Cleanup of the units PART II

Delete unused variants as they were superseeded when using the new carry
idle animation by wraitii.
Add different variant anims per civ. Hele civs use mainly the same ones

This was SVN commit r21188.
This commit is contained in:
Stan
2018-02-13 00:45:45 +00:00
parent 9147b1d691
commit ccb831cf84
40 changed files with 145 additions and 87 deletions
@@ -1,5 +0,0 @@
<variant name="attack_melee">
<animations>
<animation event="0.5" file="biped/inf_syntagma_front_attack.dae" name="attack_melee" speed="100"/>
</animations>
</variant>
@@ -1,4 +1,4 @@
<variant name="attack_ranged">
<variant name="attack_slaughter">
<animations>
<animation file="biped/rider_attack_shield_stab.dae" event="0.5" name="attack_slaughter" id="attack1" speed="100"/>
<animation file="biped/rider_attack_shield_stab.dae" event="0.5" name="attack_slaughter" id="attack2" speed="100"/>
@@ -1,16 +1,10 @@
<variant name="Base" frequency="1">
<animations>
<animation file="biped/rider_idle_shield_relax_spear.dae" name="idle" speed="98"/>
<animation file="biped/rider_idle_carry_meat_shield.dae" name="carry_meat_idle" speed="12"/>
<animation file="biped/rider_walk_shield_relax_spear.dae" name="Walk" event="0.94" speed="7"/>
<animation file="biped/rider_run_shield.dae" name="Run" speed="11"/>
<animation file="biped/rider_carry_meat.dae" name="carry_meat" event="0.94" speed="7"/>
<animation file="biped/rider_gather_meat_shield.dae" name="gather_meat" speed="70"/>
<animation file="biped/rider_attack_capture_shield_spear.dae" name="attack_capture" speed="100"/>
<animation file="biped/rider_attack_shield_stab_long.dae" event="0.5" name="attack_melee" id="attack1" speed="350"/>
<animation file="biped/rider_attack_shield_stab.dae" event="0.5" name="attack_melee" id="attack2" speed="350"/>
<animation file="biped/rider_attack_shield_stab.dae" event="0.5" name="attack_melee" id="attack3" speed="350"/>
<animation file="biped/rider_death_shield.dae" name="death" id="death1" speed="120"/>
<animation file="biped/rider_death_shield_b.dae" name="death" id="death2" speed="120"/>
</animations>
</variant>
@@ -1,16 +1,10 @@
<variant name="Base" frequency="1">
<animations>
<animation file="biped/rider_idle_relax.dae" name="idle" speed="58"/>
<animation file="biped/rider_idle_carry_meat.dae" name="carry_meat_idle" speed="12"/>
<animation file="biped/rider_walk_relax.dae" name="Walk" event="0.94" speed="7"/>
<animation file="biped/rider_run.dae" name="Run" speed="11"/>
<animation file="biped/rider_carry_meat.dae" name="carry_meat" event="0.94" speed="7"/>
<animation file="biped/rider_gather_meat.dae" name="gather_meat" speed="70"/>
<animation file="biped/rider_attack_capture.dae" name="attack_capture" speed="120"/>
<animation file="biped/rider_attack_stab_long.dae" event="0.5" name="attack_melee" id="attack1" speed="140"/>
<animation file="biped/rider_attack_cut.dae" event="0.5" name="attack_melee" id="attack2" speed="140"/>
<animation file="biped/rider_attack_cut_b.dae" event="0.5" name="attack_melee" id="attack3" speed="140"/>
<animation file="biped/rider_death.dae" name="death" id="death1" speed="120"/>
<animation file="biped/rider_death_b.dae" name="death" id="death2" speed="120"/>
</animations>
</variant>
@@ -1,13 +0,0 @@
<variant name="carry_food_idle">
<animations>
<animation file="biped/new/male_carry_grain_idle.dae" name="carry_food_idle" speed="20"/>
</animations>
<props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
</props>
</variant>
@@ -1,13 +0,0 @@
<variant name="carry_meat_idle">
<animations>
<animation file="biped/new/male_carry_meat_idle.dae" name="carry_meat_idle" speed="20"/>
</animations>
<props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shuttle_meat_male_L.xml" attachpoint="weapon_L"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
</props>
</variant>
@@ -1,13 +0,0 @@
<variant name="carry_metal_idle">
<animations>
<animation file="biped/new/male_carry_ore_idle.dae" name="carry_metal_idle" speed="20"/>
</animations>
<props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
</props>
</variant>
@@ -1,13 +0,0 @@
<variant name="carry_stone_idle">
<animations>
<animation file="biped/new/male_carry_ore_idle.dae" name="carry_stone_idle" speed="20"/>
</animations>
<props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
</props>
</variant>
@@ -1,13 +0,0 @@
<variant name="carry_wood_idle">
<animations>
<animation file="biped/new/male_carry_wood.dae" name="carry_wood_idle" speed="20"/>
</animations>
<props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="weapon_R"/>
<prop attachpoint="weapon_L"/>
<prop attachpoint="helmet"/>
<prop attachpoint="shield"/>
<prop attachpoint="shield_arm"/>
<prop attachpoint="ammo"/>
</props>
</variant>
@@ -0,0 +1,5 @@
<variant name="attack_capture">
<animations>
<animation file="biped/rider_attack_capture.dae" name="attack_capture" speed="120"/>
