Improved deer textures by Wijitmaker and I.

This was SVN commit r21948.
This commit is contained in:
Stan
2018-12-26 09:20:38 +00:00
parent 0044c5c2e8
commit b09d2ab6b9
9 changed files with 82 additions and 22 deletions
@@ -12,7 +12,23 @@
<animation file="quadraped/deer_attack_01.dae" name="attack_melee" speed="20"/>
</animations>
<mesh>skeletal/deer_mesh.dae</mesh>
<textures><texture file="skeletal/animal_deer.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Base-Grey">
<textures>
<texture file="skeletal/animal_deer_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="100" name="Base-Brown">
<textures>
<texture file="skeletal/animal_deer_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="100" name="Base-Brown-Freckles">
<textures>
<texture file="skeletal/animal_deer_03.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
@@ -47,4 +63,5 @@
</props>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Male-Vigilant">
<mesh>gaia/temp_deer_1.dae</mesh>
@@ -14,11 +12,22 @@
<mesh>gaia/temp_deer_3.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Fur">
<textures><texture file="skeletal/animal_deer.dds" name="baseTex"/></textures>
<variant frequency="100" name="Base-Grey">
<textures>
<texture file="skeletal/animal_deer_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="100" name="Base-Brown">
<textures>
<texture file="skeletal/animal_deer_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="100" name="Base-Brown-Freckles">
<textures>
<texture file="skeletal/animal_deer_03.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,13 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>gaia/temp_deer_2.dae</mesh>
<textures><texture file="skeletal/animal_deer.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Base-Grey">
<textures>
<texture file="skeletal/animal_deer_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="100" name="Base-Brown">
<textures>
<texture file="skeletal/animal_deer_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="100" name="Base-Brown-Freckles">
<textures>
<texture file="skeletal/animal_deer_03.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,13 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>gaia/temp_deer_3.dae</mesh>
<textures><texture file="skeletal/animal_deer.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Base-Grey">
<textures>
<texture file="skeletal/animal_deer_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="100" name="Base-Brown">
<textures>
<texture file="skeletal/animal_deer_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="100" name="Base-Brown-Freckles">
<textures>
<texture file="skeletal/animal_deer_03.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,13 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/deer_antlers.dae</mesh>
<textures><texture file="skeletal/animal_deer.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/animal_deer_01.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>