Don't updateTerritories when deserializing

Clients which didn't late-join only get a change to `uptadeTerritories`
when the ai playes a turn. When joining clients do it at the turn when
they deserialize the ai they might be ahead of the others. That would
lead to an out of sync.
This commit is contained in:
phosit
2025-09-18 14:41:52 +02:00
parent e9339591c2
commit cca2cfe05c
@@ -104,7 +104,6 @@ Headquarters.prototype.init = function(gameState, queues)
Headquarters.prototype.postinit = function(gameState)
{
this.basesManager.postinit(gameState);
this.updateTerritories(gameState);
};
/**