Alternative player placement on River Archipelago: left strip vs right strip.

Differential Revision: https://code.wildfiregames.com/D610
Reviewed By: FeXoR
This was SVN commit r19748.
This commit is contained in:
elexis
2017-06-08 12:16:59 +00:00
parent 5d4cff9ec4
commit 1e1ba6e284
@@ -108,13 +108,27 @@ for (let i = 0; i < numPlayers; ++i)
playerIDs.push(i+1);
playerIDs = sortPlayers(playerIDs);
// Either left vs right or top vs bottom
var leftVSRight = randBool();
for (let i = 0; i < numPlayers; ++i)
{
let playerX = playerPos[i % 2];
let playerZ = (i + 1) / (numPlayers + 1);
let id = playerIDs[i];
let playerX;
let playerZ;
log("Creating base for player " + id + "...");
if (leftVSRight)
{
let left = i < numPlayers / 2;
playerX = playerPos[left ? 0 : 1];
playerZ = 2 * (left ? i + 1 : numPlayers - i - 0.5) / (numPlayers + 1 + numPlayers % 2);
}
else
{
playerX = playerPos[i % 2];
playerZ = (i + 1) / (numPlayers + 1);
}
log("Creating base for player " + playerIDs[i] + "...");
let radius = scaleByMapSize(12, 20);
let fx = fractionToTiles(playerX);
@@ -130,7 +144,7 @@ for (let i = 0; i < numPlayers; ++i)
// Create the main island
createArea(
new ChainPlacer(1, 6, Math.floor(scaleByMapSize(25, 50)), 1, ix, iz, 0, [Math.floor(radius)]),
new ChainPlacer(1, 6, 40, 1, ix, iz, 0, [Math.floor(radius)]),
[
new LayeredPainter([tGrass, tGrass, tGrass], [1, 4]),
new SmoothElevationPainter(ELEVATION_SET, 3, 4),
@@ -144,7 +158,7 @@ for (let i = 0; i < numPlayers; ++i)
new LayeredPainter([tRoadWild, tRoad], [1]),
null);
placeCivDefaultEntities(fx, fz, id, { 'iberWall': 'towers' });
placeCivDefaultEntities(fx, fz, playerIDs[i], { 'iberWall': 'towers' });
placeDefaultChicken(fx, fz, clBaseResource, undefined, oPeacock);