diff --git a/binaries/data/mods/public/simulation/templates/other/bench.xml b/binaries/data/mods/public/simulation/templates/other/bench.xml index 3809ec8c76..a3451a4961 100644 --- a/binaries/data/mods/public/simulation/templates/other/bench.xml +++ b/binaries/data/mods/public/simulation/templates/other/bench.xml @@ -21,13 +21,6 @@ Wooden Bench gaia/special_fence.png - - 1 - 0 - 10 - 0 - 0 - diff --git a/binaries/data/mods/public/simulation/templates/other/cart_tophet.xml b/binaries/data/mods/public/simulation/templates/other/cart_tophet.xml index e265e69e51..4bbaca70f0 100644 --- a/binaries/data/mods/public/simulation/templates/other/cart_tophet.xml +++ b/binaries/data/mods/public/simulation/templates/other/cart_tophet.xml @@ -24,9 +24,6 @@ Train physicians and Sacred Band Cavalrymen. - 50 - 0 - 0 20 10 diff --git a/binaries/data/mods/public/simulation/templates/other/column_doric.xml b/binaries/data/mods/public/simulation/templates/other/column_doric.xml index d4f05b4f3b..3ce7ce3ffc 100644 --- a/binaries/data/mods/public/simulation/templates/other/column_doric.xml +++ b/binaries/data/mods/public/simulation/templates/other/column_doric.xml @@ -23,11 +23,7 @@ gaia/special_fence.png - 1 - 0 - 0 20 - 0 diff --git a/binaries/data/mods/public/simulation/templates/other/column_doric_fallen.xml b/binaries/data/mods/public/simulation/templates/other/column_doric_fallen.xml index 770bf50068..1dc6cf11b3 100644 --- a/binaries/data/mods/public/simulation/templates/other/column_doric_fallen.xml +++ b/binaries/data/mods/public/simulation/templates/other/column_doric_fallen.xml @@ -22,11 +22,7 @@ gaia/special_fence.png - 1 - 0 - 0 20 - 0 diff --git a/binaries/data/mods/public/simulation/templates/other/column_doric_fallen_b.xml b/binaries/data/mods/public/simulation/templates/other/column_doric_fallen_b.xml index 8d31b694af..5a93ed85bf 100644 --- a/binaries/data/mods/public/simulation/templates/other/column_doric_fallen_b.xml +++ b/binaries/data/mods/public/simulation/templates/other/column_doric_fallen_b.xml @@ -23,11 +23,7 @@ gaia/special_fence.png - 1 - 0 - 0 10 - 0 diff --git a/binaries/data/mods/public/simulation/templates/other/fence_long.xml b/binaries/data/mods/public/simulation/templates/other/fence_long.xml index 25f1ae18f8..d679e46113 100644 --- a/binaries/data/mods/public/simulation/templates/other/fence_long.xml +++ b/binaries/data/mods/public/simulation/templates/other/fence_long.xml @@ -23,11 +23,7 @@ gaia/special_fence.png - 1 - 0 20 - 0 - 0 diff --git a/binaries/data/mods/public/simulation/templates/other/fence_short.xml b/binaries/data/mods/public/simulation/templates/other/fence_short.xml index 1aea6f295d..d417a2cfaa 100644 --- a/binaries/data/mods/public/simulation/templates/other/fence_short.xml +++ b/binaries/data/mods/public/simulation/templates/other/fence_short.xml @@ -22,13 +22,6 @@ Short Wooden Fence gaia/special_fence.png - - 1 - 0 - 10 - 0 - 0 - diff --git a/binaries/data/mods/public/simulation/templates/other/fence_stone.xml b/binaries/data/mods/public/simulation/templates/other/fence_stone.xml index 1c998412a5..b13fe2aa45 100644 --- a/binaries/data/mods/public/simulation/templates/other/fence_stone.xml +++ b/binaries/data/mods/public/simulation/templates/other/fence_stone.xml @@ -23,11 +23,7 @@ gaia/special_fence.png - 1 - 0 - 0 20 - 0 diff --git a/binaries/data/mods/public/simulation/templates/other/hellenic_epic_temple.xml b/binaries/data/mods/public/simulation/templates/other/hellenic_epic_temple.xml index 2a4e9de01a..8c29d280b0 100644 --- a/binaries/data/mods/public/simulation/templates/other/hellenic_epic_temple.xml +++ b/binaries/data/mods/public/simulation/templates/other/hellenic_epic_temple.xml @@ -32,9 +32,6 @@ Garrison units to heal them at a quick rate. - 50 - 0 - 0 200 500 diff --git a/binaries/data/mods/public/simulation/templates/other/hellenic_propylaea.xml b/binaries/data/mods/public/simulation/templates/other/hellenic_propylaea.xml index f9544b6f9e..daac354e2d 100644 --- a/binaries/data/mods/public/simulation/templates/other/hellenic_propylaea.xml +++ b/binaries/data/mods/public/simulation/templates/other/hellenic_propylaea.xml @@ -28,9 +28,6 @@ structures/tholos.png - 10 - 0 - 0 75 75 diff --git a/binaries/data/mods/public/simulation/templates/other/hellenic_stoa.xml b/binaries/data/mods/public/simulation/templates/other/hellenic_stoa.xml index 87d78a12d6..612b70ac84 100644 --- a/binaries/data/mods/public/simulation/templates/other/hellenic_stoa.xml +++ b/binaries/data/mods/public/simulation/templates/other/hellenic_stoa.xml @@ -28,9 +28,6 @@ gaia/special_stoa.png - 10 - 0 - 0 50 50 diff --git a/binaries/data/mods/public/simulation/templates/other/maur_palace.xml b/binaries/data/mods/public/simulation/templates/other/maur_palace.xml index 2c18e8e93b..4eaed81e7c 100644 --- a/binaries/data/mods/public/simulation/templates/other/maur_palace.xml +++ b/binaries/data/mods/public/simulation/templates/other/maur_palace.xml @@ -12,6 +12,11 @@ Harmya gaia/special_stoa.png + + + 50 + 50 + diff --git a/binaries/data/mods/public/simulation/templates/other/obelisk.xml b/binaries/data/mods/public/simulation/templates/other/obelisk.xml index 52a1a8eb35..7d123d8ce6 100644 --- a/binaries/data/mods/public/simulation/templates/other/obelisk.xml +++ b/binaries/data/mods/public/simulation/templates/other/obelisk.xml @@ -24,9 +24,6 @@ gaia/special_obelisk.png - 10 - 0 - 0 200 200 diff --git a/binaries/data/mods/public/simulation/templates/other/pyramid_great.xml b/binaries/data/mods/public/simulation/templates/other/pyramid_great.xml index cbc3ace2fa..7239e09ee6 100644 --- a/binaries/data/mods/public/simulation/templates/other/pyramid_great.xml +++ b/binaries/data/mods/public/simulation/templates/other/pyramid_great.xml @@ -11,9 +11,6 @@ A monumental ornamental structure built by the Egyptians of old. gaia/special_pyramid.png - - 200 - diff --git a/binaries/data/mods/public/simulation/templates/other/sele_colonnade.xml b/binaries/data/mods/public/simulation/templates/other/sele_colonnade.xml index 360138b3e2..aee9d9a58d 100644 --- a/binaries/data/mods/public/simulation/templates/other/sele_colonnade.xml +++ b/binaries/data/mods/public/simulation/templates/other/sele_colonnade.xml @@ -23,11 +23,7 @@ gaia/special_fence.png - 1 - 0 - 0 20 - 0 diff --git a/binaries/data/mods/public/simulation/templates/other/table_rectangle.xml b/binaries/data/mods/public/simulation/templates/other/table_rectangle.xml index f895681697..01af3b7a3b 100644 --- a/binaries/data/mods/public/simulation/templates/other/table_rectangle.xml +++ b/binaries/data/mods/public/simulation/templates/other/table_rectangle.xml @@ -22,11 +22,7 @@ gaia/special_fence.png - 1 - 0 20 - 0 - 0 diff --git a/binaries/data/mods/public/simulation/templates/other/table_square.xml b/binaries/data/mods/public/simulation/templates/other/table_square.xml index 95ae427b0e..d63010ca1e 100644 --- a/binaries/data/mods/public/simulation/templates/other/table_square.xml +++ b/binaries/data/mods/public/simulation/templates/other/table_square.xml @@ -22,11 +22,7 @@ gaia/special_fence.png - 1 - 0 20 - 0 - 0 diff --git a/binaries/data/mods/public/simulation/templates/other/unfinished_greek_temple.xml b/binaries/data/mods/public/simulation/templates/other/unfinished_greek_temple.xml index 77b68775bc..9133b16160 100644 --- a/binaries/data/mods/public/simulation/templates/other/unfinished_greek_temple.xml +++ b/binaries/data/mods/public/simulation/templates/other/unfinished_greek_temple.xml @@ -12,9 +12,6 @@ This temple is unfinished and has fallen to ruin. structures/temple.png - - 10 - diff --git a/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml b/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml index da84112bce..da8c4bcdbd 100644 --- a/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml +++ b/binaries/data/mods/public/simulation/templates/structures/athen_gymnasion.xml @@ -23,6 +23,11 @@ The gymnasion was a vital place in Athens, where physical exercises were performed and social contacts established. structures/gymnasion.png + + + 50 + 50 + diff --git a/binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml b/binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml index 979e4c7ac1..ae2bb0fcc1 100644 --- a/binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml +++ b/binaries/data/mods/public/simulation/templates/structures/athen_prytaneion.xml @@ -27,6 +27,11 @@ The Prytaneion is the meeting place for the city elders to dine and to make swift decisions. structures/tholos.png + + + 25 + 50 + diff --git a/binaries/data/mods/public/simulation/templates/structures/brit_kennel.xml b/binaries/data/mods/public/simulation/templates/structures/brit_kennel.xml index 250fe6dc3c..e721efb5a9 100644 --- a/binaries/data/mods/public/simulation/templates/structures/brit_kennel.xml +++ b/binaries/data/mods/public/simulation/templates/structures/brit_kennel.xml @@ -37,6 +37,9 @@ structures/kennel.png phase_town + + 10 + diff --git a/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml b/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml index 11ed4a3366..8b8c0783ca 100644 --- a/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml +++ b/binaries/data/mods/public/simulation/templates/structures/cart_super_dock.xml @@ -40,6 +40,10 @@ structures/uber_dock.png phase_town + + 75 + 50 + diff --git a/binaries/data/mods/public/simulation/templates/structures/iber_monument.xml b/binaries/data/mods/public/simulation/templates/structures/iber_monument.xml index 79298dc2c8..b6e6653601 100644 --- a/binaries/data/mods/public/simulation/templates/structures/iber_monument.xml +++ b/binaries/data/mods/public/simulation/templates/structures/iber_monument.xml @@ -32,6 +32,11 @@ All units within vision of this monument will fight harder. Buildings in the territory of the monument do not decay. The Iberians were a religious people who built small monuments to their various gods. These monuments could also serve as family tombs. + + + 25 + 25 + diff --git a/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml b/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml index 0f4613b92c..702fbe4d9c 100644 --- a/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml +++ b/binaries/data/mods/public/simulation/templates/structures/mace_siege_workshop.xml @@ -21,6 +21,9 @@ structures/siege_workshop.png phase_city + + 75 + 0.8 diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_elephant_stables.xml b/binaries/data/mods/public/simulation/templates/structures/maur_elephant_stables.xml index 147bf552ad..1870cedb06 100644 --- a/binaries/data/mods/public/simulation/templates/structures/maur_elephant_stables.xml +++ b/binaries/data/mods/public/simulation/templates/structures/maur_elephant_stables.xml @@ -28,6 +28,11 @@ Train elephant units. -City Town + + + 50 + 50 + diff --git a/binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml b/binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml index ffd0414194..873d5a0f56 100644 --- a/binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml +++ b/binaries/data/mods/public/simulation/templates/structures/maur_pillar_ashoka.xml @@ -30,6 +30,11 @@ structures/monument.png The famous pillar of Ashoka. Increases the walk speed of traders. Buildings in the territory of the monument do not decay. + + + 25 + 25 + diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml b/binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml index cfe440d04f..7322e3c48e 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_apadana.xml @@ -30,6 +30,11 @@ structures/palace.png "Satrapy Tribute": Gain a trickle of food, wood, stone, and metal resources. Train Persian heroes and their "Immortals" bodyguards. + + + 75 + 50 + diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_hall.xml b/binaries/data/mods/public/simulation/templates/structures/pers_hall.xml index e93d0f6c06..1a6540e122 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_hall.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_hall.xml @@ -25,9 +25,13 @@ Persian Hall Duvarthi Visadahyu structures/palace.png - Special Building. -Train War Elephants and Kardakes mercenaries. + Train War Elephants and Kardakes mercenaries. + + + 50 + 50 + diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_ishtar_gate.xml b/binaries/data/mods/public/simulation/templates/structures/pers_ishtar_gate.xml index 95d1e889b6..a8553c37cb 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_ishtar_gate.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_ishtar_gate.xml @@ -27,6 +27,11 @@ Increases the loyalty regeneration of nearby structures, making them harder to capture. structures/gate.png + + + 50 + 125 + diff --git a/binaries/data/mods/public/simulation/templates/structures/pers_palace.xml b/binaries/data/mods/public/simulation/templates/structures/pers_palace.xml index 690b1fb775..db8e593496 100644 --- a/binaries/data/mods/public/simulation/templates/structures/pers_palace.xml +++ b/binaries/data/mods/public/simulation/templates/structures/pers_palace.xml @@ -25,6 +25,10 @@ Palace structures/palace.png + + 50 + 100 + diff --git a/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml b/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml