;
|
||||
labelSize.left = option.dependencies ? g_DependentLabelIndentation : 0;
|
||||
labelSize.rright = control.size.rleft;
|
||||
label.size = labelSize;
|
||||
@@ -373,8 +373,8 @@ async function setDefaults()
|
||||
if (buttonIndex === 0)
|
||||
return;
|
||||
|
||||
for (let category in g_Options)
|
||||
for (let option of g_Options[category].options)
|
||||
for (const category in g_Options)
|
||||
for (const option of g_Options[category].options)
|
||||
{
|
||||
Engine.ConfigDB_RemoveValue("user", option.config);
|
||||
g_ChangedKeys.add(option.config);
|
||||
@@ -401,8 +401,8 @@ function revertChanges()
|
||||
{
|
||||
Engine.ConfigDB_Reload("user");
|
||||
|
||||
for (let category in g_Options)
|
||||
for (let option of g_Options[category].options)
|
||||
for (const category in g_Options)
|
||||
for (const option of g_Options[category].options)
|
||||
if (option.function)
|
||||
Engine[option.function](
|
||||
g_OptionType[option.type].configToValue(
|
||||
@@ -415,11 +415,11 @@ async function saveChanges()
|
||||
{
|
||||
const category = Object.keys(g_Options).find(key => {
|
||||
return g_Options[key].options.some(option => {
|
||||
let optionType = g_OptionType[option.type];
|
||||
const optionType = g_OptionType[option.type];
|
||||
if (!optionType.sanitizeValue)
|
||||
return false;
|
||||
|
||||
let value = optionType.configToValue(Engine.ConfigDB_GetValue("user", option.config));
|
||||
const value = optionType.configToValue(Engine.ConfigDB_GetValue("user", option.config));
|
||||
return value != optionType.sanitizeValue(value, undefined, option);
|
||||
});
|
||||
});
|
||||
|
||||
@@ -15,14 +15,14 @@ class BackgroundHandler
|
||||
|
||||
onWindowResized()
|
||||
{
|
||||
let size = this.backgrounds.getComputedSize();
|
||||
const size = this.backgrounds.getComputedSize();
|
||||
this.backgroundsSize = deepfreeze(new GUISize(size.top, size.left, size.right, size.bottom));
|
||||
}
|
||||
|
||||
onTick()
|
||||
{
|
||||
let time = Date.now() - this.initTime;
|
||||
for (let background of this.backgroundLayers)
|
||||
const time = Date.now() - this.initTime;
|
||||
for (const background of this.backgroundLayers)
|
||||
background.update(time, this.backgroundsSize);
|
||||
}
|
||||
}
|
||||
@@ -41,13 +41,13 @@ class BackgroundLayer
|
||||
|
||||
update(time, backgroundsSize)
|
||||
{
|
||||
let height = backgroundsSize.bottom - backgroundsSize.top;
|
||||
let width = height * this.AspectRatio;
|
||||
let offset = this.layer.offset(time / 1000, width);
|
||||
const height = backgroundsSize.bottom - backgroundsSize.top;
|
||||
const width = height * this.AspectRatio;
|
||||
const offset = this.layer.offset(time / 1000, width);
|
||||
|
||||
if (this.layer.tiling)
|
||||
{
|
||||
let iw = height * 2;
|
||||
const iw = height * 2;
|
||||
let left = offset % iw;
|
||||
if (left >= 0)
|
||||
left -= iw;
|
||||
@@ -59,7 +59,7 @@ class BackgroundLayer
|
||||
}
|
||||
else
|
||||
{
|
||||
let right = backgroundsSize.right / 2 + offset;
|
||||
const right = backgroundsSize.right / 2 + offset;
