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Bring the palisade templates under their own parent (instead of the stone wall).
While at it: - Remove the stone cost/loot from palisades - Change the gate tooltip to not mention stone walls - Standartize palisade armour (don't reuse the walls' armour) - Demand village phase instead of town phase for all palisades - Remove stone wall classes from palisades Patch By: Nescio Differential Revision: https://code.wildfiregames.com/D1796 This was SVN commit r22202.
This commit is contained in:
@@ -1,29 +1,25 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_wall">
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<Entity parent="template_structure_defensive_palisade">
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<Cost>
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<BuildTime>8</BuildTime>
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<Resources>
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<wood>5</wood>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="3.5" depth="1.0"/>
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<Height>9.0</Height>
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</Footprint>
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<Health>
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<Max>500</Max>
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<Max op="mul">0.5</Max>
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</Health>
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<Identity>
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<SpecificName>Palisade Angle Spike</SpecificName>
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<GenericName>Big Spike</GenericName>
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<Classes datatype="tokens">-StoneWall Palisade</Classes>
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<SpecificName>Angle Spike</SpecificName>
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</Identity>
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<Loot>
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<wood>10</wood>
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<stone>0</stone>
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</Loot>
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<Obstruction>
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<Static width="3.5" depth="1.5"/>
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</Obstruction>
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<TerritoryDecay disable=""/>
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<TerritoryInfluence disable=""/>
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<VisualActor>
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<Actor>props/special/palisade_angle_spike.xml</Actor>
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</VisualActor>
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@@ -1,29 +1,21 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_wall">
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<Entity parent="template_structure_defensive_palisade">
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<Cost>
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<BuildTime>12</BuildTime>
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<Resources>
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<wood>10</wood>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="3.5" depth="8.5"/>
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<Height>9.0</Height>
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</Footprint>
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<Health>
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<Max>1000</Max>
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</Health>
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<Identity>
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<SpecificName>Palisade Curve</SpecificName>
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<GenericName>Wooden Wall Corner</GenericName>
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<Classes datatype="tokens">-StoneWall Palisade</Classes>
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<Icon>gaia/special_palisade.png</Icon>
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</Identity>
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<Loot>
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<wood>10</wood>
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<stone>0</stone>
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</Loot>
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<Obstruction>
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<Static width="3.0" depth="8.0"/>
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</Obstruction>
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<TerritoryInfluence disable=""/>
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<VisualActor>
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<Actor>props/special/palisade_rocks_curve.xml</Actor>
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</VisualActor>
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@@ -1,25 +1,21 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_wall">
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<Entity parent="template_structure_defensive_palisade">
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<Cost>
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<BuildTime>8</BuildTime>
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<Resources>
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<wood>5</wood>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="1.5" depth="3.0"/>
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<Height>9.0</Height>
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</Footprint>
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<Health>
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<Max>1000</Max>
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</Health>
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<Identity>
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<SpecificName>Palisade End</SpecificName>
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<GenericName>Wooden Wall End</GenericName>
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<Classes datatype="tokens">-StoneWall Palisade</Classes>
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<Icon>gaia/special_palisade.png</Icon>