index b9cb367459..245a9539b0 100644 --- a/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml +++ b/binaries/data/mods/public/simulation/templates/structures/ptol_lighthouse.xml @@ -23,6 +23,11 @@ structures/lighthouse.png phase_town + + + 50 + 50 + diff --git a/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml b/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml index 6eb44e894e..6409cdaf5a 100644 --- a/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml +++ b/binaries/data/mods/public/simulation/templates/structures/rome_army_camp.xml @@ -63,6 +63,10 @@ Build anywhere on the map, even in enemy territory. Construct siege weapons and train citizen-soldiers. Heal garrisoned units slowly. Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution. + + 100 + 100 + diff --git a/binaries/data/mods/public/simulation/templates/structures/sele_wonder.xml b/binaries/data/mods/public/simulation/templates/structures/sele_wonder.xml index 65f3c683ad..24e7cf2a54 100644 --- a/binaries/data/mods/public/simulation/templates/structures/sele_wonder.xml +++ b/binaries/data/mods/public/simulation/templates/structures/sele_wonder.xml @@ -12,9 +12,6 @@ Temple of Pythian Apollo About 6 kilometres West of the Seleucid capital city of Antioch lay the Paradise of Daphne, a park of woods and waters, in the midst of which rose a great temple to the Pythian Apollo, also founded by Seleucus I and enriched with a cult-statue of the god. The beauty and the lax morals of Daphne were celebrated all over the Western world; and indeed Antioch as a whole shared in both these titles to fame. Its amenities awoke both the enthusiasm and the scorn of many writers of antiquity. - - 200 - diff --git a/binaries/data/mods/public/simulation/templates/structures/spart_gerousia.xml b/binaries/data/mods/public/simulation/templates/structures/spart_gerousia.xml index 31806f6211..ec756db383 100644 --- a/binaries/data/mods/public/simulation/templates/structures/spart_gerousia.xml +++ b/binaries/data/mods/public/simulation/templates/structures/spart_gerousia.xml @@ -24,6 +24,11 @@ The Gerontía (called Gerousía in Athens) is the meeting place for the 30 elected city elders. Of the 30 members, 2 of them were the hereditary Spartan kings, one each from the Agiad and the Eurypontid clans. structures/tholos.png + + + 25 + 50 + diff --git a/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml b/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml index 674e192158..9bb41eec63 100644 --- a/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml +++ b/binaries/data/mods/public/simulation/templates/structures/spart_syssiton.xml @@ -25,6 +25,11 @@ The Syssítia were where full-blooded Spartans, even Spartan kings, were barracked and dined together. structures/gymnasion.png + + + 50 + 50 + diff --git a/binaries/data/mods/public/simulation/templates/template_structure.xml b/binaries/data/mods/public/simulation/templates/template_structure.xml index 691d3335af..dd050921c4 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure.xml @@ -55,6 +55,13 @@ Structure Structure ConquestCritical + + 0 + 0 + 10 + 0 + 0 + structure diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml index 10ede692f7..9dc8012c6f 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml @@ -78,9 +78,9 @@ 200 0 - 50 - 50 - 50 + 200 + 200 + 200 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_hellenic_royal_stoa.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_hellenic_royal_stoa.xml index bc06ea2fd5..121a072c61 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_civic_hellenic_royal_stoa.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_hellenic_royal_stoa.xml @@ -31,9 +31,6 @@ Town - 10 - 0 - 0 10 15 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml index 8712c3771f..764d54215a 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_house.xml @@ -36,13 +36,6 @@ Village House structures/house.png - - 100 - 0 - 10 - 10 - 0 - diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_house_big.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_house_big.xml index 39bfdb8896..076fbf6a1b 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_civic_house_big.