# Iberian and Karthaginian stuff. :)

This was SVN commit r5632.
This commit is contained in:
Mythos_Ruler
2008-02-16 20:09:43 +00:00
parent 4743c4a503
commit af03c32043
36 changed files with 410 additions and 103 deletions
@@ -13,13 +13,13 @@
</group>
<group>
<variant name="shield-scutum-h">
<variant frequency="1" name="shield-scutum-h">
<texture>props/shield/iber_oval_h.dds</texture>
</variant>
<variant name="shield-scutum-i">
<variant frequency="1" name="shield-scutum-i">
<texture>props/shield/iber_oval_i.dds</texture>
</variant>
<variant name="shield-scutum-j">
<variant frequency="1" name="shield-scutum-j">
<texture>props/shield/iber_oval_j.dds</texture>
</variant>
</group>
@@ -22,6 +22,9 @@
<variant frequency="1" name="kart-shield-l">
<texture>props/shield/kart_round_l.dds</texture>
</variant>
<variant frequency="1" name="kart-shield-x">
<texture>props/shield/kart_round_x.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
@@ -19,6 +19,9 @@
<variant frequency="1" name="kart-shield-h">
<texture>props/shield/kart_round_h.dds</texture>
</variant>
<variant frequency="1" name="kart-shield-w">
<texture>props/shield/kart_round_w.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
@@ -6,24 +6,22 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation event=".5" file="biped/rider_javelin_atk_a.psa" load="0" name="Melee" speed="50"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/temp/kart_sign_cavalry_javelinist_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_numid_all.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/shields/numidian_round_3.xml" attachpoint="shield"/>
</props>
<texture>skeletal/plac_kart_e.dds</texture>
<texture>skeletal/kart_cjv_e_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -27,6 +27,7 @@
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
<animation file=""/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/shields/kart_round_isp_adv.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
@@ -38,9 +39,17 @@
<group>
<variant frequency="1" name="Liby-Phoenician-Armour-1">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/kart_isp_a_1.dds</texture>
</variant>
<variant frequency="1" name="Liby-Phoenician-Armour-2">
<texture>skeletal/kart_isp_a_2.dds</texture>
</variant>
<variant frequency="1" name="Liby-Phoenician-Armour-3">
<texture>skeletal/kart_isp_a_3.dds</texture>
</variant>
<variant frequency="3" name="Liby-Phoenician-Armour-4-Scale Reinforcement">
<texture>skeletal/kart_isp_a_4.dds</texture>
</variant>
</group>
<group>
@@ -47,7 +47,7 @@
<variant frequency="1" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/kart_round_isp_e.xml" attachpoint="shield"/>
</props>
</variant>
@@ -18,7 +18,7 @@
</animations>
<mesh>skeletal/m_tunic_b_cape.pmd</mesh>
<props>
<prop actor="props/units/heads/celt_vercingentorix.xml" attachpoint="head"/>
<prop actor="props/units/heads/celt_lime.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_cynelvin.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
@@ -18,7 +18,7 @@
<group>
<variant frequency="1" name="horse-roan">
<colour>255 242 168</colour>
<colour>243 224 180</colour>
</variant>
<variant frequency="1" name="horse-brown">
<colour>135 94 63</colour>
@@ -4,27 +4,102 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Attack" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Attack" speed="100"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
<animation file=""/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_infantry_spearman_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
</props>
<texture>skeletal/plac_iber_e.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Liby-Phoenician-Chainmail-1">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/iber_isp_e_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -4,29 +4,87 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="Attack" speed="100"/>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_infantry_swordsman_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/plac_iber_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="texture-1">
<texture>skeletal/iber_isw_a_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -4,28 +4,90 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="Attack" speed="100"/>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
<prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/units/shields/iberian_buckler_basic.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/plac_iber_b.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="tunic-gold">
<texture>skeletal/iber_isw_b_1.dds</texture>
</variant>
<variant frequency="1" name="tunic-brown">
<texture>skeletal/iber_isw_b_2.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -4,29 +4,87 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="Attack" speed="100"/>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/temp/iber_sign_infantry_swordsman_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/units/shields/iberian_buckler_elite.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
</props>
<texture>skeletal/plac_iber_e.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="texture-1">
<texture>skeletal/iber_isw_e_1.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -6,8 +6,8 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation file="infantry/javelin/attack/ijv_off_01.psa" name="Idle" speed="1"/>
<animation event="0.3" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
@@ -38,12 +38,8 @@
<group>
<variant frequency="1" name="armour-texture-1">
<mesh>skeletal/m_tunic_b.pmd</mesh>
<texture>skeletal/rome_isp_e.dds</texture>
</variant>
<variant frequency="1" name="armour-texture-2">
<mesh>skeletal/m_tunic_b.pmd</mesh>
<texture>skeletal/rome_isp_e_2.dds</texture>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/rome_isp_e_1.dds</texture>
</variant>
</group>
@@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="iber_infantry_spearman_b"
>
<Entity Parent="iber_infantry_spearman_b">
<Traits>
@@ -13,5 +11,7 @@
</Promotion>
</Traits>
<Actor>units/iberians/infantry_spearman_a.xml</Actor>
</Entity>
@@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_infantry_melee_spearman"
>
<Entity Parent="template_unit_infantry_melee_spearman">
<Traits>
<Id>
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="iber_infantry_spearman_a"
>
<Entity Parent="iber_infantry_spearman_a">
<Actor>units/iberians/infantry_spearman_e.xml</Actor>
</Entity>
@@ -14,4 +14,7 @@
</Traits>
<Actor>units/iberians/infantry_swordsman_a.xml</Actor>
</Entity>
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="iber_infantry_swordsman_a"
>
<Entity Parent="iber_infantry_swordsman_a">
<Actor>units/iberians/infantry_swordsman_e.xml</Actor>
</Entity>