mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-23 14:54:10 +00:00
Made Animal AI default to "PASSIVE" if its type was not found
Added rudimentary fishing for units and merchant ships Adjusted resource gather rates Improved Mountain Pass map This was SVN commit r7799.
This commit is contained in:
Binary file not shown.
Binary file not shown.
@@ -186,7 +186,12 @@ AnimalAI.prototype.Init = function()
|
||||
AnimalAI.prototype.OnCreate = function()
|
||||
{
|
||||
var startingState = this.template.NaturalBehaviour;
|
||||
startingState = startingState.toUpperCase(startingState) + ".FEEDING";
|
||||
startingState = startingState.toUpperCase(startingState);
|
||||
|
||||
if (startingState == "SKITTISH")
|
||||
startingState = startingState + ".FEEDING";
|
||||
else
|
||||
startingState = "PASSIVE.FEEDING";
|
||||
|
||||
AnimalFsm.Init(this, startingState);
|
||||
};
|
||||
|
||||
@@ -3,6 +3,7 @@ function ResourceGatherer() {}
|
||||
ResourceGatherer.prototype.Schema =
|
||||
"<a:help>Lets the unit gather resources from entities that have the ResourceSupply component.</a:help>" +
|
||||
"<a:example>" +
|
||||
"<MaxDistance>2.0</MaxDistance>" +
|
||||
"<BaseSpeed>1.0</BaseSpeed>" +
|
||||
"<Rates>" +
|
||||
"<food.fish>1</food.fish>" +
|
||||
@@ -11,6 +12,9 @@ ResourceGatherer.prototype.Schema =
|
||||
"<wood.tree>2</wood.tree>" +
|
||||
"</Rates>" +
|
||||
"</a:example>" +
|
||||
"<element name='MaxDistance' a:help='Max resource-gathering distance'>" +
|
||||
"<ref name='positiveDecimal'/>" +
|
||||
"</element>" +
|
||||
"<element name='BaseSpeed' a:help='Base resource-gathering rate (in resource units per second)'>" +
|
||||
"<ref name='positiveDecimal'/>" +
|
||||
"</element>" +
|
||||
@@ -46,7 +50,14 @@ ResourceGatherer.prototype.GetGatherRates = function()
|
||||
|
||||
ResourceGatherer.prototype.GetRange = function()
|
||||
{
|
||||
return { "max": 2, "min": 0 };
|
||||
//this.template
|
||||
//warn(this.template);
|
||||
|
||||
|
||||
return { "max": this.template.MaxDistance, "min": 0 };
|
||||
|
||||
|
||||
// return { "max": 2, "min": 0 };
|
||||
// maybe this should depend on the unit or target or something?
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_fauna_fish">
|
||||
<Identity>
|
||||
<Civ>gaia</Civ>
|
||||
<SpecificName>Fish</SpecificName>
|
||||
</Identity>
|
||||
<VisualActor>
|
||||
<Actor>fauna/fish.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
+1
-1
@@ -7,7 +7,7 @@
|
||||
<IconCell>1</IconCell>
|
||||
</Identity>
|
||||
<ResourceSupply>
|
||||
<Amount>5000</Amount>
|
||||
<Amount>3000</Amount>
|
||||
<Type>metal.treasure</Type>
|
||||
</ResourceSupply>
|
||||
<VisualActor>
|
||||
|
||||
@@ -25,9 +25,10 @@
|
||||
<metal>1</metal>
|
||||
</Loot>
|
||||
<ResourceGatherer>
|
||||
<MaxDistance>2.0</MaxDistance>
|
||||
<BaseSpeed>1.0</BaseSpeed>
|
||||
<Rates>
|
||||
<food.meat>20</food.meat>
|
||||
<food.meat>12</food.meat>
|
||||
<metal.treasure>10000</metal.treasure>
|
||||
</Rates>
|
||||
</ResourceGatherer>
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_unit_fauna">
|
||||
<Identity>
|
||||
<GenericName>Fish</GenericName>
|
||||
</Identity>
|
||||
<Position>
|
||||
<Altitude>-4.0</Altitude>
|
||||
<Floating>true</Floating>
|
||||
</Position>
|
||||
<UnitMotion disable=""/>
|
||||
<AnimalAI disable=""/>
|
||||
<ResourceSupply>
|
||||
<Amount>500</Amount>
|
||||
<Type>food.fish</Type>
|
||||
</ResourceSupply>
|
||||
</Entity>
|
||||
@@ -25,12 +25,13 @@
|
||||
</Loot>
|
||||
<Looter/>
|
||||
<ResourceGatherer>
|
||||
<MaxDistance>2.0</MaxDistance>
|
||||
<BaseSpeed>1.0</BaseSpeed>
|
||||
<Rates>
|
||||
<food.fish>1</food.fish>
|
||||
<food.fish>.8</food.fish>
|
||||
<food.fruit>1</food.fruit>
|
||||
<food.grain>1</food.grain>
|
||||
<food.meat>1</food.meat>
|
||||
<food.meat>8</food.meat>
|
||||
<metal.ore>3</metal.ore>
|
||||
<metal.treasure>10000</metal.treasure>
|
||||
<stone.rock>3</stone.rock>
|
||||
|
||||
+8
@@ -10,6 +10,14 @@
|
||||
<metal>100</metal>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<ResourceGatherer>
|
||||
<MaxDistance>12.0</MaxDistance>
|
||||
<BaseSpeed>1.0</BaseSpeed>
|
||||
<Rates>
|
||||
<food.fish>1</food.fish>
|
||||
<metal.treasure>10000</metal.treasure>
|
||||
</Rates>
|
||||
</ResourceGatherer>
|
||||
<Armour>
|
||||
<Hack>10.0</Hack>
|
||||
<Pierce>10.0</Pierce>
|
||||
|
||||
+5
-4
@@ -14,12 +14,13 @@
|
||||
</Resources>
|
||||
</Cost>
|
||||
<ResourceGatherer>
|
||||
<MaxDistance>2.0</MaxDistance>
|
||||
<BaseSpeed>1.0</BaseSpeed>
|
||||
<Rates>
|
||||
<food.fish>0.8</food.fish>
|
||||
<food.fruit>3</food.fruit>
|
||||
<food.grain>3</food.grain>
|
||||
<food.meat>0.5</food.meat>
|
||||
<food.fish>.8</food.fish>
|
||||
<food.fruit>2</food.fruit>
|
||||
<food.grain>1</food.grain>
|
||||
<food.meat>6</food.meat>
|
||||
<metal.ore>1</metal.ore>
|
||||
<metal.treasure>10000</metal.treasure>
|
||||
<stone.rock>1</stone.rock>
|
||||
|
||||
Reference in New Issue
Block a user