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Texture and actor files for King Philip.
Hopefully I didn't do anything stupid. (Revert and fix and stuff if so, I guess.) This was SVN commit r4666.
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<mesh>props/helmet/mace_helmet_j.pmd</mesh>
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<texture>props/helmet/mace_philip.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -17,6 +17,7 @@
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<props>
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<prop actor="props/units/heads/head_philip.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
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<prop actor="props/units/heads/mace_philip.xml" attachpoint="helmet"/>
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</props>
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<texture>skeletal/hele_philip_2.dds</texture>
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</variant>
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