mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-23 10:33:13 +00:00
This was SVN commit r5823.
This commit is contained in:
@@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="beard-large">
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<colour>241 202 112</colour>
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<mesh>props/dude_head.pmd</mesh>
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<texture>props/head/iber_adv_a.dds</texture>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="ridges">
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<mesh>props/helmet/iberian_05.pmd</mesh>
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<texture>props/helmet/iber_05.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="ridges">
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<mesh>props/helmet/iberian_06.pmd</mesh>
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<texture>props/helmet/iber_06_10.dds</texture>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="helmet">
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<mesh>props/helmet/iberian_07.pmd</mesh>
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<texture>props/helmet/iber_07.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="helmet">
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<mesh>props/helmet/iberian_08.pmd</mesh>
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<texture>props/helmet/iber_08.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="helmet">
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<mesh>props/helmet/iberian_10.pmd</mesh>
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<texture>props/helmet/iber_06_10.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,19 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="helmet-07">
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<mesh>props/helmet/iberian_07.pmd</mesh>
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<texture>props/helmet/iber_07.dds</texture>
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</variant>
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<variant frequency="1" name="helmet-08">
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<mesh>props/helmet/iberian_08.pmd</mesh>
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<texture>props/helmet/iber_08.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,20 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/dudette_head.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Female-Face-01">
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<texture>props/head/misc_fem_ninja.dds</texture>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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+16
@@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/shield/round_t_b.pmd</mesh>
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<props>
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<prop actor="props/units/shields/iberian_buckler_adv_reverse_front.xml" attachpoint="back"/>
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</props>
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<texture>props/shield/celt_round_back.dds</texture>
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</variant>
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</group>
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</actor>
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+26
@@ -0,0 +1,26 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/round_t_f.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="shield-C">
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<texture>props/shield/iber_round_c.dds</texture>
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</variant>
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<variant frequency="1" name="shield-D">
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<texture>props/shield/iber_round_d.dds</texture>
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</variant>
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<variant frequency="1" name="shield-E">
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<texture>props/shield/iber_round_e.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,43 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
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<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="8"/>
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<animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/>
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<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
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<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
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<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
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<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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</animations>
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<props>
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<prop actor="props/units/heads/misc_head_ninja_fem.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
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<prop actor="props/units/weapons/csword.xml" attachpoint="l_hand"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="2" name="Dress-Light Brown">
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<mesh>skeletal/f_tights.pmd</mesh>
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<texture>temp/ninja-woman.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -32,6 +32,7 @@
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<prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
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<prop actor="props/units/heads/iber_helmet_05.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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@@ -31,6 +31,7 @@
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<prop actor="props/units/shields/iber_scutum_isp_e.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
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<prop actor="props/units/heads/iber_helmet_su1.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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@@ -24,6 +24,7 @@
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<prop actor="props/units/heads/placeholder_head_iber.xml" attachpoint="head"/>
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<prop actor="props/units/shields/iberian_buckler_elite.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/iber_helmet_10.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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@@ -18,18 +18,19 @@
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_iber_su1.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/iber_round_su1.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/iber_helmet_su1.xml" attachpoint="helmet"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="chainmail">
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<variant frequency="1" name="body-pectoral">
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<texture>skeletal/iber_su_inf_1.dds</texture>
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</variant>
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<variant frequency="1" name="pectoral">
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<variant frequency="1" name="body-chainmail">
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<texture>skeletal/high/256_iber_su2.dds</texture>
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</variant>
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</group>
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@@ -23,7 +23,10 @@
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<group>
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<variant frequency="1" name="horse-texture-1">
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<texture>skeletal/horse_iber_csp_e_1.dds</texture>
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<texture>skeletal/horse_iber_su2_1.dds</texture>
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</variant>
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<variant frequency="1" name="horse-texture-legs">
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<texture>skeletal/horse_iber_su2_2.dds</texture>
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</variant>
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</group>
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@@ -35,11 +38,14 @@
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<colour>247 213 111</colour>
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</variant>
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<variant frequency="1" name="horse-color-gray">
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<colour>253 253 253</colour>
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<colour>181 181 181</colour>
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</variant>
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<variant frequency="1" name="horse-color-brown">
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<colour>211 123 44</colour>
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</variant>
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<variant frequency="1" name="horse-color-white">
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<colour>255 255 255</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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