</animations>
</variant>
@@ -1,4 +1,4 @@
<variant name="attack_ranged">
<variant name="attack_slaughter">
<animations>
<animation file="biped/rider_attack_cut.dae" event="0.5" name="attack_slaughter" id="attack1" speed="100"/>
<animation file="biped/rider_attack_cut_b.dae" event="0.5" name="attack_slaughter" id="attack2" speed="100"/>
@@ -0,0 +1,5 @@
<variant file="biped/rider/attack_slaughter.xml" name="attack_slaughter">
<props>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
</props>
</variant>
@@ -0,0 +1,5 @@
<variant file="biped/rider/attack_slaughter.xml" name="attack_slaughter">
<props>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
</props>
</variant>
@@ -1,4 +1,4 @@
<variant name="attack_ranged">
<variant name="attack_slaughter">
<animations>
<animation file="biped/rider_attack_shield_cut.dae" event="0.5" name="attack_slaughter" id="attack1" speed="100"/>
<animation file="biped/rider_attack_shield_cut_b.dae" event="0.5" name="attack_slaughter" id="attack2" speed="100"/>
@@ -0,0 +1,5 @@
<variant file="biped/rider/attack_slaughter_shield.xml">
<props>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
</props>
</variant>
@@ -0,0 +1,5 @@
<variant file="biped/rider/attack_slaughter_shield.xml">
<props>
<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
</props>
</variant>
@@ -0,0 +1,5 @@
<variant file="biped/rider/attack_slaughter_shield.xml">
<props>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
</props>
</variant>
@@ -0,0 +1,5 @@
<variant file="biped/rider/attack_slaughter_shield.xml">
<props>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
</props>
</variant>
@@ -0,0 +1,5 @@
<variant file="biped/rider/attack_slaughter_shield.xml">
<props>
<prop actor="props/units/weapons/kush_gladius.xml" attachpoint="weapon_R"/>
</props>
</variant>
@@ -0,0 +1,5 @@
<variant file="biped/rider/attack_slaughter_shield.xml">
<props>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="weapon_R"/>
</props>
</variant>
@@ -0,0 +1,5 @@
<variant file="biped/rider/attack_slaughter_shield.xml">
<props>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
</props>
</variant>
@@ -0,0 +1,5 @@
<variant file="biped/rider/attack_slaughter_shield.xml">
<props>
<prop actor="props/units/weapons/rome_cav_gladius.xml" attachpoint="weapon_R"/>
</props>
</variant>
@@ -0,0 +1,5 @@
<variant file="biped/rider/attack_slaughter_shield.xml">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="weapon_R"/>
</props>
</variant>
@@ -0,0 +1,6 @@
<variant name="carry_meat">
<animations>
<animation file="biped/rider_idle_carry_meat.dae" name="Idle" speed="12"/>
<animation file="biped/rider_carry_meat.dae" name="Walk" event="0.94" speed="7"/>
</animations>
</variant>
@@ -0,0 +1,7 @@
<variant file="biped/rider/base_carry_meat.xml">
<props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
<prop attachpoint="ammo"/>
<prop attachpoint="shield"/>
</props>
</variant>
@@ -0,0 +1,6 @@
<variant name="Death">
<animations>
<animation file="biped/rider_death.dae" name="death" id="death1" speed="120"/>
<animation file="biped/rider_death_b.dae" name="death" id="death2" speed="120"/>
</animations>
</variant>
@@ -0,0 +1,9 @@
<variant name="gather_meat">
<animations>
<animation file="biped/rider_gather_meat.dae" name="gather_meat" speed="70"/>
</animations>
<props>
<prop attachpoint="ammo"/>
<prop attachpoint="shield"/>
</props>
</variant>
@@ -0,0 +1,5 @@
<variant file="biped/rider/gather_meat.xml">
<props>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
</props>
</variant>
@@ -0,0 +1,5 @@
<variant file="biped/rider/gather_meat.xml">
<props>
<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
</props>
</variant>
@@ -0,0 +1,5 @@
<variant file="biped/rider/gather_meat.xml">
<props>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
</props>
</variant>
@@ -0,0 +1,5 @@
<variant file="biped/rider/gather_meat.xml">
<props>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
</props>
</variant>
@@ -0,0 +1,5 @@
<variant file="biped/rider/gather_meat.xml">
<props>
<prop actor="props/units/weapons/kush_gladius.xml" attachpoint="weapon_R"/>
</props>
</variant>
@@ -0,0 +1,5 @@
<variant file="biped/rider/gather_meat.xml">
<props>
<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="weapon_R"/>
</props>
</variant>
@@ -0,0 +1,5 @@
<variant file="biped/rider/gather_meat.xml">
<props>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
</props>
</variant>
@@ -0,0 +1,5 @@
<variant file="biped/rider/gather_meat.xml">
<props>
<prop actor="props/units/weapons/rome_cav_gladius.xml" attachpoint="weapon_R"/>
</props>
</variant>
@@ -0,0 +1,5 @@
<variant file="biped/rider/gather_meat.xml">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="weapon_R"/>
</props>
</variant>
@@ -0,0 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>