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Always set the Seed property from autostarted games, because it is required and used to initialize the RNG of the simulation following 6eaf76d653.
Differential Revision: https://code.wildfiregames.com/D592 Refs #4127, #3965 This was SVN commit r19749.
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@@ -8,6 +8,7 @@ Basic gameplay:
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Autostart:
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-autostart="TYPEDIR/MAPNAME" enables autostart and sets MAPNAME; TYPEDIR is skirmishes, scenarios, or random
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-autostart-seed=SEED sets randomization seed value (default 0, use -1 for random)
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-autostart-ai=PLAYER:AI sets the AI for PLAYER (e.g. 2:petra)
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-autostart-aidiff=PLAYER:DIFF sets the DIFFiculty of PLAYER's AI (0: sandbox, 5: very hard)
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-autostart-aiseed=AISEED sets the seed used for the AI random generator (default 0, use -1 for random)
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@@ -22,7 +23,6 @@ Multiplayer:
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-autostart-host-players=NUMBER sets NUMBER of human players for multiplayer game (default 2)
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-autostart-client=IP sets multiplayer client to join host at given IP address
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Random maps only:
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-autostart-seed=SEED sets random map SEED value (default 0, use -1 for random)
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-autostart-size=TILES sets random map size in TILES (default 192)
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-autostart-players=NUMBER sets NUMBER of players on random map (default 2)
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