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standardize resource tooltips
Differential Revision: D2006 This was SVN commit r22821.
This commit is contained in:
@@ -2,7 +2,6 @@
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<Entity parent="template_gaia_flora_bush_berry">
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<Identity>
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<SpecificName>Berries</SpecificName>
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<Tooltip>Gather the fruit from these bushes to accumulate Food.</Tooltip>
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<Icon>gaia/flora_bush_berry.png</Icon>
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</Identity>
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<VisualActor>
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@@ -2,7 +2,6 @@
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<Entity parent="template_gaia_flora_bush_berry">
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<Identity>
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<SpecificName>Grapes</SpecificName>
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<Tooltip>Gather grapes from these vines for Food.</Tooltip>
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<Icon>gaia/flora_bush_grapes.png</Icon>
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</Identity>
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<VisualActor>
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@@ -2,7 +2,6 @@
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<Entity parent="template_gaia_flora_tree_fruit">
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<Identity>
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<SpecificName>Banana</SpecificName>
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<Tooltip>Gather bananas for Food.</Tooltip>
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</Identity>
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<VisualActor>
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<Actor>flora/trees/banana.xml</Actor>
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@@ -5,7 +5,6 @@
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</Footprint>
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<Identity>
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<SpecificName>Fig</SpecificName>
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<Tooltip>Gather figs for Food.</Tooltip>
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</Identity>
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<Obstruction>
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<Static width="5.0" depth="5.0"/>
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@@ -10,7 +10,6 @@
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</Identity>
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<ResourceSupply>
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<Amount>500</Amount>
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<Type>stone.ruins</Type>
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</ResourceSupply>
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<VisualActor>
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<Actor>props/special/eyecandy/column_doric_fallen.xml</Actor>
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@@ -16,7 +16,6 @@
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</Position>
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<ResourceSupply>
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<Amount>10000</Amount>
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<Type>stone.ruins</Type>
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<MaxGatherers>120</MaxGatherers>
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</ResourceSupply>
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<Sound>
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@@ -13,7 +13,6 @@
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</Obstruction>
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<ResourceSupply>
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<Amount>5000</Amount>
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<Type>stone.ruins</Type>
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<MaxGatherers>90</MaxGatherers>
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</ResourceSupply>
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<Sound>
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@@ -13,7 +13,6 @@
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</Obstruction>
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<ResourceSupply>
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<Amount>300</Amount>
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<Type>stone.ruins</Type>
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</ResourceSupply>
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<VisualActor>
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<Actor>props/special/eyecandy/standing_stones.xml</Actor>
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@@ -13,7 +13,6 @@
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</Obstruction>
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<ResourceSupply>
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<Amount>300</Amount>
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<Type>stone.ruins</Type>
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</ResourceSupply>
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<Sound>
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<SoundGroups>
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@@ -13,7 +13,6 @@
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</Obstruction>
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<ResourceSupply>
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<Amount>300</Amount>
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<Type>stone.ruins</Type>
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</ResourceSupply>
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<Sound>
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<SoundGroups>
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@@ -13,7 +13,6 @@
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</Obstruction>
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<ResourceSupply>
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<Amount>300</Amount>
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<Type>stone.ruins</Type>
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</ResourceSupply>
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<Sound>
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<SoundGroups>
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@@ -6,7 +6,6 @@
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</Footprint>
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<Identity>
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<SpecificName>Unfinished Greek Temple</SpecificName>
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<Tooltip>This temple is unfinished and has fallen to ruin.</Tooltip>
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<Icon>structures/temple.png</Icon>
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</Identity>
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<Obstruction>
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@@ -6,7 +6,6 @@
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</Footprint>
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<Identity>
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<SpecificName>Shipwreck</SpecificName>
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<Tooltip>A decaying military shipwreck. A good opportunity for any businessman.</Tooltip>
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</Identity>
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<Obstruction>
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<Static width="20.0" depth="10.0"/>
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@@ -6,7 +6,6 @@
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</Footprint>
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<Identity>
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<SpecificName>Shipwreck</SpecificName>
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<Tooltip>A shipwreck with much loss of life. A good opportunity for any businessman.</Tooltip>
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</Identity>
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<Obstruction>
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<Static width="21.0" depth="11.0"/>
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@@ -6,7 +6,6 @@
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</Footprint>
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<Identity>
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<SpecificName>Shipwreck</SpecificName>
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<Tooltip>The wreck of a small cargo ship. A good opportunity for any businessman.</Tooltip>
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</Identity>
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<Obstruction>
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<Static width="8.0" depth="14.0"/>
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-1
@@ -6,7 +6,6 @@
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</Footprint>
