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This was SVN commit r15453.
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@@ -3,8 +3,17 @@
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<castshadow/>
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<group>
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<variant frequency="1" name="Scorpio">
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<mesh>props/special/rome_siege_scorpio_weapon.dae</mesh>
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<textures><texture file="structural/hele_siege.dds" name="baseTex"/></textures>
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<animations>
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<animation event=".68" file="mechanical/rome_scorpio.dae" load=".55" name="attack_ranged" speed="250"/>
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</animations>
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<mesh>props/special/rome_scorpio.dae</mesh>
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<props>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-projectile"/>
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</props>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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@@ -7,10 +7,11 @@
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<props>
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<prop actor="props/units/rome_scorpio_operator.xml" attachpoint="operator"/>
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<prop actor="props/units/rome_scorpio_weapon.xml" attachpoint="scorpio"/>
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<prop actor="props/units/weapons/bolt.xml" attachpoint="loaded-projectile"/>
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<prop actor="props/units/weapons/bolt.xml" attachpoint="projectile"/>
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<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
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</props>
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<textures><texture file="structural/hele_siege.dds" name="baseTex"/></textures>
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<textures>
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<texture file="structural/hele_siege.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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