New Ptolemy IV (Hero) Texture

Thread:
​https://wildfiregames.com/forum/index.php?/topic/26591-task-ptolemy-iv-rework/

Reviewed by: Stan, Nescio and wowgetoffyourcellphone
This was SVN commit r22554.
This commit is contained in:
wackyserious
2019-07-26 11:10:43 +00:00
parent 8d293db6eb
commit b9544a2eaa
2 changed files with 10 additions and 6 deletions
@@ -1,18 +1,19 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_swordsman_ready_shield.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/helmets/hele_boeotian_highcrest_laurels.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
<prop actor="props/units/helmets/props/laurel.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/ptol_hero_1.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/rider/champ_ptol.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/spart_phalangite_officer.dds" name="baseTex"/>
<texture file="skeletal/ptol_hero_cuirass_1_a.png" name="baseTex"/>
<texture file="skeletal/mace_cuirass_vergina_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -20,5 +21,5 @@
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/death_shield.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>