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Cleanup of the units PART II
Delete unused variants as they were superseeded when using the new carry idle animation by wraitii. Add different variant anims per civ. Hele civs use mainly the same ones This was SVN commit r21188.
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<variant name="attack_melee">
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<animations>
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<animation event="0.5" file="biped/inf_syntagma_front_attack.dae" name="attack_melee" speed="100"/>
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</animations>
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</variant>
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+1
-1
@@ -1,4 +1,4 @@
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<variant name="attack_ranged">
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<variant name="attack_slaughter">
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<animations>
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<animation file="biped/rider_attack_shield_stab.dae" event="0.5" name="attack_slaughter" id="attack1" speed="100"/>
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<animation file="biped/rider_attack_shield_stab.dae" event="0.5" name="attack_slaughter" id="attack2" speed="100"/>
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@@ -1,16 +1,10 @@
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<variant name="Base" frequency="1">
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<animations>
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<animation file="biped/rider_idle_shield_relax_spear.dae" name="idle" speed="98"/>
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<animation file="biped/rider_idle_carry_meat_shield.dae" name="carry_meat_idle" speed="12"/>
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<animation file="biped/rider_walk_shield_relax_spear.dae" name="Walk" event="0.94" speed="7"/>
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<animation file="biped/rider_run_shield.dae" name="Run" speed="11"/>
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<animation file="biped/rider_carry_meat.dae" name="carry_meat" event="0.94" speed="7"/>
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<animation file="biped/rider_gather_meat_shield.dae" name="gather_meat" speed="70"/>
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<animation file="biped/rider_attack_capture_shield_spear.dae" name="attack_capture" speed="100"/>
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<animation file="biped/rider_attack_shield_stab_long.dae" event="0.5" name="attack_melee" id="attack1" speed="350"/>
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<animation file="biped/rider_attack_shield_stab.dae" event="0.5" name="attack_melee" id="attack2" speed="350"/>
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<animation file="biped/rider_attack_shield_stab.dae" event="0.5" name="attack_melee" id="attack3" speed="350"/>
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<animation file="biped/rider_death_shield.dae" name="death" id="death1" speed="120"/>
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<animation file="biped/rider_death_shield_b.dae" name="death" id="death2" speed="120"/>
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</animations>
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</variant>
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@@ -1,16 +1,10 @@
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<variant name="Base" frequency="1">
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<animations>
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<animation file="biped/rider_idle_relax.dae" name="idle" speed="58"/>
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<animation file="biped/rider_idle_carry_meat.dae" name="carry_meat_idle" speed="12"/>
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<animation file="biped/rider_walk_relax.dae" name="Walk" event="0.94" speed="7"/>
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<animation file="biped/rider_run.dae" name="Run" speed="11"/>
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<animation file="biped/rider_carry_meat.dae" name="carry_meat" event="0.94" speed="7"/>
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<animation file="biped/rider_gather_meat.dae" name="gather_meat" speed="70"/>
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<animation file="biped/rider_attack_capture.dae" name="attack_capture" speed="120"/>
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<animation file="biped/rider_attack_stab_long.dae" event="0.5" name="attack_melee" id="attack1" speed="140"/>
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<animation file="biped/rider_attack_cut.dae" event="0.5" name="attack_melee" id="attack2" speed="140"/>
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<animation file="biped/rider_attack_cut_b.dae" event="0.5" name="attack_melee" id="attack3" speed="140"/>
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<animation file="biped/rider_death.dae" name="death" id="death1" speed="120"/>
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<animation file="biped/rider_death_b.dae" name="death" id="death2" speed="120"/>
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</animations>
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</variant>
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@@ -1,13 +0,0 @@
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<variant name="carry_food_idle">
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<animations>
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<animation file="biped/new/male_carry_grain_idle.dae" name="carry_food_idle" speed="20"/>
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</animations>
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<props>
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<prop actor="props/units/shuttle_basket.xml" attachpoint="weapon_R"/>
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<prop attachpoint="weapon_L"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="ammo"/>
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</props>
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</variant>
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<variant name="carry_meat_idle">
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<animations>
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<animation file="biped/new/male_carry_meat_idle.dae" name="carry_meat_idle" speed="20"/>
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</animations>
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<props>
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<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/shuttle_meat_male_L.xml" attachpoint="weapon_L"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="ammo"/>
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</props>
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</variant>
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@@ -1,13 +0,0 @@
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<variant name="carry_metal_idle">
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<animations>
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<animation file="biped/new/male_carry_ore_idle.dae" name="carry_metal_idle" speed="20"/>
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</animations>
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<props>
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<prop actor="props/units/shuttle_metal.xml" attachpoint="weapon_R"/>
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<prop attachpoint="weapon_L"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="ammo"/>
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</props>
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</variant>
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@@ -1,13 +0,0 @@
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<variant name="carry_stone_idle">
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<animations>
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<animation file="biped/new/male_carry_ore_idle.dae" name="carry_stone_idle" speed="20"/>
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</animations>
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<props>
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<prop actor="props/units/shuttle_stone.xml" attachpoint="weapon_R"/>
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<prop attachpoint="weapon_L"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="ammo"/>
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</props>
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</variant>
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@@ -1,13 +0,0 @@
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<variant name="carry_wood_idle">
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<animations>
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<animation file="biped/new/male_carry_wood.dae" name="carry_wood_idle" speed="20"/>
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</animations>
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<props>
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<prop actor="props/units/shuttle_wood.xml" attachpoint="weapon_R"/>
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<prop attachpoint="weapon_L"/>
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<prop attachpoint="helmet"/>
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<prop attachpoint="shield"/>
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<prop attachpoint="shield_arm"/>
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<prop attachpoint="ammo"/>
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</props>
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</variant>
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@@ -0,0 +1,5 @@
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<variant name="attack_capture">
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<animations>