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_house_big.xml @@ -13,4 +13,7 @@ 1200 + + 20 + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml b/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml index d916a92c3e..9668b3285a 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml @@ -35,11 +35,8 @@ phase_town - 100 - 0 - 10 50 - 500 + 50 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense.xml index 56bf22be28..f5a6e415a9 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense.xml @@ -14,4 +14,7 @@ Defensive Structure Defensive + + 100 + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml index 5e4c6469b9..df285bf6ac 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_defense_tower.xml @@ -59,11 +59,8 @@ phase_town - 100 - 0 - 10 - 10 - 0 + + 20 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml index b9b45f5a73..9717dc5a7a 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_outpost.xml @@ -61,11 +61,7 @@ structures/outpost.png - 100 - 0 8 - 0 - 0 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml index 72bcb7f691..094f9bdabb 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall.xml @@ -27,11 +27,8 @@ phase_town - 100 - 0 - 5 + 15 - 0 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml index 53f0d01bac..60de615b3a 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_gate.xml @@ -12,13 +12,6 @@ structures/gate.png phase_town - - 100 - 0 - 20 - 20 - 0 - diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml index 1473fb8bd6..14069078f4 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wall_tower.xml @@ -54,11 +54,8 @@ phase_town - 100 - 0 - 10 + 15 - 0 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_defense_wooden_tower.xml b/binaries/data/mods/public/simulation/templates/template_structure_defense_wooden_tower.xml index 404b16efad..a6f91cf8f0 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_defense_wooden_tower.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_defense_wooden_tower.xml @@ -49,6 +49,10 @@ Village -Town phase_village + + 20 + + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml b/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml index fa8f2ae079..0499ffc498 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_economic_farmstead.xml @@ -28,11 +28,7 @@ structures/farmstead.png - 100 - 0 - 10 - 0 - 0 + 100 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml b/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml index e5d4f8d0a4..f741bb6eaf 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_economic_market.xml @@ -26,7 +26,6 @@ phase_town - 100 25 25 25 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml b/binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml index f3e5579659..16cf1d04dc 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_economic_storehouse.xml @@ -27,13 +27,6 @@ Village Storehouse structures/storehouse.png - - 100 - 0 - 10 - 0 - 0 - diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml index 6181ef30fa..73447c6310 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml @@ -33,11 +33,8 @@ phase_village - 100 - 0 30 10 - 0 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml index 550084c1de..473c499a99 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_military_blacksmith.xml @@ -34,11 +34,8 @@ phase_town - 100 - 0 50 - 0 - 100 + 25 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml index b99fe17a42..7743fbc3bf 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_military_dock.xml @@ -28,11 +28,8 @@ structures/dock.png - 100 - 0 + 30 30 - 0 - 0 land naval diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml index efe3ab9453..127701dfda 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml @@ -26,11 +26,7 @@ phase_town - 100 - 0 - 10 - 10 - 0 + 20 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml b/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml index c43583cae3..7b2f880fd4 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml @@ -68,10 +68,8 @@ 100 - 0 0 65 - 0 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml b/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml index 0d046a845a..1ca8951403 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml @@ -21,11 +21,7 @@ structures/corral.png - 100 - 0 - 10 - 0 - 0 + 25 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml b/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml index e0147c706f..d39a9435d1 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_resource_field.xml @@ -31,11 +31,8 @@ structures/field.png - 100 - 100 + 50 0 - 0 - 0 diff --git a/binaries/data/mods/public/simulation/templates/template_structure_special_library.xml b/binaries/data/mods/public/simulation/templates/template_structure_special_library.xml index 548a56ddee..2e283bc04e 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_special_library.