[gameplay] Add a flaming status effect to iber champion cavalry

Accepted by: @borg-
Stats by: @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D2737
This was SVN commit r24426.
This commit is contained in:
Stan
2020-12-18 23:46:01 +00:00
parent a2ad93662d
commit 974d4a4e25
5 changed files with 30 additions and 4 deletions
@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Textures>
<File pattern="*" format="dxt5" mipmap="false" filter="box"/>
</Textures>
@@ -0,0 +1,7 @@
{
"applierTooltip": "This unit causes fire damage.",
"code": "Burning",
"icon": "burning",
"statusName": "Burning",
"receiverTooltip": "This unit is burning."
}
@@ -0,0 +1,6 @@
{
"code": "Fire",
"name": "Fire",
"description": "Damage caused by burning objects, like a torch or a flaming arrow.",
"order": 4
}
@@ -2,10 +2,16 @@
<Entity parent="template_unit_champion_cavalry_javelineer">
<Attack>
<Ranged>
<Damage>
<Pierce>5</Pierce>
<Crush>15</Crush>
</Damage>
<ApplyStatus>
<Burning>
<Interval>4000</Interval>
<Damage>
<Fire>1</Fire>
</Damage>
<Stackability>Stack</Stackability>
<Duration>8000</Duration>
</Burning>
</ApplyStatus>
</Ranged>
</Attack>
<Identity>