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<animation file="biped/rider_attack_capture.dae" name="attack_capture" speed="120"/>
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</animations>
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</variant>
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+1
-1
@@ -1,4 +1,4 @@
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<variant name="attack_ranged">
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<variant name="attack_slaughter">
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<animations>
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<animation file="biped/rider_attack_cut.dae" event="0.5" name="attack_slaughter" id="attack1" speed="100"/>
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<animation file="biped/rider_attack_cut_b.dae" event="0.5" name="attack_slaughter" id="attack2" speed="100"/>
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<variant file="biped/rider/attack_slaughter.xml" name="attack_slaughter">
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<props>
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<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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<variant file="biped/rider/attack_slaughter.xml" name="attack_slaughter">
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<props>
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<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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+1
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@@ -1,4 +1,4 @@
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<variant name="attack_ranged">
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<variant name="attack_slaughter">
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<animations>
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<animation file="biped/rider_attack_shield_cut.dae" event="0.5" name="attack_slaughter" id="attack1" speed="100"/>
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<animation file="biped/rider_attack_shield_cut_b.dae" event="0.5" name="attack_slaughter" id="attack2" speed="100"/>
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<variant file="biped/rider/attack_slaughter_shield.xml">
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<props>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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<variant file="biped/rider/attack_slaughter_shield.xml">
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<props>
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<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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<variant file="biped/rider/attack_slaughter_shield.xml">
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<props>
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<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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<variant file="biped/rider/attack_slaughter_shield.xml">
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<props>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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<variant file="biped/rider/attack_slaughter_shield.xml">
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<props>
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<prop actor="props/units/weapons/kush_gladius.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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<variant file="biped/rider/attack_slaughter_shield.xml">
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<props>
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<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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<variant file="biped/rider/attack_slaughter_shield.xml">
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<props>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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<variant file="biped/rider/attack_slaughter_shield.xml">
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<props>
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<prop actor="props/units/weapons/rome_cav_gladius.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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<variant file="biped/rider/attack_slaughter_shield.xml">
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<props>
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<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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@@ -0,0 +1,6 @@
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<variant name="carry_meat">
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<animations>
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<animation file="biped/rider_idle_carry_meat.dae" name="Idle" speed="12"/>
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<animation file="biped/rider_carry_meat.dae" name="Walk" event="0.94" speed="7"/>
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</animations>
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</variant>
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<variant file="biped/rider/base_carry_meat.xml">
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<props>
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<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
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<prop attachpoint="ammo"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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<variant name="Death">
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<animations>
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<animation file="biped/rider_death.dae" name="death" id="death1" speed="120"/>
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<animation file="biped/rider_death_b.dae" name="death" id="death2" speed="120"/>
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</animations>
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</variant>
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@@ -0,0 +1,9 @@
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<variant name="gather_meat">
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<animations>
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<animation file="biped/rider_gather_meat.dae" name="gather_meat" speed="70"/>
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</animations>
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<props>
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<prop attachpoint="ammo"/>
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<prop attachpoint="shield"/>
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</props>
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</variant>
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@@ -0,0 +1,5 @@
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<variant file="biped/rider/gather_meat.xml">
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<props>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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<variant file="biped/rider/gather_meat.xml">
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<props>
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<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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<variant file="biped/rider/gather_meat.xml">
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<props>
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<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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@@ -0,0 +1,5 @@
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<variant file="biped/rider/gather_meat.xml">
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<props>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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<variant file="biped/rider/gather_meat.xml">
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<props>
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<prop actor="props/units/weapons/kush_gladius.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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@@ -0,0 +1,5 @@
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<variant file="biped/rider/gather_meat.xml">
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<props>
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<prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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<variant file="biped/rider/gather_meat.xml">
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<props>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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@@ -0,0 +1,5 @@
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<variant file="biped/rider/gather_meat.xml">
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<props>
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<prop actor="props/units/weapons/rome_cav_gladius.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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@@ -0,0 +1,5 @@
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<variant file="biped/rider/gather_meat.xml">
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<props>
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<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="weapon_R"/>
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</props>
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</variant>
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@@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant frequency="1" name="Base">
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<mesh>props/new/capes/cape_hd_medium.dae</mesh>
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<textures>
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<texture file="props/cape_hd.dds" name="baseTex"/>
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</textures>
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</variant>
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