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Some cattle Fauna
New Cattle Textures New Sanga Variants New Maur trader chariot Thread: https://wildfiregames.com/forum/index.php?/topic/18469-committed-zebu-rigging/ Reviewed by: @Stan, @Lordgood, and others community members Patch by: @Alexandermb This was SVN commit r22257.
This commit is contained in:
@@ -0,0 +1,27 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant file="quadraped/base_bovidae_wild.xml" name="Base"/>
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||||
</group>
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||||
<group>
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||||
<variant frequency="1" name="Bull_a">
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<mesh>skeletal/bull_a.dae</mesh>
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</variant>
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<variant frequency="1" name="Bull_a">
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<mesh>skeletal/bull_b.dae</mesh>
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</variant>
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</group>
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||||
<group>
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<variant frequency="1" name="Black">
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<textures>
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<texture file="skeletal/animal_cattle_black.png" name="baseTex"/>
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</textures>
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||||
</variant>
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||||
</group>
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||||
<group>
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<variant frequency="100" name="Idle"/>
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<variant file="quadraped/base_bovidae_death.xml" name="death"/>
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||||
</group>
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<material>default.xml</material>
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</actor>
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@@ -0,0 +1,37 @@
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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<variant file="quadraped/base_bovidae_wild.xml" name="Base"/>
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</group>
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<group>
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<variant frequency="1" name="cattle_horned">
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<mesh>skeletal/cattle_female_a.dae</mesh>
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</variant>
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<variant frequency="1" name="cattle_unhorned">
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<mesh>skeletal/cattle_female_b.dae</mesh>
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</variant>
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||||
</group>
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||||
<group>
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<variant frequency="1" name="Black and White">
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<textures>
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<texture file="skeletal/animal_cattle_black_and_white.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="beige">
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<textures>
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<texture file="skeletal/animal_cattle_beige.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="White and Brown">
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<textures>
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<texture file="skeletal/animal_zebu_white_and_brown.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant file="quadraped/base_bovidae_death.xml" name="death"/>
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||||
</group>
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<material>default.xml</material>
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</actor>
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@@ -0,0 +1,47 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant file="quadraped/base_bovidae_wild.xml" name="Base"/>
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</group>
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<group>
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<variant frequency="1" name="Sanga Cattle A">
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<mesh>skeletal/sanga_cattle_a.dae</mesh>
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</variant>
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<variant frequency="1" name="Sanga Cattle B">
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<mesh>skeletal/sanga_cattle_b.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="White">
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<textures>
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<texture file="skeletal/animal_zebu.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Black">
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<textures>
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||||
<texture file="skeletal/animal_zebu_black.png" name="baseTex"/>
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</textures>
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||||
</variant>
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||||
<variant frequency="1" name="Black and White">
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||||
<textures>