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</Identity>
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<Obstruction>
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<Static width="1.5" depth="3.0"/>
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</Obstruction>
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<TerritoryInfluence disable=""/>
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<VisualActor>
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<Actor>props/special/palisade_rocks_end.xml</Actor>
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</VisualActor>
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@@ -1,14 +1,24 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_tower_sentry">
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<Capturable disable=""/>
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<Footprint>
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<Square width="9.5" depth="8.5"/>
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<Height>9.0</Height>
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</Footprint>
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<Identity>
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<SpecificName>Palisade Fort</SpecificName>
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<GenericName>Wooden Tower</GenericName>
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<Icon>structures/palisade_fort.png</Icon>
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<Classes datatype="tokens">Palisade</Classes>
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</Identity>
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<Obstruction>
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<Static width="9.0" depth="7.5"/>
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</Obstruction>
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<ProductionQueue disable=""/>
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<Upgrade disable=""/>
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<VisualActor>
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<Actor>props/special/palisade_rocks_fort.xml</Actor>
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</VisualActor>
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<WallPiece>
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<Length>8.0</Length>
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</WallPiece>
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@@ -1,29 +1,27 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_wall_gate">
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<Armour>
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<Hack>4.0</Hack>
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<Pierce>25.0</Pierce>
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<Crush>2.0</Crush>
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</Armour>
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<Entity parent="template_structure_defensive_palisade">
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<Cost>
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<BuildTime>11</BuildTime>
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<Resources>
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<wood>20</wood>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="16" depth="3.0"/>
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<Height>9.0</Height>
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</Footprint>
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<Gate>
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<PassRange>20</PassRange>
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</Gate>
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<Health>
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<Max op="mul">0.25</Max>
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<SpawnEntityOnDeath>decay|rubble/rubble_stone_2x2</SpawnEntityOnDeath>
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<Max op="mul">0.64</Max>
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</Health>
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<Identity>
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<Classes datatype="tokens">Gates</Classes>
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<SpecificName>Palisade Gate</SpecificName>
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<GenericName>Wooden Gate</GenericName>
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<Classes datatype="tokens">-StoneWall Palisade</Classes>
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<Icon>structures/wooden_gate.png</Icon>
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<RequiredTechnology>phase_village</RequiredTechnology>
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<Tooltip>Allow units access through a palisade wall. Can be locked to prevent access.</Tooltip>
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</Identity>
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<Loot>
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<wood>10</wood>
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<stone>0</stone>
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</Loot>
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<Obstruction>
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<Obstructions>
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<Right width="2" depth="2" x="6" z="0"/>
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@@ -31,10 +29,19 @@
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<Door width="10" depth="2" x="0" z="0"/>
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</Obstructions>
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</Obstruction>
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<Sound>
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<SoundGroups>
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<select>interface/select/building/sel_gate.xml</select>
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<constructed>interface/complete/building/complete_gate.xml</constructed>
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<gate_closing>actor/gate/stonegate_close.xml</gate_closing>
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<gate_opening>actor/gate/stonegate_open.xml</gate_opening>
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<gate_locked>interface/select/building/sel_gate.xml</gate_locked>
