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New Ptolemy IV (Hero) Texture
Thread: https://wildfiregames.com/forum/index.php?/topic/26591-task-ptolemy-iv-rework/ Reviewed by: Stan, Nescio and wowgetoffyourcellphone This was SVN commit r22554.
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+7
-6
@@ -1,18 +1,19 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_cavalry_swordsman_ready_shield.xml" frequency="100" name="Base">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
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<prop actor="props/units/helmets/hele_boeotian_highcrest_laurels.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/helmets/props/laurel.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/shields/ptol_hero_1.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/capes/rider/champ_ptol.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="skeletal/spart_phalangite_officer.dds" name="baseTex"/>
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<texture file="skeletal/ptol_hero_cuirass_1_a.png" name="baseTex"/>
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<texture file="skeletal/mace_cuirass_vergina_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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@@ -20,5 +21,5 @@
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<variant frequency="1" name="Idle"/>
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<variant file="biped/rider/death_shield.xml"/>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_spec.xml</material>
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</actor>
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