Add Gaul theatron (Unused for now)

Reviewed by: @Lordgood @Sundiata @Genava55
Authored by: @Stan
Forum thread:
https://wildfiregames.com/forum/index.php?/topic/25299-committed-gaul-theatron/

This was SVN commit r22105.
This commit is contained in:
Stan
2019-03-10 00:03:51 +00:00
parent 9dc6c46ab6
commit a36ff2e64e
22 changed files with 286 additions and 0 deletions
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="dead bull head">
<mesh>props/wrld_dead_bull_head.dae</mesh>
<textures>
<texture file="props/celt_props_new.dds" name="baseTex"/>
<texture file="props/celt_props_new_norm.png" name="normTex"/>
<texture file="props/celt_props_new_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="food sack">
<textures>
<texture file="props/celt_prop_1.png" name="baseTex"/>
<texture file="props/celt_prop_1_norm.png" name="normTex"/>
<texture file="props/celt_prop_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="food sack 1">
<mesh>props/wrld_food_sack_01.dae</mesh>
</variant>
<variant frequency="100" name="food sack 2">
<mesh>props/wrld_food_sack_02.dae</mesh>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="decal_dirt_6x6_gaul_theatron">
<decal angle="90" depth="37" offsetx="0" offsetz="0" width="37"/>
<textures>
<texture file="props/decal_struct_gaul_theatron.png" name="baseTex"/>
<texture file="props/decal_struct_gaul_theatron_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>terrain_norm.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/gaul_theatron_nature.dae</mesh>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/gaul_theatron_roof.dae</mesh>
<textures>
<texture file="structural/gaul_tile_mossy.png" name="baseTex"/>
<texture file="structural/gaul_tile_norm.png" name="normTex"/>
<texture file="structural/gaul_tile_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/gaul_standard_boar.dae</mesh>
<props>
<prop actor="props/structures/gauls/theatron_standard_post.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/helmet/celt_boar_norm.png" name="normTex"/>
<texture file="props/helmet/celt_boar_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Bronze">
<textures>
<texture file="props/helmet/celt_boar_bronze.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="100" name="Brass">
<textures>
<texture file="props/helmet/celt_boar_brass.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="100" name="Iron">
<textures>
<texture file="props/helmet/celt_boar_iron.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/gaul_standard_post.dae</mesh>
<textures>
<texture file="props/helmet/celt_boar_norm.png" name="normTex"/>
<texture file="props/helmet/celt_boar_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Bronze">
<textures>
<texture file="props/helmet/celt_boar_bronze.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="100" name="Brass">
<textures>
<texture file="props/helmet/celt_boar_brass.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="100" name="Iron">
<textures>
<texture file="props/helmet/celt_boar_iron.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/gaul_standard_raven.dae</mesh>
<props>
<prop actor="props/structures/gauls/theatron_standard_post.xml" attachpoint="root"/>
</props>
<textures>
<texture file="props/helmet/celt_raven_norm.png" name="normTex"/>
<texture file="props/helmet/celt_raven_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Bronze">
<textures>
<texture file="props/helmet/celt_raven_bronze.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="100" name="Brass">
<textures>
<texture file="props/helmet/celt_raven_brass.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="100" name="Iron">
<textures>
<texture file="props/helmet/celt_raven_iron.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,55 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="New">
<mesh>structural/gaul_theatron.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_6x6_gaul_theatron.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/theatron_roof.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/theatron_nature.xml" attachpoint="root"/>
<prop actor="props/structures/gauls/theatron_standard_boar.xml" attachpoint="standard_boar01"/>
<prop actor="props/structures/gauls/theatron_standard_boar.xml" attachpoint="standard_boar02"/>
<prop actor="props/structures/gauls/theatron_standard_boar.xml" attachpoint="standard_boar03"/>
<prop actor="props/structures/gauls/theatron_standard_raven.xml" attachpoint="standard_raven01"/>
<prop actor="props/structures/gauls/theatron_standard_raven.xml" attachpoint="standard_raven02"/>
<prop actor="props/units/shields/celt_hex.xml" attachpoint="shield01" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/celt_scutum_e.xml" attachpoint="shield02" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/celt_hex.xml" attachpoint="shield03" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/celt_scutum_e.xml" attachpoint="shield04" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/celt_scutum_b.xml" attachpoint="shield05" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/celt_hex.xml" attachpoint="shield06" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/celt_scutum_e.xml" attachpoint="shield07" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/celt_scutum_a.xml" attachpoint="shield08" maxheight="20" minheight="-20"/>
<prop actor="props/units/shields/celt_hex.xml" attachpoint="shield09" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/Box.xml" attachpoint="box01" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/Box.xml" attachpoint="box02" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/Box.xml" attachpoint="box03" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel01" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel02" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/dead_bull_head.xml" attachpoint="bullhead"/>
<prop actor="props/special/eyecandy/food_sack.xml" attachpoint="foodsack01" maxheight="20" minheight="-20"/>
<prop actor="props/special/eyecandy/food_sack.xml" attachpoint="foodsack02" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/gaul_theatron.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death"/>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special_theatron">
<Auras disable=""/>
<Identity>
<Civ>athen</Civ>
</Identity>
<Footprint replace="">
<Circle radius="17"/>
<Height>10.0</Height>
</Footprint>
<Obstruction>
<Static width="30" depth="30"/>
</Obstruction>
<VisualActor>
<Actor>structures/gauls/theatron.xml</Actor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
</VisualActor>
</Entity>