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Improved deer textures by Wijitmaker and I.
This was SVN commit r21948.
This commit is contained in:
@@ -12,7 +12,23 @@
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<animation file="quadraped/deer_attack_01.dae" name="attack_melee" speed="20"/>
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</animations>
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<mesh>skeletal/deer_mesh.dae</mesh>
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<textures><texture file="skeletal/animal_deer.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Base-Grey">
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<textures>
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<texture file="skeletal/animal_deer_01.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="100" name="Base-Brown">
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<textures>
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<texture file="skeletal/animal_deer_02.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="100" name="Base-Brown-Freckles">
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<textures>
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<texture file="skeletal/animal_deer_03.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@@ -47,4 +63,5 @@
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</props>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Male-Vigilant">
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<mesh>gaia/temp_deer_1.dae</mesh>
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@@ -14,11 +12,22 @@
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<mesh>gaia/temp_deer_3.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Fur">
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<textures><texture file="skeletal/animal_deer.dds" name="baseTex"/></textures>
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<variant frequency="100" name="Base-Grey">
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<textures>
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<texture file="skeletal/animal_deer_01.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="100" name="Base-Brown">
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<textures>
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<texture file="skeletal/animal_deer_02.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="100" name="Base-Brown-Freckles">
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<textures>
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<texture file="skeletal/animal_deer_03.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@@ -1,13 +1,27 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>gaia/temp_deer_2.dae</mesh>
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<textures><texture file="skeletal/animal_deer.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Base-Grey">
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<textures>
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<texture file="skeletal/animal_deer_01.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="100" name="Base-Brown">
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<textures>
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<texture file="skeletal/animal_deer_02.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="100" name="Base-Brown-Freckles">
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<textures>
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<texture file="skeletal/animal_deer_03.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@@ -1,13 +1,27 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>gaia/temp_deer_3.dae</mesh>
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<textures><texture file="skeletal/animal_deer.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Base-Grey">
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<textures>
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<texture file="skeletal/animal_deer_01.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="100" name="Base-Brown">
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<textures>
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<texture file="skeletal/animal_deer_02.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="100" name="Base-Brown-Freckles">
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<textures>
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<texture file="skeletal/animal_deer_03.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@@ -1,13 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/deer_antlers.dae</mesh>
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<textures><texture file="skeletal/animal_deer.dds" name="baseTex"/></textures>
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<textures>
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<texture file="skeletal/animal_deer_01.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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