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https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-12 22:36:19 +00:00
This was SVN commit r5479.
This commit is contained in:
@@ -4,12 +4,20 @@
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<castshadow/>
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<group>
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<variant frequency="10" name="c">
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<mesh>props/shield/oval_a_f.pmd</mesh>
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<variant name="Base">
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<mesh>props/shield/scutum_c_f.pmd</mesh>
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<props>
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<prop actor="props/units/shields/oval_back.xml" attachpoint="back"/>
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<prop actor="props/units/shields/scutum_back.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_oval2_c.dds</texture>
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</variant>
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</group>
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<group>
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<variant name="shield-a">
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<texture>props/shield/celt_misc_a.dds</texture>
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</variant>
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<variant name="shield-b">
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<texture>props/shield/celt_misc_b.dds</texture>
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</variant>
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</group>
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@@ -17,4 +17,6 @@
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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+15
-14
@@ -4,27 +4,28 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="20"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
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<animation file="cavalry/rider_gallop.psa" name="run" speed="8"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/temp/kart_sign_cavalry_spearman_a.xml" attachpoint="head_extra"/>
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<prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
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<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/heads/samnite_test.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/plac_kart_a.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="tunic-1">
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<texture>skeletal/kart_csp_a_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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+21
-14
@@ -4,27 +4,34 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="20"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
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<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
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<animation file="cavalry/rider_gallop.psa" name="run" speed="8"/>
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<animation event="0.5" file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Attack" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/temp/kart_sign_cavalry_spearman_e.xml" attachpoint="head_extra"/>
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<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
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<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/heads/samnite_test.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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</props>
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<texture>skeletal/plac_kart_e.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="tunic-1">
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<texture>skeletal/kart_csp_b_1.dds</texture>
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</variant>
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<variant frequency="1" name="tunic-2">
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<texture>skeletal/kart_csp_b_2.dds</texture>
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</variant>
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<variant frequency="1" name="tunic-3">
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<texture>skeletal/kart_csp_b_3.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -53,15 +53,15 @@
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<texture>skeletal/kart_isw_a_02.dds</texture>
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</variant>
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<variant frequency="10" name="Trousers-1">
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<mesh>skeletal/m_pants_a.pmd</mesh>
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<mesh>skeletal/m_pants_b.pmd</mesh>
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<texture>skeletal/kart_isw_a_03.dds</texture>
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</variant>
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<variant frequency="10" name="Trousers-2">
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<mesh>skeletal/m_pants_a.pmd</mesh>
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<mesh>skeletal/m_pants_b.pmd</mesh>
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<texture>skeletal/kart_isw_a_04.dds</texture>
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</variant>
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<variant frequency="20" name="Trousers-3">
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<mesh>skeletal/m_pants_a.pmd</mesh>
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<mesh>skeletal/m_pants_b.pmd</mesh>
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<texture>skeletal/kart_isw_a_05.dds</texture>
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</variant>
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</group>
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@@ -21,6 +21,7 @@
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<props>
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<prop actor="props/units/heads/head_celt_boudicca.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/celt_boudicca.xml" attachpoint="shield"/>
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</props>
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<texture>skeletal/celt_boudicca.dds</texture>
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</variant>
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