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This was SVN commit r5257.
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="2" name="formation-a">
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<mesh>gaia/stonemine_granite_a.pmd</mesh>
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<texture>gaia/metal_temperate_granite.dds</texture>
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</variant>
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<variant frequency="2" name="formation-b">
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<mesh>gaia/stonemine_granite_b.pmd</mesh>
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<texture>gaia/metal_temperate_granite.dds</texture>
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</variant>
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<variant frequency="2" name="formation-c">
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<mesh>gaia/stonemine_granite_c.pmd</mesh>
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<texture>gaia/metal_temperate_granite.dds</texture>
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</variant>
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<variant frequency="1" name="boulder-a">
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<mesh>gaia/stone_granite_boulder_a.pmd</mesh>
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<texture>gaia/metal_temperate_granite_hi.dds</texture>
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</variant>
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<variant frequency="1" name="boulder-b">
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<mesh>gaia/stone_granite_boulder_b.pmd</mesh>
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<texture>gaia/metal_temperate_granite_hi.dds</texture>
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</variant>
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<variant frequency="1" name="boulder-c">
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<mesh>gaia/stone_granite_boulder_c.pmd</mesh>
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<texture>gaia/metal_temperate_granite_hi.dds</texture>
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</variant>
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</group>
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</actor>
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@@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity Parent="template_gaia_geo_mineral">
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<Traits>
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<Anchor>
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<Type>Ground</Type>
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<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
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<ConformX>3.141592</ConformX>
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<ConformZ>3.141592</ConformZ>
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</Anchor>
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</Traits>
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<Actor>geology/metalmine_granite_temperate.xml</Actor>
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</Entity>
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