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<texture file="skeletal/animal_zebu_black_and_white.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="5" name="Brown">
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<textures>
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<texture file="skeletal/animal_zebu_brown.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="5" name="White and Brown">
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||||
<textures>
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<texture file="skeletal/animal_zebu_white_and_brown.png" name="baseTex"/>
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</textures>
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</variant>
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||||
</group>
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||||
<group>
|
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<variant frequency="100" name="Idle"/>
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||||
<variant file="quadraped/base_bovidae_death.xml" name="death"/>
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||||
</group>
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||||
<material>default.xml</material>
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</actor>
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@@ -2,24 +2,16 @@
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<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="4" name="wildebeest-adult">
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||||
<variant file="quadraped/base_bovidae_wild.xml" name="Base">
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||||
<mesh>skeletal/wildebeest_adult.dae</mesh>
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||||
</variant>
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||||
<variant frequency="1" name="wildebeest-juvenile">
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<mesh>skeletal/wildebeest_juvenile.dae</mesh>
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||||
</variant>
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||||
</group>
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||||
<group>
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<variant frequency="1" name="pelt">
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<textures><texture file="skeletal/animal_wildebeest.dds" name="baseTex"/></textures>
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||||
<textures>
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||||
<texture file="skeletal/animal_wildebeest.dds" name="baseTex"/>
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||||
</textures>
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||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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||||
</props>
|
||||
</variant>
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||||
<variant file="quadraped/base_bovidae_death.xml" name="death"/>
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||||
</group>
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<material>default.xml</material>
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||||
</actor>
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@@ -2,17 +2,7 @@
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<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="Zebu">
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||||
<animations>
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||||
<animation file="quadraped/zebu_idle01.dae" name="Idle" speed="90"/>
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||||
<animation file="quadraped/zebu_idle02.dae" name="Idle" speed="40"/>
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||||
<animation file="quadraped/zebu_walk.dae" name="Walk" speed="30"/>
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<animation file="quadraped/zebu_walk.dae" name="Run" speed="45"/>
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||||
<animation file="quadraped/zebu_death_right_01.dae" name="Death" speed="100"/>
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||||
<animation file="quadraped/zebu_death_right_02.dae" name="Death" speed="100"/>
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||||
<animation file="quadraped/zebu_death_left_01.dae" name="Death" speed="100"/>
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||||
<animation file="quadraped/zebu_death_left_02.dae" name="Death" speed="100"/>
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||||
</animations>
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||||
<variant file="quadraped/base_bovidae_chariot.xml" name="Base">
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||||
<mesh>skeletal/zebu.dae</mesh>
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</variant>
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</group>
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@@ -32,14 +22,20 @@
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<texture file="skeletal/animal_zebu_brown.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="100" name="Black and White Zebu">
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||||
<textures>
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||||
<texture file="skeletal/animal_zebu_black_and_white.png" name="baseTex"/>
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||||
</textures>
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||||
</variant>
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||||
<variant frequency="100" name="Black and Brown Zebu">
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||||
<textures>
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||||
<texture file="skeletal/animal_zebu_black_and_brown.png" name="baseTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<group>
