Always set the Seed property from autostarted games, because it is required and used to initialize the RNG of the simulation following 6eaf76d653.

Differential Revision: https://code.wildfiregames.com/D592
Refs #4127, #3965

This was SVN commit r19749.
This commit is contained in:
elexis
2017-06-08 14:47:55 +00:00
parent 1e1ba6e284
commit bb3638a9b5
2 changed files with 15 additions and 17 deletions
+1 -1
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@@ -8,6 +8,7 @@ Basic gameplay:
Autostart:
-autostart="TYPEDIR/MAPNAME" enables autostart and sets MAPNAME; TYPEDIR is skirmishes, scenarios, or random
-autostart-seed=SEED sets randomization seed value (default 0, use -1 for random)
-autostart-ai=PLAYER:AI sets the AI for PLAYER (e.g. 2:petra)
-autostart-aidiff=PLAYER:DIFF sets the DIFFiculty of PLAYER's AI (0: sandbox, 5: very hard)
-autostart-aiseed=AISEED sets the seed used for the AI random generator (default 0, use -1 for random)
@@ -22,7 +23,6 @@ Multiplayer:
-autostart-host-players=NUMBER sets NUMBER of human players for multiplayer game (default 2)
-autostart-client=IP sets multiplayer client to join host at given IP address
Random maps only:
-autostart-seed=SEED sets random map SEED value (default 0, use -1 for random)
-autostart-size=TILES sets random map size in TILES (default 192)
-autostart-players=NUMBER sets NUMBER of players on random map (default 2)