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Art | Ships | Improve the look of ship sails and add some new sail textures. Fix some other ship things.
This was SVN commit r27339.
This commit is contained in:
+24
-6
@@ -5,15 +5,33 @@
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<group>
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<variant file="others/ships/main_sail_base.xml" name="Trireme Sail">
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<mesh>props/athen_trireme_main_sail.dae</mesh>
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<textures>
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<texture file="props/ptol_sail_norm.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" file="others/ships/hele_sail_01.xml" name="eye"/>
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<variant frequency="100" file="others/ships/hele_sail_02.xml" name="pegasus"/>
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<variant frequency="100" file="others/ships/hele_sail_03.xml" name="runner"/>
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<variant frequency="100" file="others/ships/hele_sail_04.xml" name="star"/>
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<variant frequency="100" file="others/ships/hele_sail_05.xml" name="hawk"/>
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<variant frequency="100" file="others/ships/hele_sail_06.xml" name="krater"/>
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<variant frequency="1" name="owl 1">
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<textures>
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<texture file="props/athen_sail_01.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="pegasus">
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<textures>
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<texture file="props/athen_sail_02.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="owl 2">
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<textures>
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<texture file="props/athen_sail_03.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="alpha">
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<textures>
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<texture file="props/athen_sail_04.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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+13
-20
@@ -4,30 +4,23 @@
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<group>
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<variant frequency="100" name="mesh">
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<mesh>props/kyrenia_sail.dae</mesh>
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<textures>
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<texture file="props/ptol_sail_norm.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="sail-pegasus">
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<textures><texture file="props/hele_sail_pegasus.dds" name="baseTex"/></textures>
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<variant name="sail_stripes_1">
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<textures>
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<texture file="props/sail_stripes_1.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="sail-krater">
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<textures><texture file="props/hele_sail_krater.dds" name="baseTex"/></textures>
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</variant>
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<variant frequency="1" name="sail-triskeles">
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<textures><texture file="props/hele_sail_runner.dds" name="baseTex"/></textures>
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</variant>
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<variant frequency="1" name="sail-star">
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<textures><texture file="props/hele_sail_star_a.dds" name="baseTex"/></textures>
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</variant>
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<variant frequency="1" name="sail-pegasus2">
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<textures><texture file="props/hele_sail_pegasus_2.dds" name="baseTex"/></textures>
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</variant>
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<variant frequency="1" name="sail-hawk">
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<textures><texture file="props/hele_sail_hawk_a.dds" name="baseTex"/></textures>
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</variant>
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<variant frequency="1" name="sail-eye">
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<textures><texture file="props/hele_sail_eye.dds" name="baseTex"/></textures>
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<variant name="sail_stripes_2">
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<textures>
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<texture file="props/sail_stripes_2.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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@@ -7,7 +7,10 @@
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<mesh>props/hele_trireme_blanket.dae</mesh>
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<textures>
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<texture file="props/stall_big_cloth.png" name="baseTex"/>
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<texture file="props/stall_big_cloth_norm.png" name="normTex"/>
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<texture file="props/stall_big_cloth_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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@@ -5,6 +5,10 @@
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<group>
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<variant file="others/ships/main_sail_base.xml" name="Bireme Sail">
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<mesh>props/pers_bireme_sail.dae</mesh>
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<textures>
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<texture file="props/ptol_sail_norm.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@@ -3,14 +3,25 @@
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<castshadow/>
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<float/>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="1" name="Base">
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<mesh>props/pers_merc_sail.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="100" file="others/ships/pers_sail_01.xml" name="zoroaster"/>
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<variant frequency="100" file="others/ships/pers_sail_02.xml" name="royal standard"/>
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<variant frequency="100" file="others/ships/pers_sail_03.xml" name="standard"/>
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<variant frequency="1" name="stripes 1">
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<textures>
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<texture file="props/sail_stripes_1.png" name="baseTex"/>
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<texture file="props/ptol_sail_norm.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="stripes 2">
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<textures>
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<texture file="props/sail_stripes_2.png" name="baseTex"/>
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<texture file="props/ptol_sail_norm.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_norm_spec.xml</material>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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+5
-1
@@ -5,6 +5,10 @@
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<group>
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<variant file="others/ships/main_sail_base.xml" name="Persian Trireme">
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<mesh>props/pers_trireme_sail.dae</mesh>
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<textures>
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<texture file="props/ptol_sail_norm.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@@ -12,5 +16,5 @@
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<variant frequency="100" file="others/ships/pers_sail_02.xml" name="royal standard"/>
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<variant frequency="100" file="others/ships/pers_sail_03.xml" name="standard"/>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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@@ -22,6 +22,16 @@
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<texture file="props/sail_pirate_trident_02.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="Trident 03">
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<textures>
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<texture file="props/sail_pirate_trident_03.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="Trident 04">
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<textures>
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<texture file="props/sail_pirate_trident_04.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>no_trans_norm_spec.xml</material>
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</actor>
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@@ -7,7 +7,7 @@
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<textures>
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<texture file="props/ptol_sail.png" name="baseTex"/>
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<texture file="props/ptol_sail_norm.png" name="normTex"/>
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<texture file="props/ptol_sail_spec.png" name="specTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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@@ -5,6 +5,10 @@
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<group>
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<variant file="others/ships/main_sail_base.xml" name="Bireme Sail">
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<mesh>props/hele_bireme_sail.dae</mesh>
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<textures>
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<texture file="props/ptol_sail_norm.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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+35
-5
@@ -5,13 +5,43 @@
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<group>
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<variant file="others/ships/main_sail_base.xml" name="Trireme Sail">
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<mesh>props/spart_trireme_main_sail.dae</mesh>
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<textures>
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<texture file="props/ptol_sail_norm.png" name="normTex"/>
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<texture file="props/sail_spec_1.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" file="others/ships/spart_sail_01.xml" name="scorpion"/>
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<variant frequency="100" file="others/ships/spart_sail_02.xml" name="chair"/>
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<variant frequency="100" file="others/ships/spart_sail_03.xml" name="aegis"/>
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<variant frequency="100" file="others/ships/spart_sail_04.xml" name="face"/>
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<variant frequency="1" name="medusa 1">
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<textures>
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<texture file="props/spart_sail_6.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="medusa 2">
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<textures>
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<texture file="props/spart_sail_5.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="scorpion">
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<textures>
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<texture file="props/spart_sail_a.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="dokana">
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<textures>
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<texture file="props/spart_sail_b.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="lamda">
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<textures>
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<texture file="props/spart_sail_c.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="face">
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<textures>
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<texture file="props/spart_sail_d.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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<material>player_trans_norm_spec.xml</material>
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</actor>
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@@ -6,7 +6,6 @@
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<variant frequency="1" file="others/ships/rome_bireme_oars.xml" name="Rome Brireme">
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<mesh>structural/rome_ship_bireme.dae</mesh>
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<props>
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<prop actor="props/structures/romans/bireme_fore_sail.xml" attachpoint="fore_sail"/>
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<prop actor="props/structures/romans/bireme_main_sail.xml" attachpoint="main_sail"/>
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<prop actor="props/structures/romans/rome_bridge_base.xml" attachpoint="bridge"/>
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<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_ship_warship_light">
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<Entity parent="template_unit_ship_bireme">
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<Footprint>
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<Square width="9.0" depth="37.0"/>
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<Height>8.0</Height>
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