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||||
<variant frequency="100" name="Idle"/>
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||||
<variant name="death">
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||||
<props>
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||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
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</props>
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||||
</variant>
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||||
<variant file="quadraped/base_bovidae_death.xml" name="death"/>
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||||
</group>
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||||
<material>basic_trans.xml</material>
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||||
</actor>
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||||
<material>default.xml</material>
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||||
</actor>
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@@ -0,0 +1,41 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
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||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="quadraped/base_bovidae_wild.xml" name="Base">
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||||
<mesh>skeletal/zebu.dae</mesh>
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||||
</variant>
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||||
</group>
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||||
<group>
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||||
<variant frequency="100" name="Zebu">
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||||
<textures>
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||||
<texture file="skeletal/animal_zebu.png" name="baseTex"/>
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||||
</textures>
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||||
</variant>
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||||
<variant frequency="100" name="Black Zebu">
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||||
<textures>
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||||
<texture file="skeletal/animal_zebu_black.png" name="baseTex"/>
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</textures>
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||||
</variant>
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||||
<variant frequency="100" name="Brown Zebu">
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||||
<textures>
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||||
<texture file="skeletal/animal_zebu_brown.png" name="baseTex"/>
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||||
</textures>
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||||
</variant>
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||||
<variant frequency="100" name="Black and White Zebu">
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||||
<textures>
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||||
<texture file="skeletal/animal_zebu_black_and_white.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
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||||
<variant frequency="100" name="Black and Brown Zebu">
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||||
<textures>
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||||
<texture file="skeletal/animal_zebu_black_and_brown.png" name="baseTex"/>
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||||
</textures>
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||||
</variant>
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||||
</group>
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||||
<group>
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||||
<variant frequency="100" name="Idle"/>
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||||
<variant file="quadraped/base_bovidae_death.xml" name="death"/>
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||||
</group>
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||||
<material>default.xml</material>
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||||
</actor>
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@@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="UTF-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="Trader Cart">
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||||
<animations>
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||||
<animation file="others/maur_trader_rein_left_idle.dae" name="Idle" speed="80"/>
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<animation file="others/maur_trader_rein_left_move.dae" name="Walk" speed="30"/>
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<animation file="others/maur_trader_rein_left_move.dae" name="Run" speed="45"/>
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||||
<animation file="others/maur_trader_rein_left_death.dae" name="Death" speed="90"/>
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</animations>
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<mesh>props/maur_trader_rein.dae</mesh>
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||||
<textures><texture file="props/maur_trader.png" name="baseTex"/></textures>
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||||
</variant>
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||||
</group>
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||||
<material>default.xml</material>
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||||
</actor>
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||||
@@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="UTF-8"?>