|
||||
this.background.size = new GUISize(
|
||||
right - height,
|
||||
backgroundsSize.top,
|
||||
|
||||
@@ -28,7 +28,7 @@ class MainMenuItemHandler
|
||||
setupMenuButtons(buttons, menuItems)
|
||||
{
|
||||
buttons.forEach((button, i) => {
|
||||
let item = menuItems[i];
|
||||
const item = menuItems[i];
|
||||
button.hidden = !item;
|
||||
if (button.hidden)
|
||||
return;
|
||||
@@ -82,9 +82,9 @@ class MainMenuItemHandler
|
||||
|
||||
setupHotkeys(menuItems)
|
||||
{
|
||||
for (let i in menuItems)
|
||||
for (const i in menuItems)
|
||||
{
|
||||
let item = menuItems[i];
|
||||
const item = menuItems[i];
|
||||
if (item.onPress && item.hotkey)
|
||||
Engine.SetGlobalHotkey(item.hotkey, "Press", () => {
|
||||
this.closeSubmenu();
|
||||
@@ -100,7 +100,7 @@ class MainMenuItemHandler
|
||||
{
|
||||
this.setupMenuButtons(this.submenuButtons.children, this.menuItems[i].submenu);
|
||||
|
||||
let top = this.mainMenuButtons.children[i].getComputedSize().top;
|
||||
const top = this.mainMenuButtons.children[i].getComputedSize().top;
|
||||
|
||||
this.submenu.size = new GUISize(
|
||||
this.submenu.size.left, top - this.Margin,
|
||||
@@ -109,14 +109,14 @@ class MainMenuItemHandler
|
||||
this.submenu.hidden = false;
|
||||
|
||||
{
|
||||
let size = this.MainMenuPanelRightBorderTop.size;
|
||||
const size = this.MainMenuPanelRightBorderTop.size;
|
||||
size.bottom = this.submenu.size.top + this.Margin;
|
||||
size.rbottom = 0;
|
||||
this.MainMenuPanelRightBorderTop.size = size;
|
||||
}
|
||||
|
||||
{
|
||||
let size = this.MainMenuPanelRightBorderBottom.size;
|
||||
const size = this.MainMenuPanelRightBorderBottom.size;
|
||||
size.top = this.submenu.size.bottom;
|
||||
this.MainMenuPanelRightBorderBottom.size = size;
|
||||
}
|
||||
@@ -131,7 +131,7 @@ class MainMenuItemHandler
|
||||
this.submenu.hidden = true;
|
||||
this.submenu.size = this.mainMenu.size;
|
||||
|
||||
let size = this.MainMenuPanelRightBorderTop.size;
|
||||
const size = this.MainMenuPanelRightBorderTop.size;
|
||||
size.top = 0;
|
||||
size.bottom = 0;
|
||||
size.rbottom = 100;
|
||||
@@ -140,12 +140,12 @@ class MainMenuItemHandler
|
||||
|
||||
onTick()
|
||||
{
|
||||
let now = Date.now();
|
||||
const now = Date.now();
|
||||
if (now == this.lastTickTime)
|
||||
return;
|
||||
|
||||
let maxOffset = this.mainMenu.size.right - this.submenu.size.left;
|
||||
let offset = Math.min(this.MenuSpeed * (now - this.lastTickTime), maxOffset);
|
||||
const maxOffset = this.mainMenu.size.right - this.submenu.size.left;
|
||||
const offset = Math.min(this.MenuSpeed * (now - this.lastTickTime), maxOffset);
|
||||
|
||||
this.lastTickTime = now;
|
||||
|
||||
@@ -155,7 +155,7 @@ class MainMenuItemHandler
|
||||
return;
|
||||
}
|
||||
|
||||
let size = this.submenu.size;
|
||||
const size = this.submenu.size;
|
||||
size.left += offset;
|
||||
size.right += offset;
|
||||
this.submenu.size = size;
|
||||
|
||||
@@ -36,8 +36,8 @@ class ProjectInformationHandler
|
||||
{
|
||||
constructor(projectInformation)
|
||||
{
|
||||
