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Texture Update: Seleucid Pikeman and Cataphract
Thread: https://wildfiregames.com/forum/index.php?/topic/26907-task-compounded-linothorax-unit-texture/&tab=comments#comment-383735 General Discussion: https://wildfiregames.com/forum/index.php?/topic/22184-task-greek-unit-texture-general-thread/page/9/#comments Reviewed by: Lordgood, Alexandermb and wowgetoffyourcellphone This was SVN commit r22793.
This commit is contained in:
@@ -1,9 +1,9 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant file="biped/base_cavalry_2_handed_spearman.xml" frequency="100" name="Base">
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<mesh>skeletal/new/m_tunic_short.dae</mesh>
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
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@@ -35,6 +35,42 @@
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<texture file="skeletal/sele_hero_antiochus_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="cataphract-splint-1-a">
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<textures>
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<texture file="skeletal/sele_cataphract_splint_1_a.png" name="baseTex"/>
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<texture file="skeletal/sele_cataphract_splint_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="cataphract-scale-1-a">
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<textures>
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<texture file="skeletal/sele_cataphract_scale_1_a.png" name="baseTex"/>
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<texture file="skeletal/sele_cataphract_scale_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="cataphract-lamellar-1-a">
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<textures>
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<texture file="skeletal/sele_cataphract_lamellar_1_a.png" name="baseTex"/>
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<texture file="skeletal/sele_cataphract_lamellar_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="cataphract-compound-linothorax-1">
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<textures>
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<texture file="skeletal/sele_cataphract_compound_linothorax_1_a.png" name="baseTex"/>
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<texture file="skeletal/sele_cataphract_compound_linothorax_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="cataphract-compound-linothorax-2">
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<textures>
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<texture file="skeletal/sele_cataphract_compound_linothorax_2_a.png" name="baseTex"/>
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<texture file="skeletal/sele_cataphract_compound_linothorax_2_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="cataphract-compound-linothorax-3">
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<textures>
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<texture file="skeletal/sele_cataphract_compound_linothorax_3_a.png" name="baseTex"/>
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<texture file="skeletal/sele_cataphract_compound_linothorax_3_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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@@ -11,6 +11,28 @@
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Greave-01">
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<props>
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<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
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</props>
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</variant>
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<variant frequency="1" name="Greave-02">
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<props>
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<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
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</props>
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</variant>
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<variant frequency="1" name="Greave-03">
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<props>
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<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
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</props>
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</variant>
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<variant frequency="1" name="Greave-04">
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<props>
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<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Helmet-Thracian-01">
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<props>
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@@ -36,7 +58,7 @@
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<group>
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<variant frequency="1" name="armor long">
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<textures>
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<texture file="skeletal/mace_bronzeshield_pikeman_a.dds" name="baseTex"/>
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<texture file="skeletal/mace_bronzeshield_pikeman_a.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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@@ -10,9 +10,28 @@
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<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/capes/pikeman.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="skeletal/spart_phalangite_officer.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Greave-01">
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<props>
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<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
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</props>
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</variant>
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<variant frequency="1" name="Greave-02">
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<props>
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<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
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</props>
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</variant>
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<variant frequency="1" name="Greave-03">
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<props>
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<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
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</props>
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</variant>
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<variant frequency="1" name="Greave-04">
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<props>
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<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
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</props>
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</variant>
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</group>
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<group>
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@@ -21,12 +40,44 @@
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<prop actor="props/units/helmets/hele_thracian_romanized_p1.xml" attachpoint="helmet"/>
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</props>
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</variant>
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<variant frequency="1" name="Helmet-Thracian-02">
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<variant frequency="3" name="Helmet-Thracian-02">
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<props>
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<prop actor="props/units/helmets/hele_thracian_romanized_p1_crested.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="3" name="compound-linothorax-1">
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<textures>
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<texture file="skeletal/mace_compound_linothorax_1_a.png" name="baseTex"/>
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<texture file="skeletal/mace_compound_linothorax_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="2" name="compound-linothorax-2">
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<textures>
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<texture file="skeletal/mace_compound_linothorax_2_a.png" name="baseTex"/>
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<texture file="skeletal/mace_compound_linothorax_2_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="3" name="compound-linothorax-3">
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<textures>
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<texture file="skeletal/mace_compound_linothorax_3_a.png" name="baseTex"/>
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<texture file="skeletal/mace_compound_linothorax_3_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="splint-1-a">
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<textures>
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<texture file="skeletal/mace_splint_1_a.png" name="baseTex"/>
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<texture file="skeletal/mace_splint_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="linothorax-1-j">
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<textures>
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<texture file="skeletal/mace_linothorax_1_j.png" name="baseTex"/>
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<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant file="biped/pikeman_base.xml"/>
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<variant file="biped/carry_food.xml"/>
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@@ -58,5 +109,5 @@
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<variant file="biped/formations/syntagma_04.xml"/>
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<variant file="biped/formations/syntagma_back.xml"/>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_spec.xml</material>
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</actor>
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binaries/data/mods/public/art/textures/skins/skeletal/sele_cataphract_compound_linothorax_1_spec.png
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