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<gate_unlocked>interface/select/building/sel_gate.xml</gate_unlocked>
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</SoundGroups>
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</Sound>
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<StatusBars>
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<HeightOffset>9.0</HeightOffset>
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</StatusBars>
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<TerritoryInfluence disable=""/>
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<VisualActor>
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<FoundationActor>structures/fndn_1x3pal.xml</FoundationActor>
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<Actor>props/special/palisade_rocks_gate.xml</Actor>
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@@ -1,54 +1,36 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_wall_long">
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<Armour>
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<Hack>4.0</Hack>
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<Pierce>25.0</Pierce>
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<Crush>2.0</Crush>
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</Armour>
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<Entity parent="template_structure_defensive_palisade">
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<Cost>
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<BuildTime>11</BuildTime>
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<Resources>
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<wood>13</wood>
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<stone>0</stone>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="15" depth="3.0"/>
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<Height>9.0</Height>
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</Footprint>
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<GarrisonHolder disable=""/>
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<Health>
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<Max op="mul">0.25</Max>
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<SpawnEntityOnDeath>decay|rubble/rubble_stone_2x2</SpawnEntityOnDeath>
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<Max op="mul">0.75</Max>
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</Health>
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<Identity>
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<SelectionGroupName>other/wallset_palisade</SelectionGroupName>
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<SpecificName>Palisade</SpecificName>
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<GenericName>Wooden Wall</GenericName>
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<Classes datatype="tokens">-StoneWall Palisade</Classes>
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<Icon>gaia/special_palisade.png</Icon>
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<RequiredTechnology>phase_village</RequiredTechnology>
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</Identity>
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<Loot>
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<wood>10</wood>
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<stone>0</stone>
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</Loot>
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<Obstruction>
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<Static width="14" depth="2.0"/>
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</Obstruction>
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<RallyPoint disable=""/>
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<StatusBars>
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<HeightOffset>9.0</HeightOffset>
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</StatusBars>
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<TerritoryInfluence disable=""/>
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<Upgrade>
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<Gate>
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<Entity>other/palisades_rocks_gate</Entity>
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<Cost>
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<stone>0</stone>
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<wood>20</wood>
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</Cost>
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<Time>5</Time>
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<Tooltip>This will allow you to let units circulate through your fortifications.</Tooltip>
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</Gate>
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</Upgrade>
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<VisualActor>
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@@ -1,46 +1,28 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_wall_medium">
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<Armour>
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<Hack>4.0</Hack>
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<Pierce>25.0</Pierce>
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<Crush>2.0</Crush>
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</Armour>
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<Entity parent="template_structure_defensive_palisade">
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<Cost>
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<BuildTime>8</BuildTime>
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<Resources>
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<wood>7</wood>
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<stone>0</stone>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="11" depth="3.0"/>
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<Height>9.0</Height>
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</Footprint>
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<GarrisonHolder disable=""/>
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<Health>
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<Max op="mul">0.25</Max>
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<SpawnEntityOnDeath>decay|rubble/rubble_stone_2x2</SpawnEntityOnDeath>
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<Max op="mul">0.5</Max>