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||||
<actor version="1">
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||||
<castshadow/>
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||||
<group>
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||||
<variant frequency="100" name="Trader Cart">
|
||||
<animations>
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||||
<animation file="others/maur_trader_rein_right_idle.dae" name="Idle" speed="80"/>
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||||
<animation file="others/maur_trader_rein_right_move.dae" name="Walk" speed="30"/>
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||||
<animation file="others/maur_trader_rein_right_move.dae" name="Run" speed="45"/>
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||||
<animation file="others/maur_trader_rein_right_death.dae" name="Death" speed="90"/>
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||||
</animations>
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||||
<mesh>props/maur_trader_rein.dae</mesh>
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||||
<textures><texture file="props/maur_trader.png" name="baseTex"/></textures>
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||||
</variant>
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||||
</group>
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||||
<material>default.xml</material>
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||||
</actor>
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||||
@@ -0,0 +1,11 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/maur_trader_staff.dae</mesh>
|
||||
<textures><texture file="props/maur_trader.png" name="baseTex"/></textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>default.xml</material>
|
||||
</actor>
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||||
@@ -4,18 +4,19 @@
|
||||
<group>
|
||||
<variant frequency="100" name="Trader Cart">
|
||||
<animations>
|
||||
<animation file="mechanical/maur_trader_idle.dae" name="Idle" speed="100"/>
|
||||
<animation file="mechanical/maur_trader_move.dae" name="Walk" speed="10"/>
|
||||
<animation file="mechanical/maur_trader_move.dae" name="Run" speed="10"/>
|
||||
<animation file="mechanical/maur_trader_death.dae" name="Death" speed="105"/>
|
||||
<animation file="mechanical/maur_ch_idle.dae" name="Idle" speed="100"/>
|
||||
<animation file="mechanical/maur_ch_move.dae" name="Walk" speed="20"/>
|
||||
<animation file="mechanical/maur_ch_move.dae" name="Run" speed="20"/>
|
||||
<animation file="mechanical/maur_ch_death.dae" name="Death" speed="105"/>
|
||||
</animations>
|
||||
<mesh>skeletal/maur_trader.dae</mesh>
|
||||
<props>
|
||||
<prop actor="fauna/zebu.xml" attachpoint="horseright"/>
|
||||
<prop actor="fauna/zebu.xml" attachpoint="horseleft"/>
|
||||
<prop actor="units/mauryas/trader_r.xml" attachpoint="trader"/>
|
||||
<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="driver"/>
|
||||
<prop actor="units/mauryas/trader_r.xml" attachpoint="driver"/>
|
||||
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="rider"/>
|
||||
<prop actor="props/units/maur_trader_rein_right.xml" attachpoint="horseleft_rein"/>
|
||||
<prop actor="props/units/maur_trader_rein_left.xml" attachpoint="horseright_rein"/>
|
||||
</props>
|
||||
<textures><texture file="props/maur_trader.png" name="baseTex"/></textures>
|
||||
</variant>
|
||||
|
||||
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@@ -0,0 +1,173 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<skeletons>
|
||||
<standard_skeleton id="Bovidae_Skeleton" title="Bovidae Skeleton">
|
||||
<bone name="Bovidae_Root">
|
||||
<bone name="Bovidae_pelvis">
|
||||
<bone name="Bovidae_spine">
|
||||
<bone name="Bovidae_spine1">
|
||||
<bone name="Bovidae_FrontLegTop_L">
|
||||
<bone name="Bovidae_FrontThigh_L">
|
||||
<bone name="Bovidae_FrontCalf_left">
|
||||
<bone name="Bovidae_FrontFoot_left" />
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
<bone name="Bovidae_Neck">
|
||||
<bone name="Bovidae_Head">
|
||||
<bone name="Bovidae_ear_L">
|
||||
<bone name="Bovidae_eartip_L" />
|
||||
</bone>
|
||||
<bone name="Bovidae_ear_R">
|
||||
<bone name="Bovidae_eartip_R" />
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
<bone name="Bovidae_FrontLegTop_R">
|
||||
<bone name="Bovidae_FrontThigh_R">
|
||||
<bone name="Bovidae_FrontCalf_right">
|
||||
<bone name="Bovidae_FrontFoot_right" />
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
<bone name="Bovidae_belly" />
|
||||
</bone>
|
||||
<bone name="Bovidae_ReartLegTop_L">
|
||||
<bone name="Bovidae_RearThigh_L">
|
||||
<bone name="Bovidae_RearCalf_left">
|
||||
<bone name="Bovidae_RearFoot_left" />
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
<bone name="Bovidae_SpineBottom">
|
||||
<bone name="Bovidae_Tail">
|
||||
<bone name="Bovidae_TailMid">
|
||||
<bone name="Bovidae_TailTip" />
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
<bone name="Bovidae_ReartLegTop_R">
|
||||
<bone name="Bovidae_RearThigh_R">
|
||||
<bone name="Bovidae_RearCalf_right">
|
||||
<bone name="Bovidae_RearFoot_right" />
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
<bone name="Bovidae_front_knee_L" />
|
||||
<bone name="Bovidae_rear_knee_L" />
|
||||
<bone name="Bovidae_front_knee_R" />
|
||||
<bone name="Bovidae_rear_knee_R" />
|
||||
</standard_skeleton>
|
||||
<skeleton target="Bovidae_Skeleton" title="Bovidae Skeleton">
|
||||
<identifier>
|
||||
<root>Bovidae_Root</root>
|
||||
</identifier>
|
||||
<bone name="Bovidae_Root">
|
||||
<target>Bovidae_Root</target>
|
||||
<bone name="Bovidae_pelvis">
|
||||
<target>Bovidae_pelvis</target>
|
||||
<bone name="Bovidae_spine">
|
||||
<target>Bovidae_spine</target>
|
||||
<bone name="Bovidae_spine1">
|
||||
<target>Bovidae_spine1</target>
|
||||
