Fix starting units on random and skirmish maps.

Always spawn that cavalry that can be trained at the civic center, not
the other one from the barracks.
Spawn 2 melee and 2 ranged infantry units for Seleucids just as for any
other civ.

Differential Revision: https://code.wildfiregames.com/D647
Reviewed By: Grugnas, fatherbushido
Refs D649

This was SVN commit r19788.
This commit is contained in:
elexis
2017-06-16 16:51:30 +00:00
parent 34f41dbe52
commit 98532a1600
3 changed files with 7 additions and 3 deletions
@@ -103,7 +103,7 @@
"Count": 2
},
{
"Template": "units/iber_cavalry_spearman_b"
"Template": "units/iber_cavalry_javelinist_b"
}
],
"Formations":
@@ -132,7 +132,7 @@
"Count": 2
},
{
"Template": "units/mace_cavalry_javelinist_b"
"Template": "units/mace_cavalry_spearman_b"
}
],
"Formations":
@@ -125,7 +125,11 @@
},
{
"Template": "units/sele_infantry_spearman_b",
"Count": 4
"Count": 2
},
{
"Template": "units/sele_infantry_javelinist_b",
"Count": 2
},
{
"Template": "units/sele_cavalry_javelinist_b"