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<Identity>
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<SpecificName>Shipwreck</SpecificName>
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<Tooltip>A cargo ship rammed in half. A good opportunity for any businessman.</Tooltip>
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</Identity>
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<Obstruction>
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<Static width="9.0" depth="17.0"/>
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@@ -7,7 +7,7 @@
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<Identity>
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<GenericName>Fish</GenericName>
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<Classes datatype="tokens">SeaCreature</Classes>
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<Tooltip>Gather food from this bountiful oceanic resource.</Tooltip>
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<Tooltip>Catch fish for food.</Tooltip>
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</Identity>
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<Minimap>
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<Type>food</Type>
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@@ -3,6 +3,7 @@
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<Identity>
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<Classes datatype="tokens">ForestPlant</Classes>
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<Icon>gaia/flora_tree_generic.png</Icon>
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<Tooltip>Chop trees for wood.</Tooltip>
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</Identity>
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<Minimap>
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<Type>wood</Type>
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@@ -1,5 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_gaia_flora_bush">
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<Identity>
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<Tooltip>Pick fruit for food.</Tooltip>
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</Identity>
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<Minimap>
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<Type>food</Type>
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<Color r="155" g="204" b="102"/>
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@@ -6,7 +6,6 @@
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</Footprint>
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<Identity>
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<GenericName>Tree</GenericName>
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<Tooltip>Chop down to accumulate Wood.</Tooltip>
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</Identity>
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<StatusBars>
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<BarWidth>3.0</BarWidth>
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@@ -4,8 +4,8 @@
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<Height>10.0</Height>
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</Footprint>
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<Identity>
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<Tooltip disable=""/>
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<Icon>gaia/flora_bush_berry.png</Icon>
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<Tooltip>Pick fruit for food.</Tooltip>
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</Identity>
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<Minimap>
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<Type>food</Type>
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@@ -2,7 +2,7 @@
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<Entity parent="template_gaia_geo">
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<Identity>
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<GenericName>Metal Mine</GenericName>
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<Tooltip>A mineral deposit, providing access to rare forms of precious Metal.</Tooltip>
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<Tooltip>Mine ore for metal.</Tooltip>
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<Icon>gaia/geology_metal.png</Icon>
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</Identity>
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<Minimap>
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@@ -2,7 +2,7 @@
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<Entity parent="template_gaia_geo">
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<Identity>
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<GenericName>Stone Quarry</GenericName>
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<Tooltip>Mine these to provide Stone building material.</Tooltip>
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<Tooltip>Quarry rock for stone.</Tooltip>
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<Icon>gaia/geology_stone_1.png</Icon>
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</Identity>
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<Minimap>
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@@ -6,7 +6,7 @@
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</Footprint>
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<Identity>
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<GenericName>Ruins</GenericName>
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<Tooltip>These ruins that can be mined for resources.</Tooltip>
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<Tooltip>Demolish ruins for stone.</Tooltip>
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<Icon>gaia/geology_stone_1.png</Icon>
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</Identity>
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<Minimap>
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@@ -6,7 +6,7 @@
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</Footprint>
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<Identity>
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<GenericName>Treasure</GenericName>
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<Tooltip>A treasure that can be quickly gathered.</Tooltip>
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<Tooltip>Collect treasures for resources.</Tooltip>
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<Icon>gaia/special_treasure.png</Icon>
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</Identity>
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<Minimap>
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@@ -19,7 +19,6 @@
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<ResourceSupply>
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<KillBeforeGather>false</KillBeforeGather>
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<Amount>300</Amount>
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<Type>treasure.metal</Type>
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<MaxGatherers>1</MaxGatherers>
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</ResourceSupply>
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<Selectable>
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@@ -3,6 +3,9 @@
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<Health>
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<DeathType>remain</DeathType>
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</Health>
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<Identity>
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<Tooltip>Kill to gather meat for food.</Tooltip>
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</Identity>
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<ResourceSupply>
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<KillBeforeGather>true</KillBeforeGather>
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<Amount>100</Amount>
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@@ -4,6 +4,9 @@
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<Max>50</Max>
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<DeathType>remain</DeathType>
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</Health>
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<Identity>
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<Tooltip>Kill to gather meat for food.</Tooltip>
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</Identity>
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<Loot>
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<xp>10</xp>
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</Loot>
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@@ -6,7 +6,7 @@
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<Unhealable>true</Unhealable>
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</Health>
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<Identity>
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<Tooltip>Kill, then gather food from this bountiful oceanic resource.</Tooltip>
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<Tooltip>Kill to butcher for food.</Tooltip>
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</Identity>
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<Loot>
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<xp>10</xp>
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