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synced 2026-07-02 08:06:14 +00:00
Some experiments with audio controls in the options window. (Doesn't really work yet, though.)
This was SVN commit r2571.
This commit is contained in:
@@ -20,7 +20,7 @@
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curr_music.loop();
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// Display a .cfg file variable to prove we can access it.
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console.write ("Language Version: " + (new ConfigDB()).system.language + ".")
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console.write ("Volume: " + g_ConfigDB.system["sound.mastergain"] + ".")
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// Unfortunately, although Philip's workaround certainly works,
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// a] The value cannot be modified.
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// b] Variables a step up in the hierarchy are not recognised (eg system.sound.mastergain).
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@@ -889,23 +889,67 @@
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style="wheatCrossBox"
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type="checkbox"
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hotkey="audio.toggle"
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size="50%-100 20% 50%-100 30%"
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size="50%-50 20% 50%+50 25%"
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>Play Sound
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<action on="Load"><![CDATA[
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// (Would like to set checkbox state to value of snd_disabled, but looks like that variable isn't exposed until after the GUI is loaded.
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// (Would like to set checkbox state to value of snd_disabled, but looks
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// like that variable isn't exposed until after the GUI is loaded.
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// this.checked = !snd_disabled;
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]]></action>
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<action on="Press"><![CDATA[
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// Clicking the checkbox turns sound on and off.
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// (Or at least it should, but it doesn't. Checkbox text doesn't appear either. Maybe this control isn't finished yet?)
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if (snd_disabled == true)
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snd_disable (false);
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else
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snd_disable (true);
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// (Or at least it should, but it doesn't. Checkbox text doesn't appear
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// either. Maybe this control isn't finished yet?)
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// if (snd_disabled == true)
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// snd_disable (false);
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// else
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// snd_disable (true);
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this.checked = !snd_disabled;
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// this.checked = !snd_disabled;
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]]></action>
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</object>
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<object name="pgOptionsAudioMusicGain"
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style="wheatBorderBlack"
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type="text"
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size="50%-20 30% 50%+20 35%"
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text_align="center"
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text_valign="center"
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>
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<action on="Load"><![CDATA[
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this.caption = g_ConfigDB.system["sound.mastergain"];
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]]></action>
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</object>
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<object name="pgOptionsAudioMusicGainDec"
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style="wheatArrowLeft"
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type="button"
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size="50%-40 30% 50%-25 35%"
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>
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<action on="Press"><![CDATA[
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if (getGUIObjectByName ("pgOptionsAudioMusicGain").caption > 0.0)
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guiModifyCaption ("pgOptionsAudioMusicGain", -.1, 1);
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curr_music.setGain (getGUIObjectByName ("pgOptionsAudioMusicGain").caption);
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g_ConfigDB.system["sound.mastergain"] = getGUIObjectByName ("pgOptionsAudioMusicGain").caption;
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]]></action>
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</object>
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<object name="pgOptionsAudioMusicGainInc"
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style="wheatArrowRight"
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type="button"
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size="50%+25 30% 50%+40 35%"
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>
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<action on="Press"><![CDATA[
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if (getGUIObjectByName ("pgOptionsAudioMusicGain").caption < 1.0)
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guiModifyCaption ("pgOptionsAudioMusicGain", .1, 1);
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curr_music.setGain (getGUIObjectByName ("pgOptionsAudioMusicGain").caption);
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g_ConfigDB.system["sound.mastergain"] = getGUIObjectByName ("pgOptionsAudioMusicGain").caption;
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]]></action>
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</object>
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</object>
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<!--
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@@ -990,7 +1034,7 @@
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<action on="Press"><![CDATA[
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// Save changes.
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// TODO:
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console.write ("Volume: " + g_ConfigDB.system["sound.mastergain"] + ".")
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// Close options screen.
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closeMainMenuSubWindow ("pgOptions");
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]]></action>
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@@ -20,7 +20,7 @@
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// s.free();
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// Adjust the gain (volume) of a sound (floating point range between 0 (silent) and 1 (max volume)).
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// s.SetGain(value);
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// s.setGain(value);
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// ====================================================================
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@@ -294,7 +294,15 @@
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</sprite>
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<sprite name="wheatButtonDisabled">
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<effect grayscale=""/>
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<effect grayscale="" />
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<image texture="global/button/button_wood.png"
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real_texture_placement="0 0 160 31"
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size="0 0 100% 100%"
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/>
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</sprite>
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<sprite name="wheatButtonTabbed">
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<effect add_color="60 42 42 0" />
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<image texture="global/button/button_wood.png"
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real_texture_placement="0 0 160 31"
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size="0 0 100% 100%"
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@@ -70,6 +70,15 @@
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text_valign="center"
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/>
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<style name="wheatTabButton"
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sprite="wheatButton"
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sprite_disabled="wheatButtonTabbed"
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sprite_over="wheatButtonOver"
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sprite_pressed="wheatButtonTabbed"
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text_align="center"
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text_valign="center"
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/>
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<style name="wheatExit"
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size="100%+9 0%-25 100%+25 0%-9"
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sprite="wheatCheckBoxCross"
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@@ -86,6 +95,30 @@
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textcolor="black"
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/>
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<style name="wheatArrowLeft"
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font="verdana12"
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sprite="wheatCheckBoxOpen"
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textcolor="black"
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/>
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<style name="wheatArrowRight"
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font="verdana12"
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sprite="wheatCheckBoxOpen"
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textcolor="black"
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/>
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<style name="wheatArrowUp"
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font="verdana12"
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sprite="wheatCheckBoxOpen"
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textcolor="black"
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/>
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<style name="wheatArrowDn"
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font="verdana12"
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sprite="wheatCheckBoxOpen"
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textcolor="black"
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/>
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<style name="wheatList"
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buffer_zone="5"
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font="verdana12"
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