for (let objectName in projectInformation)
|
||||
for (let propertyName in projectInformation[objectName])
|
||||
for (const objectName in projectInformation)
|
||||
for (const propertyName in projectInformation[objectName])
|
||||
Engine.GetGUIObjectByName(objectName)[propertyName] = projectInformation[objectName][propertyName];
|
||||
}
|
||||
}
|
||||
@@ -46,12 +46,12 @@ class CommunityButtonHandler
|
||||
{
|
||||
constructor(communityButtons)
|
||||
{
|
||||
let buttons = Engine.GetGUIObjectByName("communityButtons").children;
|
||||
const buttons = Engine.GetGUIObjectByName("communityButtons").children;
|
||||
|
||||
communityButtons.forEach((buttonInfo, i) => {
|
||||
let button = buttons[i];
|
||||
const button = buttons[i];
|
||||
button.hidden = false;
|
||||
for (let propertyName in buttonInfo)
|
||||
for (const propertyName in buttonInfo)
|
||||
button[propertyName] = buttonInfo[propertyName];
|
||||
});
|
||||
|
||||
|
||||
@@ -55,9 +55,9 @@ function setUserReportEnabled(enabled)
|
||||
|
||||
function updateUserReportButtons()
|
||||
{
|
||||
let termsFeedback = checkTerms();
|
||||
const termsFeedback = checkTerms();
|
||||
|
||||
let userReportEnableButton = Engine.GetGUIObjectByName("userReportEnableButton");
|
||||
const userReportEnableButton = Engine.GetGUIObjectByName("userReportEnableButton");
|
||||
userReportEnableButton.caption = Engine.IsUserReportEnabled() ? translate("Disable Feedback") : translate("Enable Feedback");
|
||||
userReportEnableButton.enabled = !termsFeedback;
|
||||
userReportEnableButton.tooltip = termsFeedback;
|
||||
@@ -65,7 +65,7 @@ function updateUserReportButtons()
|
||||
setUserReportEnabled(!Engine.IsUserReportEnabled());
|
||||
};
|
||||
|
||||
let userReportTermsButton = Engine.GetGUIObjectByName("userReportTermsButton");
|
||||
const userReportTermsButton = Engine.GetGUIObjectByName("userReportTermsButton");
|
||||
userReportTermsButton.caption = g_TermsUserReport.TermsAndConditions.title;
|
||||
userReportTermsButton.onPress = () => {
|
||||
openTerms("TermsAndConditions");
|
||||
@@ -74,7 +74,7 @@ function updateUserReportButtons()
|
||||
|
||||
function updateUserReportStatus()
|
||||
{
|
||||
let statusData = Engine.GetUserReportStatus().split(":");
|
||||
const statusData = Engine.GetUserReportStatus().split(":");
|
||||
|
||||
Engine.GetGUIObjectByName("userReportText").caption =
|
||||
Engine.IsUserReportEnabled() ?
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
function checkUsername(register)
|
||||
{
|
||||
let username = Engine.GetGUIObjectByName("username").caption;
|
||||
const username = Engine.GetGUIObjectByName("username").caption;
|
||||
if (!username)
|
||||
return translate("Please enter your username");
|
||||
|
||||
@@ -12,7 +12,7 @@ function checkUsername(register)
|
||||
|
||||
function checkPassword(register)
|
||||
{
|
||||
let password = Engine.GetGUIObjectByName("password").caption;
|
||||
const password = Engine.GetGUIObjectByName("password").caption;
|
||||
|
||||
if (!password)
|
||||
return register ?
