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https://gitea.wildfiregames.com/0ad/0ad.git
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#Persian Houses (x4), Dock, Mill, Scout Tower, and Fortress updates. New Wall Gates and Wall Tower (wall segments come soon).
This was SVN commit r6607.
This commit is contained in:
@@ -4,11 +4,17 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/pers_pc.pmd</mesh>
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<props/>
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<texture>props/pers_prop_a.dds</texture>
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<variant frequency="1" name="props_1">
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<mesh>props/pers_dock_1.dae</mesh>
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</variant>
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<variant frequency="1" name="props_2">
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<mesh>props/pers_dock_2.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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@@ -4,11 +4,17 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/pers_ho_a.pmd</mesh>
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<props/>
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<texture>props/pers_prop_a.dds</texture>
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<variant frequency="1" name="house_a_props_1">
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<mesh>props/pers_house_a_1.dae</mesh>
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</variant>
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<variant frequency="1" name="house_a_props_2">
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<mesh>props/pers_house_a_2.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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@@ -4,11 +4,17 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/pers_ho_b.pmd</mesh>
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<props/>
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<texture>props/pers_prop_a.dds</texture>
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<variant frequency="1" name="house_b_props_1">
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<mesh>props/pers_house_b_1.dae</mesh>
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</variant>
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<variant frequency="1" name="house_b_props_2">
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<mesh>props/pers_house_b_2.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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@@ -4,11 +4,17 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/pers_ho_c.pmd</mesh>
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<props/>
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<texture>props/pers_prop_a.dds</texture>
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<variant frequency="1" name="house_c_props_1">
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<mesh>props/pers_house_c_1.dae</mesh>
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</variant>
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<variant frequency="1" name="house_c_props_2">
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<mesh>props/pers_house_c_2.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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@@ -4,11 +4,14 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/pers_ho_d.pmd</mesh>
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<props/>
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<texture>props/pers_prop_a.dds</texture>
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<variant frequency="1" name="house_d_props_1">
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<mesh>props/pers_house_d_1.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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@@ -4,11 +4,17 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<animations/>
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<mesh>props/pers_rc.pmd</mesh>
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<props/>
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<texture>props/pers_prop_a.dds</texture>
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<variant frequency="1" name="props_1">
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<mesh>props/pers_mill_1.dae</mesh>
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</variant>
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<variant frequency="1" name="props_2">
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<mesh>props/pers_mill_2.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<group>
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<variant frequency="1">
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<mesh>props/pers_wall_tower.dae</mesh>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@@ -6,7 +6,7 @@
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<group>
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<variant frequency="1" name="helmet-kart-5">
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<mesh>props/helmet/kart_helmet_5.dae</mesh>
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<texture>props/helmet/kart_thracian_1.dds</texture>
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<texture>props/helmet/kart_thracian_3.dds</texture>
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</variant>
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</group>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Helmet-Attic-Crested-Bronze">
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<mesh>props/helmet/rome_attic_a.dae</mesh>
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<texture>props/helmet/rome_attic_hero1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -20,8 +20,8 @@
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</group>
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<group>
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<variant name="texture">
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<texture>props/helmet/rome-c.dds</texture>
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<variant>
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<texture>props/helmet/samnite_02.dds</texture>
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</variant>
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</group>
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@@ -5,11 +5,11 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/pers_pc.pmd</mesh>
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<mesh>structural/pers_dock.dae</mesh>
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<props>
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<prop actor="props/structures/persians/dock.xml" attachpoint="props_main"/>
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<prop actor="props/structures/persians/dock.xml" attachpoint="root"/>
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</props>
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<texture>structural/pers_struct_a.dds</texture>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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@@ -3,32 +3,32 @@
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<group>
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<variant frequency="1" name="House A">
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<mesh>structural/pers_ho_a.pmd</mesh>
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<mesh>structural/pers_house_a.dae</mesh>
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<props>
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<prop actor="props/structures/persians/house_a.xml" attachpoint="props_main"/>
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<prop actor="props/structures/persians/house_a.xml" attachpoint="root"/>
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</props>
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<texture>structural/pers_struct_a.dds</texture>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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<variant frequency="1" name="House B">
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<mesh>structural/pers_ho_b.pmd</mesh>
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<mesh>structural/pers_house_b.dae</mesh>
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<props>
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<prop actor="props/structures/persians/house_b.xml" attachpoint="props_main"/>
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<prop actor="props/structures/persians/house_b.xml" attachpoint="root"/>
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</props>
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<texture>structural/pers_struct_a.dds</texture>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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<variant frequency="1" name="House C">
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<mesh>structural/pers_ho_c.pmd</mesh>
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<mesh>structural/pers_house_c.dae</mesh>
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<props>
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<prop actor="props/structures/persians/house_c.xml" attachpoint="props_main"/>
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<prop actor="props/structures/persians/house_c.xml" attachpoint="root"/>
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</props>
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<texture>structural/pers_struct_a.dds</texture>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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<variant frequency="1" name="House D">
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<mesh>structural/pers_ho_d.pmd</mesh>
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<mesh>structural/pers_house_d.dae</mesh>
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<props>
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<prop actor="props/structures/persians/house_d.xml" attachpoint="props_main"/>
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<prop actor="props/structures/persians/house_d.xml" attachpoint="root"/>
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</props>
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<texture>structural/pers_struct_a.dds</texture>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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@@ -5,11 +5,11 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/pers_rc.pmd</mesh>
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<mesh>structural/pers_mill.dae</mesh>
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<props>
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<prop actor="props/structures/persians/mill.xml" attachpoint="props_main"/>
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<prop actor="props/structures/persians/mill.xml" attachpoint="root"/>
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</props>
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<texture>structural/pers_struct_a.dds</texture>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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@@ -5,8 +5,8 @@
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/pers_st.pmd</mesh>
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<texture>structural/pers_struct_a.dds</texture>
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<mesh>structural/pers_scout_tower.dae</mesh>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/pers_wall_gate.dae</mesh>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>structural/pers_wall_tower.dae</mesh>
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<props>
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<prop actor="props/structures/persians/wall_tower.xml" attachpoint="root"/>
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<prop actor=""/>
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</props>
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<texture>structural/pers_struct.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_structure_defense_wall_tower"
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>
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<Entity Parent="template_structure_defense_wall_tower">
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<Traits>
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<Id>
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@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Mesh">
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<mesh>skeletal/camel_1.dae</mesh>
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<texture>skeletal/animal_camel2.dds</texture>
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</variant>
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</group>
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</actor>
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