Texture and actor files for King Philip.

Hopefully I didn't do anything stupid. (Revert and fix and stuff if so,
I guess.)

This was SVN commit r4666.
This commit is contained in:
Dnas
2006-12-01 00:00:49 +00:00
parent 835003d525
commit 9d19c484b2
3 changed files with 19 additions and 0 deletions
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/helmet/mace_helmet_j.pmd</mesh>
<texture>props/helmet/mace_philip.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -17,6 +17,7 @@
<props>
<prop actor="props/units/heads/head_philip.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
<prop actor="props/units/heads/mace_philip.xml" attachpoint="helmet"/>
</props>
<texture>skeletal/hele_philip_2.dds</texture>
</variant>