|
||||
@@ -27,11 +27,11 @@ function checkPassword(register)
|
||||
|
||||
function checkPasswordConfirmation()
|
||||
{
|
||||
let password1 = Engine.GetGUIObjectByName("password").caption;
|
||||
const password1 = Engine.GetGUIObjectByName("password").caption;
|
||||
if (!password1)
|
||||
return translate("Please enter your password again");
|
||||
|
||||
let password2 = Engine.GetGUIObjectByName("passwordRepeat").caption;
|
||||
const password2 = Engine.GetGUIObjectByName("passwordRepeat").caption;
|
||||
if (password1 != password2)
|
||||
return translate("Passwords do not match");
|
||||
|
||||
@@ -46,8 +46,8 @@ function initRememberPassword()
|
||||
|
||||
async function toggleRememberPassword()
|
||||
{
|
||||
let checkbox = Engine.GetGUIObjectByName("rememberPassword");
|
||||
let enabled = Engine.ConfigDB_GetValue("user", "lobby.rememberpassword") == "true";
|
||||
const checkbox = Engine.GetGUIObjectByName("rememberPassword");
|
||||
const enabled = Engine.ConfigDB_GetValue("user", "lobby.rememberpassword") == "true";
|
||||
if (!checkbox.checked && enabled && Engine.ConfigDB_GetValue("user", "lobby.password"))
|
||||
{
|
||||
const buttonIndex = await messageBox(
|
||||
@@ -68,8 +68,8 @@ async function toggleRememberPassword()
|
||||
|
||||
function getEncryptedPassword()
|
||||
{
|
||||
let typedUnencryptedPassword = Engine.GetGUIObjectByName("password").caption;
|
||||
let storedEncryptedPassword = Engine.ConfigDB_GetValue("user", "lobby.password");
|
||||
const typedUnencryptedPassword = Engine.GetGUIObjectByName("password").caption;
|
||||
const storedEncryptedPassword = Engine.ConfigDB_GetValue("user", "lobby.password");
|
||||
|
||||
if (typedUnencryptedPassword == storedEncryptedPassword.substr(0, 10))
|
||||
return storedEncryptedPassword;
|
||||
@@ -81,7 +81,7 @@ function getEncryptedPassword()
|
||||
|
||||
function saveCredentials()
|
||||
{
|
||||
let username = Engine.GetGUIObjectByName("username").caption;
|
||||
const username = Engine.GetGUIObjectByName("username").caption;
|
||||
Engine.ConfigDB_CreateValue("user", "playername.multiplayer", username);
|
||||
Engine.ConfigDB_CreateValue("user", "lobby.login", username);
|
||||
|
||||
|
||||
@@ -17,11 +17,11 @@ var g_LobbyMessages = {
|
||||
*/
|
||||
function onTick()
|
||||
{
|
||||
let messages = Engine.LobbyGuiPollNewMessages();
|
||||
const messages = Engine.LobbyGuiPollNewMessages();
|
||||
if (!messages)
|
||||
return;
|
||||
|
||||
for (let message of messages)
|
||||
for (const message of messages)
|
||||
{
|
||||
if (message.type == "system" && message.level)
|
||||
g_LobbyMessages[message.level](message);
|
||||
|
||||
@@ -2,9 +2,9 @@ var g_TermsButtonHeight = 38;
|
||||
|
||||
function initLobbyTerms()
|
||||
{
|
||||
let termsURL = Engine.ConfigDB_GetValue("user", "lobby.terms_url");
|
||||
const termsURL = Engine.ConfigDB_GetValue("user", "lobby.terms_url");
|
||||
|
||||
let terms = {
|
||||
const terms = {
|
||||
"Service": {
|
||||
"title": translate("Terms of Service"),
|
||||
"instruction": translate("Please read and accept the Terms of Service."),
|
||||
@@ -39,7 +39,7 @@ function initLobbyTerms()
|
||||
|
||||
Object.keys(terms).forEach((page, i) => {
|
||||
|
||||
let button = Engine.GetGUIObjectByName("termsButton[" + i + "]");
|
||||
const button = Engine.GetGUIObjectByName("termsButton[" + i + "]");
|
||||
|
||||
button.caption = terms[page].title;
|
||||
|
||||
@@ -47,7 +47,7 @@ function initLobbyTerms()
|
||||
openTerms(page);
|
||||
};
|
||||
|
||||
let size = button.size;
|
||||
const size = button.size;
|
||||
size.top = i * g_TermsButtonHeight;
|
||||
size.bottom = i * g_TermsButtonHeight + 28;
|
||||
button.size = size;
|
||||
|
||||
Reference in New Issue
Block a user