#Persian Houses (x4), Dock, Mill, Scout Tower, and Fortress updates. New Wall Gates and Wall Tower (wall segments come soon).

This was SVN commit r6607.
This commit is contained in:
Mythos_Ruler
2009-01-08 06:42:53 +00:00
parent 38f7997dcd
commit aecaec1c9f
56 changed files with 273 additions and 62 deletions
@@ -4,11 +4,17 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/pers_pc.pmd</mesh>
<props/>
<texture>props/pers_prop_a.dds</texture>
<variant frequency="1" name="props_1">
<mesh>props/pers_dock_1.dae</mesh>
</variant>
<variant frequency="1" name="props_2">
<mesh>props/pers_dock_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
@@ -4,11 +4,17 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/pers_ho_a.pmd</mesh>
<props/>
<texture>props/pers_prop_a.dds</texture>
<variant frequency="1" name="house_a_props_1">
<mesh>props/pers_house_a_1.dae</mesh>
</variant>
<variant frequency="1" name="house_a_props_2">
<mesh>props/pers_house_a_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
@@ -4,11 +4,17 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/pers_ho_b.pmd</mesh>
<props/>
<texture>props/pers_prop_a.dds</texture>
<variant frequency="1" name="house_b_props_1">
<mesh>props/pers_house_b_1.dae</mesh>
</variant>
<variant frequency="1" name="house_b_props_2">
<mesh>props/pers_house_b_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
@@ -4,11 +4,17 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/pers_ho_c.pmd</mesh>
<props/>
<texture>props/pers_prop_a.dds</texture>
<variant frequency="1" name="house_c_props_1">
<mesh>props/pers_house_c_1.dae</mesh>
</variant>
<variant frequency="1" name="house_c_props_2">
<mesh>props/pers_house_c_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
@@ -4,11 +4,14 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/pers_ho_d.pmd</mesh>
<props/>
<texture>props/pers_prop_a.dds</texture>
<variant frequency="1" name="house_d_props_1">
<mesh>props/pers_house_d_1.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
@@ -4,11 +4,17 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/pers_rc.pmd</mesh>
<props/>
<texture>props/pers_prop_a.dds</texture>
<variant frequency="1" name="props_1">
<mesh>props/pers_mill_1.dae</mesh>
</variant>
<variant frequency="1" name="props_2">
<mesh>props/pers_mill_2.dae</mesh>
</variant>
</group>
<group>
<variant>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="1">
<mesh>props/pers_wall_tower.dae</mesh>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -6,7 +6,7 @@
<group>
<variant frequency="1" name="helmet-kart-5">
<mesh>props/helmet/kart_helmet_5.dae</mesh>
<texture>props/helmet/kart_thracian_1.dds</texture>
<texture>props/helmet/kart_thracian_3.dds</texture>
</variant>
</group>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Helmet-Attic-Crested-Bronze">
<mesh>props/helmet/rome_attic_a.dae</mesh>
<texture>props/helmet/rome_attic_hero1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -20,8 +20,8 @@
</group>
<group>
<variant name="texture">
<texture>props/helmet/rome-c.dds</texture>
<variant>
<texture>props/helmet/samnite_02.dds</texture>
</variant>
</group>
@@ -5,11 +5,11 @@
<group>
<variant frequency="100" name="Base">
<mesh>structural/pers_pc.pmd</mesh>
<mesh>structural/pers_dock.dae</mesh>
<props>
<prop actor="props/structures/persians/dock.xml" attachpoint="props_main"/>
<prop actor="props/structures/persians/dock.xml" attachpoint="root"/>
</props>
<texture>structural/pers_struct_a.dds</texture>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
@@ -3,32 +3,32 @@
<group>
<variant frequency="1" name="House A">
<mesh>structural/pers_ho_a.pmd</mesh>
<mesh>structural/pers_house_a.dae</mesh>
<props>
<prop actor="props/structures/persians/house_a.xml" attachpoint="props_main"/>
<prop actor="props/structures/persians/house_a.xml" attachpoint="root"/>
</props>
<texture>structural/pers_struct_a.dds</texture>
<texture>structural/pers_struct.dds</texture>
</variant>
<variant frequency="1" name="House B">
<mesh>structural/pers_ho_b.pmd</mesh>
<mesh>structural/pers_house_b.dae</mesh>
<props>
<prop actor="props/structures/persians/house_b.xml" attachpoint="props_main"/>
<prop actor="props/structures/persians/house_b.xml" attachpoint="root"/>
</props>
<texture>structural/pers_struct_a.dds</texture>
<texture>structural/pers_struct.dds</texture>
</variant>
<variant frequency="1" name="House C">
<mesh>structural/pers_ho_c.pmd</mesh>
<mesh>structural/pers_house_c.dae</mesh>
<props>
<prop actor="props/structures/persians/house_c.xml" attachpoint="props_main"/>
<prop actor="props/structures/persians/house_c.xml" attachpoint="root"/>
</props>
<texture>structural/pers_struct_a.dds</texture>
<texture>structural/pers_struct.dds</texture>
</variant>
<variant frequency="1" name="House D">
<mesh>structural/pers_ho_d.pmd</mesh>
<mesh>structural/pers_house_d.dae</mesh>
<props>
<prop actor="props/structures/persians/house_d.xml" attachpoint="props_main"/>
<prop actor="props/structures/persians/house_d.xml" attachpoint="root"/>
</props>
<texture>structural/pers_struct_a.dds</texture>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
@@ -5,11 +5,11 @@
<group>
<variant frequency="100" name="Base">
<mesh>structural/pers_rc.pmd</mesh>
<mesh>structural/pers_mill.dae</mesh>
<props>
<prop actor="props/structures/persians/mill.xml" attachpoint="props_main"/>
<prop actor="props/structures/persians/mill.xml" attachpoint="root"/>
</props>
<texture>structural/pers_struct_a.dds</texture>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
@@ -5,8 +5,8 @@
<group>
<variant frequency="100" name="Base">
<mesh>structural/pers_st.pmd</mesh>
<texture>structural/pers_struct_a.dds</texture>
<mesh>structural/pers_scout_tower.dae</mesh>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/pers_wall_gate.dae</mesh>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/pers_wall_tower.dae</mesh>
<props>
<prop actor="props/structures/persians/wall_tower.xml" attachpoint="root"/>
<prop actor=""/>
</props>
<texture>structural/pers_struct.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_structure_defense_wall_tower"
>
<Entity Parent="template_structure_defense_wall_tower">
<Traits>
<Id>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Mesh">
<mesh>skeletal/camel_1.dae</mesh>
<texture>skeletal/animal_camel2.dds</texture>
</variant>
</group>
</actor>
Binary file not shown.