mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-20 07:46:43 +00:00
This was SVN commit r6613.
This commit is contained in:
@@ -5,11 +5,11 @@
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/iber_mc.pmd</mesh>
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<props/>
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<texture>props/iber_prop_a.dds</texture>
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<mesh>props/iber_barracks_a.dae</mesh>
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<texture>props/iber_prop_shields.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -1,15 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/iber_cc.pmd</mesh>
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<props/>
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<texture>props/iber_prop_a.dds</texture>
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<variant frequency="1" name="shields-a">
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<mesh>props/iber_civic_centre.dae</mesh>
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<texture>props/iber_prop_shields.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -4,11 +4,17 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/iber_ho_a.pmd</mesh>
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<props/>
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<texture>props/iber_prop_a.dds</texture>
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<variant frequency="1" name="House A - props 1">
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<mesh>props/iber_house_a_1.dae</mesh>
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</variant>
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<variant frequency="1" name="House A - props 2">
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<mesh>props/iber_house_a_2.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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@@ -4,11 +4,17 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/iber_ho_b.pmd</mesh>
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<props/>
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<texture>props/iber_prop_a.dds</texture>
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<variant frequency="1" name="House B - props 1">
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<mesh>props/iber_house_b_1.dae</mesh>
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</variant>
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<variant frequency="1" name="House B - props 2">
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<mesh>props/iber_house_b_2.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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@@ -4,11 +4,17 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/iber_rc.pmd</mesh>
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<props/>
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<texture>props/iber_prop_a.dds</texture>
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<variant frequency="1" name="mill-props-a">
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<mesh>props/iber_mill_a.dae</mesh>
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</variant>
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<variant frequency="1" name="mill-props-b">
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<mesh>props/iber_mill_b.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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@@ -0,0 +1,23 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="shields-a">
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<mesh>props/iber_scout_tower.dae</mesh>
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</variant>
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<variant frequency="1" name="shields-b">
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<mesh>props/iber_scout_tower_b.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>props/iber_prop_shields.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -1,16 +1,16 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/iber_mc.pmd</mesh>
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<props>
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<prop actor="props/structures/iberians/barracks.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/iber_struct_a.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/iber_barracks.dae</mesh>
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<props>
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<prop actor="props/structures/iberians/barracks.xml" attachpoint="root"/>
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</props>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -1,16 +1,18 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/iber_cc.pmd</mesh>
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<props>
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<prop actor="props/structures/iberians/civil_centre.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/iber_struct_a.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/iber_civic_centre.dae</mesh>
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<props>
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<prop actor="props/structures/iberians/civil_centre.xml" attachpoint="root"/>
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</props>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -1,28 +1,31 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="10" name="House A">
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<mesh>structural/iber_ho_a.pmd</mesh>
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<props>
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<prop actor="props/structures/iberians/house_a.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/iber_struct_a.dds</texture>
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</variant>
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<variant frequency="10" name="House B">
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<mesh>structural/iber_ho_b.pmd</mesh>
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<props>
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<prop actor="props/structures/iberians/house_b.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/iber_struct_a.dds</texture>
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</variant>
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<variant frequency="10" name="House C">
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<mesh>structural/iber_ho_c.pmd</mesh>
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<props>
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<prop actor="props/structures/iberians/house_c.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/iber_struct_a.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="10" name="House A">
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<mesh>structural/iber_house_a.dae</mesh>
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<props>
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<prop actor="props/structures/iberians/house_a.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="10" name="House B">
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<mesh>structural/iber_house_b.dae</mesh>
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<props>
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<prop actor="props/structures/iberians/house_b.xml" attachpoint="root"/>
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</props>
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</variant>
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<variant frequency="10" name="House C">
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<mesh>structural/iber_ho_c.pmd</mesh>
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<props>
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<prop actor="props/structures/iberians/house_c.xml" attachpoint="props_main"/>
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</props>
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</variant>
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</group>
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<group>
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<variant>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -1,16 +1,16 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/iber_rc.pmd</mesh>
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<props>
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<prop actor="props/structures/iberians/mill.xml" attachpoint="props_main"/>
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</props>
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<texture>structural/iber_struct_a.dds</texture>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/iber_mill.dae</mesh>
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<props>
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<prop actor="props/structures/iberians/mill.xml" attachpoint="root"/>
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</props>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -5,8 +5,11 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/iber_st.pmd</mesh>
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<texture>structural/iber_struct_a.dds</texture>
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<mesh>structural/iber_scout_tower.dae</mesh>
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<props>
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<prop actor="props/structures/iberians/scout_tower.xml" attachpoint="root"/>
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</props>
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<texture>structural/iber_struct.dds</texture>
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</variant>
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</group>
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@@ -1,24 +1,14 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_structure_civic_civil_centre"
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>
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<Entity Parent="template_structure_civic_civil_centre">
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<Actor>structures/romans/civic_centre.xml</Actor>
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<Traits>
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<Id>
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<Specific>Municipium</Specific>
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<Civ>Romans</Civ>
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<History>(Roman History goes here)</History>
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</Id>
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</Traits>
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<Actor>structures/romans/civil_centre.xml</Actor>
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<Actions>
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<Create>
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<List>
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@@ -30,5 +20,4 @@
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</List>
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</Create>
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</Actions>
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</Entity>
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