This was SVN commit r5794.

This commit is contained in:
Mythos_Ruler
2008-03-27 07:36:15 +00:00
parent 099a28b46e
commit bfd9ea0a01
17 changed files with 160 additions and 21 deletions
@@ -18,15 +18,15 @@
</variant>
<variant frequency="1" name="boulder-a">
<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
<texture>gaia/stone_temperate_granite_hi.dds</texture>
<texture>gaia/stone_temperate_granite_hi2.dds</texture>
</variant>
<variant frequency="1" name="boulder-b">
<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
<texture>gaia/stone_temperate_granite_hi.dds</texture>
<texture>gaia/stone_temperate_granite_hi2.dds</texture>
</variant>
<variant frequency="1" name="boulder-c">
<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
<texture>gaia/stone_temperate_granite_hi.dds</texture>
<texture>gaia/stone_temperate_granite_hi2.dds</texture>
</variant>
</group>
@@ -0,0 +1,20 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mesh">
<mesh>props/dude_head.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="hood-face-beard">
<texture>props/head/iber_adv_a_hood.dds</texture>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="ridges">
<mesh>props/helmet/iberian_03.pmd</mesh>
<texture>props/helmet/iberian_03.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -40,6 +40,9 @@
<variant frequency="1" name="hypaspist-armour-cuirass">
<texture>skeletal/mace_hypaspist_2.dds</texture>
</variant>
<variant frequency="1" name="hypaspist-armour-cuirass-2">
<texture>skeletal/mace_su1_hypaspist_1.dds</texture>
</variant>
</group>
<group>
@@ -36,7 +36,7 @@
<group>
<variant frequency="3" name="tunic-a">
<texture>skeletal/hele_isp_b.dds</texture>
<texture>skeletal/hele_isp_b_2.dds</texture>
</variant>
<variant frequency="2" name="tunic-b">
<texture>skeletal/hele_tunic.dds</texture>
@@ -38,6 +38,18 @@
</group>
<group>
<variant frequency="4" name="saddle-leopard-1">
<props>
<prop actor="units/hellenes/super_unit_4_r.xml" attachpoint="rider"/>
</props>
<texture>skeletal/horse_mace_su2_1.dds</texture>
</variant>
<variant frequency="4" name="saddle-lion-1">
<props>
<prop actor="units/hellenes/super_unit_4_r.xml" attachpoint="rider"/>
</props>
<texture>skeletal/horse_hele_g.dds</texture>
</variant>
<variant frequency="1" name="saddle-leopard-a">
<props>
<prop actor="units/hellenes/super_unit_4_r.xml" attachpoint="rider"/>
@@ -4,24 +4,84 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="Attack" speed="100"/>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_infantry_slinger_b.xml" attachpoint="head_extra"/>
<prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_iber_b.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="texture-1">
<texture>skeletal/iber_isl_b.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -31,15 +31,24 @@
<props>
<prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Scutarius-Body-Texture">
<variant frequency="1" name="Scutarius-Body-Texture-1">
<props>
<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
</props>
<texture>skeletal/iber_isp_a_1.dds</texture>
</variant>
<variant frequency="1" name="Scutarius-Body-Texture-2">
<props>
<prop actor="props/units/heads/head_iber_adv_hood_1.xml" attachpoint="head"/>
<prop actor="props/units/heads/iber_helmet_yellow_ridges.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/iber_isp_a_2.dds</texture>
</variant>
</group>
<group>
@@ -17,13 +17,14 @@
<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/iber_round_su1.xml" attachpoint="shield"/>
<prop actor="props/units/cape_a.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="rider-chainmail">
<texture>skeletal/iber_su_inf_1.dds</texture>
<texture>skeletal/iber_su2_1.dds</texture>
</variant>
</group>
@@ -26,6 +26,10 @@
<mesh>skeletal/m_pants_b.pmd</mesh>
<texture>skeletal/pers_su2_raja_2.dds</texture>
</variant>
<variant frequency="1" name="Raja-Texture-2">
<mesh>skeletal/m_pants_c.pmd</mesh>
<texture>skeletal/pers_su2_raja_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>