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Fix starting units on random and skirmish maps.
Always spawn that cavalry that can be trained at the civic center, not the other one from the barracks. Spawn 2 melee and 2 ranged infantry units for Seleucids just as for any other civ. Differential Revision: https://code.wildfiregames.com/D647 Reviewed By: Grugnas, fatherbushido Refs D649 This was SVN commit r19788.
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@@ -103,7 +103,7 @@
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"Count": 2
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},
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{
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"Template": "units/iber_cavalry_spearman_b"
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"Template": "units/iber_cavalry_javelinist_b"
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}
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],
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"Formations":
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@@ -132,7 +132,7 @@
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"Count": 2
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},
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{
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"Template": "units/mace_cavalry_javelinist_b"
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"Template": "units/mace_cavalry_spearman_b"
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}
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],
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"Formations":
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@@ -125,7 +125,11 @@
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},
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{
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"Template": "units/sele_infantry_spearman_b",
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"Count": 4
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"Count": 2
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},
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{
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"Template": "units/sele_infantry_javelinist_b",
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"Count": 2
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},
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{
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"Template": "units/sele_cavalry_javelinist_b"
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