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</Health>
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<Identity>
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<SelectionGroupName>other/wallset_palisade</SelectionGroupName>
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<SpecificName>Palisade</SpecificName>
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<GenericName>Wooden Wall</GenericName>
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<Classes datatype="tokens">-StoneWall Palisade</Classes>
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<Icon>gaia/special_palisade.png</Icon>
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<RequiredTechnology>phase_village</RequiredTechnology>
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</Identity>
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<Loot>
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<wood>10</wood>
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<stone>0</stone>
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</Loot>
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<Obstruction>
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<Static width="10" depth="2.0"/>
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</Obstruction>
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<RallyPoint disable=""/>
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<StatusBars>
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<HeightOffset>9.0</HeightOffset>
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</StatusBars>
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<TerritoryInfluence disable=""/>
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<VisualActor>
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<Actor>props/special/palisade_rocks_medium.xml</Actor>
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<FoundationActor>structures/fndn_1x3pal.xml</FoundationActor>
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@@ -1,19 +1,20 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_wall">
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<Entity parent="template_structure_defensive_palisade">
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<Cost>
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<BuildTime>18</BuildTime>
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<Resources>
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<wood>50</wood>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="6.0" depth="6.0"/>
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<Height>15.0</Height>
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</Footprint>
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<Health>
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<Max>2000</Max>
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<Max op="mul">2.0</Max>
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</Health>
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<Identity>
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<SpecificName>Outpost</SpecificName>
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<GenericName>Wooden Watch Tower</GenericName>
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<Classes datatype="tokens">-StoneWall Palisade</Classes>
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</Identity>
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<Obstruction>
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<Static width="6.0" depth="6.0"/>
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@@ -1,15 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defensive_wall_short">
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<Armour>
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<Hack>4.0</Hack>
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<Pierce>25.0</Pierce>
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<Crush>2.0</Crush>
|
||||
</Armour>
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<Entity parent="template_structure_defensive_palisade">
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<Cost>
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<BuildTime>5</BuildTime>
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<Resources>
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<wood>4</wood>
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<stone>0</stone>
|
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</Resources>
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</Cost>
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<Footprint>
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@@ -18,15 +12,10 @@
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</Footprint>
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<Health>
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<Max op="mul">0.25</Max>
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<SpawnEntityOnDeath>decay|rubble/rubble_stone_2x2</SpawnEntityOnDeath>
|
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</Health>
|
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<Identity>
|
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<SelectionGroupName>other/wallset_palisade</SelectionGroupName>
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<SpecificName>Palisade</SpecificName>
|
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<GenericName>Wooden Wall</GenericName>
|
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<Classes datatype="tokens">-StoneWall Palisade</Classes>
|
||||
<Icon>gaia/special_palisade.png</Icon>
|
||||
<RequiredTechnology>phase_village</RequiredTechnology>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="4.5" depth="2.0"/>
|
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@@ -34,7 +23,6 @@
|
||||
<StatusBars>
|
||||
<HeightOffset>9.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<TerritoryInfluence disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>props/special/palisade_rocks_short.xml</Actor>
|
||||
<FoundationActor>structures/fndn_1x1pal.xml</FoundationActor>
|
||||
|
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@@ -1,25 +1,21 @@
|
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_wall">
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<Entity parent="template_structure_defensive_palisade">
|
||||
<Cost>
|
||||
<BuildTime>12</BuildTime>
|
||||
<Resources>
|
||||
<wood>10</wood>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="3.0" depth="15.0"/>