<bone name="Bovidae_FrontLegTop_L">
|
||||
<target>Bovidae_FrontLegTop_L</target>
|
||||
<bone name="Bovidae_FrontThigh_L">
|
||||
<target>Bovidae_FrontThigh_L</target>
|
||||
<bone name="Bovidae_FrontCalf_left">
|
||||
<target>Bovidae_FrontCalf_left</target>
|
||||
<bone name="Bovidae_FrontFoot_left">
|
||||
<target>Bovidae_FrontFoot_left</target>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
<bone name="Bovidae_Neck">
|
||||
<target>Bovidae_Neck</target>
|
||||
<bone name="Bovidae_Head">
|
||||
<target>Bovidae_Head</target>
|
||||
<bone name="Bovidae_ear_L">
|
||||
<target>Bovidae_ear_L</target>
|
||||
<bone name="Bovidae_eartip_L">
|
||||
<target>Bovidae_eartip_L</target>
|
||||
</bone>
|
||||
</bone>
|
||||
<bone name="Bovidae_ear_R">
|
||||
<target>Bovidae_ear_R</target>
|
||||
<bone name="Bovidae_eartip_R">
|
||||
<target>Bovidae_eartip_R</target>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
<bone name="Bovidae_FrontLegTop_R">
|
||||
<target>Bovidae_FrontLegTop_R</target>
|
||||
<bone name="Bovidae_FrontThigh_R">
|
||||
<target>Bovidae_FrontThigh_R</target>
|
||||
<bone name="Bovidae_FrontCalf_right">
|
||||
<target>Bovidae_FrontCalf_right</target>
|
||||
<bone name="Bovidae_FrontFoot_right">
|
||||
<target>Bovidae_FrontFoot_right</target>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
<bone name="Bovidae_belly">
|
||||
<target>Bovidae_belly</target>
|
||||
</bone>
|
||||
</bone>
|
||||
<bone name="Bovidae_ReartLegTop_L">
|
||||
<target>Bovidae_ReartLegTop_L</target>
|
||||
<bone name="Bovidae_RearThigh_L">
|
||||
<target>Bovidae_RearThigh_L</target>
|
||||
<bone name="Bovidae_RearCalf_left">
|
||||
<target>Bovidae_RearCalf_left</target>
|
||||
<bone name="Bovidae_RearFoot_left">
|
||||
<target>Bovidae_RearFoot_left</target>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
<bone name="Bovidae_SpineBottom">
|
||||
<target>Bovidae_SpineBottom</target>
|
||||
<bone name="Bovidae_Tail">
|
||||
<target>Bovidae_Tail</target>
|
||||
<bone name="Bovidae_TailMid">
|
||||
<target>Bovidae_TailMid</target>
|
||||
<bone name="Bovidae_TailTip">
|
||||
<target>Bovidae_TailTip</target>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
<bone name="Bovidae_ReartLegTop_R">
|
||||
<target>Bovidae_ReartLegTop_R</target>
|
||||
<bone name="Bovidae_RearThigh_R">
|
||||
<target>Bovidae_RearThigh_R</target>
|
||||
<bone name="Bovidae_RearCalf_right">
|
||||
<target>Bovidae_RearCalf_right</target>
|
||||
<bone name="Bovidae_RearFoot_right">
|
||||
<target>Bovidae_RearFoot_right</target>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
<bone name="Bovidae_front_knee_L">
|
||||
<target>Bovidae_front_knee_L</target>
|
||||
</bone>
|
||||
<bone name="Bovidae_rear_knee_L">
|
||||
<target>Bovidae_rear_knee_L</target>
|
||||
</bone>
|
||||
<bone name="Bovidae_front_knee_R">
|
||||
<target>Bovidae_front_knee_R</target>
|
||||
</bone>
|
||||
<bone name="Bovidae_rear_knee_R">
|
||||
<target>Bovidae_rear_knee_R</target>
|
||||
</bone>
|
||||
</skeleton>
|
||||
</skeletons>
|
||||
@@ -0,0 +1,78 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<skeletons>
|
||||
<standard_skeleton id="Chariot_rein_Armature_002" title="Chariot rein Armature 002">
|
||||
<bone name="Ch_rein_root">
|
||||
<bone name="Ch_rein_base" />
|
||||
<bone name="Ch_rein_1">
|
||||
<bone name="Ch_rein_2">
|
||||
<bone name="Ch_rein_3">
|
||||
<bone name="Ch_rein_4">
|
||||
<bone name="Ch_rein_5">
|
||||
<bone name="Ch_rein_6">
|
||||
<bone name="Ch_rein_7">
|
||||
<bone name="Ch_rein_8">
|
||||
<bone name="Ch_rein_9">
|
||||
<bone name="Ch_rein_10">
|
||||
<bone name="Ch_rein_11">
|
||||
<bone name="Ch_rein_12" />
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</standard_skeleton>
|
||||
<skeleton target="Chariot_rein_Armature_002" title="Chariot rein Armature 002">
|
||||
<identifier>
|
||||
<root>Ch_rein_root</root>
|
||||
</identifier>
|
||||
<bone name="Ch_rein_root">
|
||||
<target>Ch_rein_root</target>
|
||||
<bone name="Ch_rein_base">
|
||||
<target>Ch_rein_base</target>
|
||||
</bone>
|
||||
<bone name="Ch_rein_1">
|
||||
<target>Ch_rein_1</target>
|
||||
<bone name="Ch_rein_2">
|
||||
<target>Ch_rein_2</target>
|
||||
<bone name="Ch_rein_3">
|
||||
<target>Ch_rein_3</target>
|
||||
<bone name="Ch_rein_4">
|
||||
<target>Ch_rein_4</target>
|
||||
<bone name="Ch_rein_5">
|
||||
<target>Ch_rein_5</target>
|
||||
<bone name="Ch_rein_6">
|
||||
<target>Ch_rein_6</target>
|
||||
<bone name="Ch_rein_7">
|
||||
<target>Ch_rein_7</target>
|
||||
<bone name="Ch_rein_8">
|
||||
<target>Ch_rein_8</target>
|
||||
<bone name="Ch_rein_9">
|
||||
<target>Ch_rein_9</target>
|
||||
<bone name="Ch_rein_10">
|
||||
<target>Ch_rein_10</target>
|
||||
<bone name="Ch_rein_11">
|
||||
<target>Ch_rein_11</target>
|
||||
<bone name="Ch_rein_12">
|
||||
<target>Ch_rein_12</target>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</skeleton>
|
||||
</skeletons>
|
||||
@@ -0,0 +1,28 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<skeletons>
|
||||
<standard_skeleton id="Maur_Ch" title="Maur Ch">
|
||||
<bone name="Maur_Ch_Root">
|
||||
<bone name="Maur_Ch">
|
||||
<bone name="Maur_Ch_right_wheel" />
|
||||
<bone name="Maur_Ch_left_wheel" />
|
||||
</bone>
|
||||
</bone>
|
||||
</standard_skeleton>
|
||||
<skeleton target="Maur_Ch" title="Maur Ch">
|
||||
<identifier>
|
||||
<root>Maur_Ch_Root</root>
|
||||
</identifier>
|
||||
<bone name="Maur_Ch_Root">
|
||||
<target>Maur_Ch_Root</target>
|
||||
<bone name="Maur_Ch">
|
||||
<target>Maur_Ch</target>
|
||||
<bone name="Maur_Ch_right_wheel">
|
||||
<target>Maur_Ch_right_wheel</target>
|
||||
</bone>
|
||||
<bone name="Maur_Ch_left_wheel">
|
||||
<target>Maur_Ch_left_wheel</target>
|
||||
</bone>
|
||||
</bone>
|
||||
</bone>
|
||||
</skeleton>
|
||||
</skeletons>
|
||||
Binary file not shown.
