Forgot to add the Marcellus-on-horsie actors. Enjoy.

This was SVN commit r4846.
This commit is contained in:
Mythos_Ruler
2007-02-03 18:49:20 +00:00
parent 8734a6e919
commit bc4bbb2a6b
2 changed files with 61 additions and 0 deletions
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="18"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="250"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="250"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/romans/hero_marcellus_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="horse-texture">
<texture>skeletal/horse_rome_marcellus.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="100"/>
<animation file="biped/rider_gallop.psa" name="run" speed="200"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/rider_sword_shield_atk_a.psa" name="melee" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shield"/>
</props>
<texture>skeletal/rome_hero_marcellus.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>