Texture Update: Seleucid Pikeman and Cataphract

Thread:
https://wildfiregames.com/forum/index.php?/topic/26907-task-compounded-linothorax-unit-texture/&tab=comments#comment-383735

General Discussion:
https://wildfiregames.com/forum/index.php?/topic/22184-task-greek-unit-texture-general-thread/page/9/#comments

Reviewed by: Lordgood, Alexandermb and wowgetoffyourcellphone
This was SVN commit r22793.
This commit is contained in:
wackyserious
2019-08-27 21:21:07 +00:00
parent be963ec9b7
commit a5679ddcd4
25 changed files with 185 additions and 10 deletions
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_2_handed_spearman.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
@@ -35,6 +35,42 @@
<texture file="skeletal/sele_hero_antiochus_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="cataphract-splint-1-a">
<textures>
<texture file="skeletal/sele_cataphract_splint_1_a.png" name="baseTex"/>
<texture file="skeletal/sele_cataphract_splint_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="cataphract-scale-1-a">
<textures>
<texture file="skeletal/sele_cataphract_scale_1_a.png" name="baseTex"/>
<texture file="skeletal/sele_cataphract_scale_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="cataphract-lamellar-1-a">
<textures>
<texture file="skeletal/sele_cataphract_lamellar_1_a.png" name="baseTex"/>
<texture file="skeletal/sele_cataphract_lamellar_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="cataphract-compound-linothorax-1">
<textures>
<texture file="skeletal/sele_cataphract_compound_linothorax_1_a.png" name="baseTex"/>
<texture file="skeletal/sele_cataphract_compound_linothorax_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="cataphract-compound-linothorax-2">
<textures>
<texture file="skeletal/sele_cataphract_compound_linothorax_2_a.png" name="baseTex"/>
<texture file="skeletal/sele_cataphract_compound_linothorax_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="cataphract-compound-linothorax-3">
<textures>
<texture file="skeletal/sele_cataphract_compound_linothorax_3_a.png" name="baseTex"/>
<texture file="skeletal/sele_cataphract_compound_linothorax_3_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -11,6 +11,28 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-02">
<props>
<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-04">
<props>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Helmet-Thracian-01">
<props>
@@ -36,7 +58,7 @@
<group>
<variant frequency="1" name="armor long">
<textures>
<texture file="skeletal/mace_bronzeshield_pikeman_a.dds" name="baseTex"/>
<texture file="skeletal/mace_bronzeshield_pikeman_a.png" name="baseTex"/>
</textures>
</variant>
</group>
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@@ -10,9 +10,28 @@
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/pikeman.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/spart_phalangite_officer.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-02">
<props>
<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
<variant frequency="1" name="Greave-04">
<props>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
</props>
</variant>
</group>
<group>
@@ -21,12 +40,44 @@
<prop actor="props/units/helmets/hele_thracian_romanized_p1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmet-Thracian-02">
<variant frequency="3" name="Helmet-Thracian-02">
<props>
<prop actor="props/units/helmets/hele_thracian_romanized_p1_crested.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="3" name="compound-linothorax-1">
<textures>
<texture file="skeletal/mace_compound_linothorax_1_a.png" name="baseTex"/>
<texture file="skeletal/mace_compound_linothorax_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="compound-linothorax-2">
<textures>
<texture file="skeletal/mace_compound_linothorax_2_a.png" name="baseTex"/>
<texture file="skeletal/mace_compound_linothorax_2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="3" name="compound-linothorax-3">
<textures>
<texture file="skeletal/mace_compound_linothorax_3_a.png" name="baseTex"/>
<texture file="skeletal/mace_compound_linothorax_3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="splint-1-a">
<textures>
<texture file="skeletal/mace_splint_1_a.png" name="baseTex"/>
<texture file="skeletal/mace_splint_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-1-j">
<textures>
<texture file="skeletal/mace_linothorax_1_j.png" name="baseTex"/>
<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/pikeman_base.xml"/>
<variant file="biped/carry_food.xml"/>
@@ -58,5 +109,5 @@
<variant file="biped/formations/syntagma_04.xml"/>
<variant file="biped/formations/syntagma_back.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>