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/maur_trader_idle.dae" name="Idle" speed="80"/>
|
||||
<animation file="biped/maur_trader_move_a.dae" name="Walk" id="walk1" speed="30"/>
|
||||
<animation file="biped/maur_trader_move_b.dae" name="Walk" id="walk2" speed="30"/>
|
||||
<animation file="biped/maur_trader_move_c.dae" name="Walk" id="walk3" speed="30"/>
|
||||
<animation file="biped/maur_trader_move_a.dae" name="Run" id="run1" speed="45"/>
|
||||
<animation file="biped/maur_trader_move_b.dae" name="Run" id="run2" speed="45"/>
|
||||
<animation file="biped/maur_trader_move_c.dae" name="Run" id="run3" speed="45"/>
|
||||
<animation file="biped/maur_trader_death.dae" name="Death" id="death1" speed="90"/>
|
||||
<animation file="biped/maur_trader_death.dae" name="Death" id="death2" speed="90"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="quadraped/bovidae_idle_a.dae" name="Idle" id="idle1" speed="80"/>
|
||||
<animation file="quadraped/bovidae_idle_b.dae" name="Idle" id="idle2" speed="80"/>
|
||||
<animation file="quadraped/bovidae_idle_c.dae" name="Idle" id="idle3" speed="80"/>
|
||||
<animation file="quadraped/bovidae_idle_d.dae" name="Idle" id="idle4" speed="80"/>
|
||||
<animation file="quadraped/bovidae_walk.dae" name="Walk" speed="30"/>
|
||||
<animation file="quadraped/bovidae_run.dae" name="Run" speed="8"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="quadraped/bovidae_death_a.dae" name="Death" id="death1" speed="90"/>
|
||||
<animation file="quadraped/bovidae_death_b.dae" name="Death" id="death2" speed="90"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="quadraped/bovidae_idle_a.dae" name="Idle" id="idle1" speed="80"/>
|
||||
<animation file="quadraped/bovidae_idle_b.dae" name="Idle" id="idle2" speed="80"/>
|
||||
<animation file="quadraped/bovidae_idle_c.dae" name="Idle" id="idle3" speed="80"/>
|
||||
<animation file="quadraped/bovidae_idle_d.dae" name="Idle" id="idle4" speed="80"/>
|
||||
<animation file="quadraped/bovidae_attack.dae" name="Attack_melee" speed="100"/>
|
||||
<animation file="quadraped/bovidae_feeding.dae" name="Feeding" speed="80"/>
|
||||
<animation file="quadraped/bovidae_walk_relax.dae" name="Walk" speed="120"/>
|
||||
<animation file="quadraped/bovidae_run.dae" name="Run" speed="8"/>
|
||||
<animation file="quadraped/bovidae_death_a.dae" name="Death" id="death1" speed="90"/>
|
||||
<animation file="quadraped/bovidae_death_b.dae" name="Death" id="death2" speed="90"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_fauna_hunt_defensive_bull">
|
||||
<Identity>
|
||||
<Civ>gaia</Civ>
|
||||
<SpecificName>Bos Taurus Taurus</SpecificName>
|
||||
<Icon>gaia/fauna_bull.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>fauna/bull.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_fauna_hunt_passive_cattle">
|
||||
<Identity>
|
||||
<Civ>gaia</Civ>
|
||||
<SpecificName>Bos Taurus Taurus</SpecificName>
|
||||
<Icon>gaia/fauna_cow.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>fauna/cow.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="gaia/fauna_cattle_cow">
|
||||
<Cost>
|
||||
<BuildTime>53</BuildTime>
|
||||
<Resources>
|
||||
<food>75</food>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Visibility>
|
||||