|
||||
<Height>9.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>1000</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<SpecificName>Palisade</SpecificName>
|
||||
<GenericName>Wooden Wall</GenericName>
|
||||
<Classes datatype="tokens">-StoneWall Palisade</Classes>
|
||||
<Icon>gaia/special_palisade.png</Icon>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="3.0" depth="15.0"/>
|
||||
</Obstruction>
|
||||
<TerritoryInfluence disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>props/special/palisade_rocks_straight.xml</Actor>
|
||||
</VisualActor>
|
||||
|
||||
@@ -1,15 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_wall">
|
||||
<Armour>
|
||||
<Hack>4.0</Hack>
|
||||
<Pierce>25.0</Pierce>
|
||||
<Crush>2.0</Crush>
|
||||
</Armour>
|
||||
<Entity parent="template_structure_defensive_palisade">
|
||||
<Cost>
|
||||
<BuildTime>7</BuildTime>
|
||||
<Resources>
|
||||
<wood>5</wood>
|
||||
<stone>0</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
@@ -17,20 +11,13 @@
|
||||
<Height>9.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max op="mul">0.25</Max>
|
||||
<Max op="mul">0.75</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<SelectionGroupName>other/wallset_palisade</SelectionGroupName>
|
||||
<SpecificName>Palisade</SpecificName>
|
||||
<GenericName>Wooden Wall</GenericName>
|
||||
<Classes datatype="tokens">-StoneWall Palisade Tower</Classes>
|
||||
<Icon>gaia/special_palisade.png</Icon>
|
||||
<RequiredTechnology>phase_village</RequiredTechnology>
|
||||
<Classes datatype="tokens">Tower</Classes>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood>10</wood>
|
||||
<stone>0</stone>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="4.0" depth="4.0"/>
|
||||
<ControlPersist/>
|
||||
@@ -38,7 +25,6 @@
|
||||
<StatusBars>
|
||||
<HeightOffset>9.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<TerritoryInfluence disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>props/special/palisade_rocks_tower.xml</Actor>
|
||||
<FoundationActor>structures/fndn_1x1pal.xml</FoundationActor>
|
||||
|
||||
+4
-10
@@ -1,24 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_wall">
|
||||
<Entity parent="template_structure_defensive_palisade">
|
||||
<Cost>
|
||||
<BuildTime>18</BuildTime>
|
||||
<Resources>
|
||||
<wood>15</wood>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="5.0" depth="5.0"/>
|
||||
<Height>12.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>1000</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<SpecificName>Watchtower</SpecificName>
|
||||
<GenericName>Wooden Watch Tower</GenericName>
|
||||
<Classes datatype="tokens">-StoneWall Palisade Tower</Classes>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood>10</wood>
|
||||
<stone>0</stone>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="5.0" depth="5.0"/>
|
||||
<ControlPersist/>
|
||||
|
||||
@@ -1,30 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_wall">
|
||||
<Entity parent="template_structure_defensive_palisade">
|
||||
<Cost>
|
||||
<BuildTime>12</BuildTime>
|
||||
<Resources>
|
||||
<wood>3</wood>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="3.0" depth="11.0"/>
|
||||
<Height>2.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>200</Max>
|
||||
<Max op="mul">0.2</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<SpecificName>Spikes Small</SpecificName>
|
||||
<GenericName>Small Spikes</GenericName>
|
||||
<Classes datatype="tokens">-StoneWall Palisade</Classes>
|
||||
<Icon>gaia/special_palisade.png</Icon>
|
||||
<SpecificName>Small Spikes</SpecificName>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood>10</wood>
|
||||
<stone>0</stone>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="3.0" depth="11.0"/>
|
||||
</Obstruction>
|
||||
<TerritoryDecay disable=""/>
|
||||
<TerritoryInfluence disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>props/special/palisade_small_spikes.xml</Actor>
|
||||
</VisualActor>
|
||||
|
||||
@@ -1,30 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_wall">
|
||||
<Entity parent="template_structure_defensive_palisade">
|
||||
<Cost>
|
||||
<BuildTime>12</BuildTime>
|
||||
<Resources>
|
||||
<wood>9</wood>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="3.0" depth="11.0"/>
|
||||
<Height>2.0</Height>
|
||||
</Footprint>
|
||||
<Health>
|
||||
<Max>500</Max>
|
||||
<Max op="mul">0.5</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<SpecificName>Spikes Tall</SpecificName>
|
||||
<GenericName>Tall Spikes</GenericName>
|
||||
<Classes datatype="tokens">-StoneWall Palisade</Classes>
|
||||
<Icon>gaia/special_palisade.png</Icon>
|
||||
<SpecificName>Tall Spikes</SpecificName>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood>10</wood>
|
||||
<stone>0</stone>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="3.0" depth="11.0"/>
|
||||
</Obstruction>
|
||||
<TerritoryDecay disable=""/>
|
||||
<TerritoryInfluence disable=""/>
|
||||
<VisualActor>
|
||||
<Actor>props/special/palisade_tall_spikes.xml</Actor>
|
||||
</VisualActor>
|
||||
|
||||
+46
@@ -0,0 +1,46 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive">
|
||||
<Armour>
|
||||
<Hack>4</Hack>
|
||||
<Pierce>25</Pierce>
|
||||
<Crush>2</Crush>
|
||||
</Armour>
|
||||
<BuildRestrictions>
|
||||
<PlacementType>land-shore</PlacementType>
|
||||
<Category>Wall</Category>
|
||||
</BuildRestrictions>
|
||||
<Capturable>
|
||||
<CapturePoints>1200</CapturePoints>
|
||||
</Capturable>
|
||||
<Health>
|
||||
<Max>1000</Max>
|
||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_2x2</SpawnEntityOnDeath>
|
||||
</Health>
|
||||
<Identity>
|
||||
<Classes datatype="tokens">Palisade</Classes>
|
||||
<GenericName>Wooden Wall</GenericName>
|
||||
<Tooltip>Wall off your town for a stout defense.</Tooltip>
|
||||
<Icon>gaia/special_palisade.png</Icon>
|
||||
<RequiredTechnology>phase_village</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood>10</wood>
|
||||
</Loot>
|
||||
<ProductionQueue disable=""/>
|
||||
<RallyPoint disable=""/>
|
||||
<Repairable>
|
||||
<RepairTimeRatio>4.5</RepairTimeRatio>
|
||||
</Repairable>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_wall.xml</select>
|
||||
<constructed>interface/complete/building/complete_wall.xml</constructed>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<TerritoryDecay>
|
||||
<DecayRate>5.0</DecayRate>
|
||||
</TerritoryDecay>
|
||||
<Vision>
|
||||
<Range>20</Range>
|
||||
</Vision>
|
||||
</Entity>
|
||||
Reference in New Issue
Block a user