[art] Improve the Ptolemy merc cav actors.

This was SVN commit r26597.
This commit is contained in:
wowgetoffyourcellphone
2022-03-07 05:03:05 +00:00
parent 1fd263520c
commit c62cc86477
2 changed files with 6 additions and 5 deletions
@@ -7,7 +7,7 @@
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_lance_cavalry.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/aspis_ptol_e.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/ptol_cav_spear_a.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/rider/cape_med_player.xml" attachpoint="root"/>
</props>
<textures>
@@ -7,6 +7,7 @@
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_lance_cavalry.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/ptol_cav_spear_a.xml" attachpoint="shield_arm"/>
</props>
</variant>
</group>
@@ -40,15 +41,15 @@
</variant>
</group>
<group>
<variant file="biped/rider/cavalry/base_spearman_relax_reverse_02.xml" name="Spearman-Relax-Shield-Aspis-Reverse" frequency="1"/>
<variant file="biped/rider/cavalry/base_spearman_ready_shield_aspis_reverse.xml" name="Spearman-Relax-Shield-Aspis-Reverse" frequency="1"/>
<variant file="biped/rider/carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/attack_slaughter_hele.xml"/>
<variant file="biped/rider/promotion.xml" />
<variant file="biped/rider/attack_slaughter_shield_hele.xml"/>
<variant file="biped/rider/promotion_shield.xml" />
<variant file="biped/gather_meat.xml"/>
<variant file="biped/rider/death.xml"/>
<variant file="biped/rider/death_aspis.xml"/>
</group>
<material>player_trans.xml</material>
</actor>