<RetainInFog>false</RetainInFog>
|
||||
</Visibility>
|
||||
</Entity>
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_fauna_hunt_passive_cattle">
|
||||
<Identity>
|
||||
<Civ>gaia</Civ>
|
||||
<SpecificName>Bos Taurus Africanus</SpecificName>
|
||||
<Icon>gaia/fauna_sanga.png</Icon>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>fauna/sanga_cattle.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="gaia/fauna_cattle_sanga">
|
||||
<Cost>
|
||||
<BuildTime>53</BuildTime>
|
||||
<Resources>
|
||||
<food>75</food>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Visibility>
|
||||
<RetainInFog>false</RetainInFog>
|
||||
</Visibility>
|
||||
</Entity>
|
||||
@@ -1,26 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_fauna_herd_domestic">
|
||||
<Footprint>
|
||||
<Square width="1.9" depth="3.8"/>
|
||||
<Height>2.0</Height>
|
||||
</Footprint>
|
||||
<Entity parent="template_unit_fauna_hunt_passive_cattle">
|
||||
<Identity>
|
||||
<GenericName>Zebu</GenericName>
|
||||
<SpecificName>Bos taurus indicus</SpecificName>
|
||||
<Civ>gaia</Civ>
|
||||
<SpecificName>Bos Taurus Indicus</SpecificName>
|
||||
<Icon>gaia/fauna_zebu.png</Icon>
|
||||
</Identity>
|
||||
<Position>
|
||||
<Anchor>pitch</Anchor>
|
||||
</Position>
|
||||
<ResourceSupply>
|
||||
<Amount>150</Amount>
|
||||
<Type>food.meat</Type>
|
||||
</ResourceSupply>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>6.0</WalkSpeed>
|
||||
<RunMultiplier>2.5</RunMultiplier>
|
||||
</UnitMotion>
|
||||
<VisualActor>
|
||||
<Actor>fauna/zebu.xml</Actor>
|
||||
<Actor>fauna/zebu_wild.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
|
||||
+40
@@ -0,0 +1,40 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_fauna_hunt_defensive">
|
||||
<Footprint>
|
||||
<Square width="1.9" depth="3.8"/>
|
||||
<Height>2.0</Height>
|
||||
</Footprint>
|
||||
<Attack>
|
||||
<Melee>
|
||||
<Hack>1</Hack>
|
||||
<Pierce>5</Pierce>
|
||||
<Crush>2</Crush>
|
||||
<MaxRange>4</MaxRange>
|
||||
<PrepareTime>500</PrepareTime>
|
||||
<RepeatTime>1000</RepeatTime>
|
||||
<RestrictedClasses datatype="tokens">Structure Ship Siege</RestrictedClasses>
|
||||
</Melee>
|
||||
</Attack>
|
||||
<Identity>
|
||||
<VisibleClasses datatype="tokens">Cattle</VisibleClasses>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>50</xp>
|
||||
</Loot>
|
||||
<Position>
|
||||
<Anchor>pitch</Anchor>
|
||||
</Position>
|
||||
<Selectable>
|
||||
<Overlay>
|
||||
<Texture>
|
||||
<MainTexture>circle/256x256.png</MainTexture>
|
||||
<MainTextureMask>circle/256x256_mask.png</MainTextureMask>
|
||||
</Texture>
|
||||
</Overlay>
|
||||
</Selectable>
|
||||
<UnitMotion>
|
||||
<PassabilityClass>large</PassabilityClass>
|
||||
<WalkSpeed op="mul">0.4</WalkSpeed>
|
||||
<RunMultiplier>2.0</RunMultiplier>
|
||||
</UnitMotion>
|
||||
</Entity>
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_fauna_hunt">
|
||||
<Footprint>
|
||||
<Square width="1.9" depth="3.8"/>
|
||||
<Height>2.0</Height>
|
||||
</Footprint>
|
||||
<UnitMotion>
|
||||
<WalkSpeed op="mul">0.4</WalkSpeed>
|
||||
<RunMultiplier>1.4</RunMultiplier>
|
||||
</UnitMotion>
|
||||
<UnitAI>
|
||||
<NaturalBehaviour>passive</NaturalBehaviour>
|
||||
</UnitAI>
|
||||
</Entity>
|
||||
Reference in New Issue
Block a user