This was SVN commit r6685.

This commit is contained in:
EmjeR
2009-02-17 10:19:44 +00:00
parent 7cc066ece3
commit 961ffe7c15
17 changed files with 337 additions and 2 deletions
@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="Base">
<mesh>props/pers_tri_mast.dae</mesh>
<texture>structural/pers_tri.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="Base">
<mesh>props/pers_tri_mast.dae</mesh>
<texture>structural/pers_tri.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="Base">
<mesh>props/rome_qui_mast.dae</mesh>
<texture>structural/plac_rome.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="Base">
<mesh>props/rome_qui_mast.dae</mesh>
<texture>structural/plac_rome.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,34 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="Base">
<mesh>props/rome_qui_oars.dae</mesh>
<texture>structural/plac_rome.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="Base">
<mesh>props/rome_qui_oars.dae</mesh>
<texture>structural/plac_rome.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,60 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/rome_qui.dae</mesh>
<texture>structural/plac_rome.dds</texture>
</variant>
</group>
<group name="props">
<variant name="mast">
<props>
<prop actor="props/structures/romans/quinquereme_mast.xml" attachpoint="root"/>
</props>
</variant>
<variant name="oars">
<props>
<prop actor="props/structures/romans/quinquereme_oars.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/rome_qui.dae</mesh>
<texture>structural/plac_rome.dds</texture>
</variant>
</group>
<group name="props">
<variant name="mast">
<props>
<prop actor="props/structures/romans/quinquereme_mast.xml" attachpoint="root"/>
</props>
</variant>
<variant name="oars">
<props>
<prop actor="props/structures/romans/quinquereme_oars.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,44 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_mechanical_ship_trireme"
>
<Traits>
<Id>
<Specific>Quinquereme</Specific>
<Civ>Romans</Civ>
<History></History>
</Id>
</Traits>
<Footprint>
<Width>6.0</Width>
<Depth>50.0</Depth>
<Height>8.0</Height>
</Footprint>
<Actions>
<Move>
<Speed>18.0</Speed>
<TurningRadius>12.0</TurningRadius>
<Run>
<Speed>35.0</Speed>
<Range>1200.0</Range>
<RangeMin>20.0</RangeMin>
</Run>
</Move>
</Actions>
<Actor>structures/romans/quinquereme.xml</Actor>
</Entity>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="Base">
<mesh>props/hele_tric_mast.dae</mesh>
<texture>structural/plac_hele.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="Base">
<mesh>props/hele_tric_oars.dae</mesh>
<texture>structural/plac_hele.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="Base">
<mesh>structural/hele_tric.dae</mesh>
<texture>structural/plac_hele.dds</texture>
</variant>
</group>
<group name="props">
<variant name="mast">
<props>
<prop actor="props/structures/hellenes/trireme_cor_mast.xml" attachpoint="root"/>
</props>
</variant>
<variant name="oars">
<props>
<prop actor="props/structures/hellenes/trireme_cor_oars.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,44 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_mechanical_ship_trireme"
>
<Traits>
<Id>
<Specific>Trireme</Specific>
<Civ>Persians</Civ>
<History>The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Persian Empire. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory.</History>
</Id>
</Traits>
<Footprint>
<Width>6.0</Width>
<Depth>50.0</Depth>
<Height>8.0</Height>
</Footprint>
<Actions>
<Move>
<Speed>18.0</Speed>
<TurningRadius>12.0</TurningRadius>
<Run>
<Speed>35.0</Speed>
<Range>1200.0</Range>
<RangeMin>20.0</RangeMin>
</Run>
</Move>
</Actions>
<Actor>structures/hellenes/trireme_cor.xml</Actor>
</Entity>