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_special_library.xml @@ -18,6 +18,11 @@ Alexander the Great founded libraries all over his new empire. These became centers of learning for an entirely new synthesized culture: the Hellenistic culture. structures/library_scroll.png + + + 50 + 50 + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_special_rotarymill.xml b/binaries/data/mods/public/simulation/templates/template_structure_special_rotarymill.xml index 6424d2cedb..1e47fb7613 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_special_rotarymill.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_special_rotarymill.xml @@ -23,6 +23,11 @@ The Celts developed the first rotary flour mill. structures/rotarymill.png + + 50 + 25 + 15 + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_special_theatron.xml b/binaries/data/mods/public/simulation/templates/template_structure_special_theatron.xml index 97063fb28b..3bd67adef5 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_special_theatron.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_special_theatron.xml @@ -26,6 +26,11 @@ Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture and spreading its influence. structures/theatron.png + + + 125 + 125 + diff --git a/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml b/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml index f434528a25..a453ce7537 100644 --- a/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml +++ b/binaries/data/mods/public/simulation/templates/template_structure_wonder.xml @@ -51,11 +51,11 @@ phase_city - 200 - 0 - 100 - 100 - 100 + 300 + 300 + 300 + 300 + 300 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml index 9aeeb77e2d..5dd587808e 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml @@ -44,7 +44,7 @@ 130 10 - 0 + 5 0 0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml index 1594f365bf..ed57fa0d50 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_spearman.xml @@ -17,13 +17,6 @@ Cavalry Spearman This was the weapon of choice from horseback. This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances). Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end. As with all cavalry - it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast. - - 130 - 10 - 6 - 0 - 0 - 22.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml index fdc371fea0..54037a4861 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_melee_swordsman.xml @@ -24,11 +24,8 @@ Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword. - 130 - 10 - 0 - 0 - 6 + + 5 20.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml index be475f4bbd..196e215fc3 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml @@ -23,13 +23,6 @@ Cavalry Archer A very rare unit in Part 1. It was used by the Persians, but it didn't gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to Western Europe. This was the most effective unit on the battlefield for several hundred years until the well armored knight came along. Therefore, this unit will gain much more prominence in Part 2. - - 130 - 10 - 9 - 0 - 0 - 17.5 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml index 2062131ba0..4d57cc5575 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelinist.xml @@ -23,13 +23,6 @@ Cavalry Skirmisher The javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game - these units will only have ranged attack. - - 130 - 10 - 5 - 0 - 0 - 17.5 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml index 580e0a7272..bf03730e50 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelinist.xml @@ -36,28 +36,6 @@ formations/skirmish - - 450 - 10 - 20 - 0 - 0 - - - hero - - - - - - star/256x256.png - star/256x256_mask.png - - - - - Hero - 17.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml index 4ebaccb52c..0789101b9d 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_spearman.xml @@ -18,11 +18,4 @@ Melee Spear Hero Cavalry Spearman - - 500 - 10 - 20 - 0 - 5 - diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml index cef53f5cd7..e570135828 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry.xml @@ -23,13 +23,6 @@ Infantry Hero - - 400 - 5 - 0 - 0 - 20 - interface/alarm/alarm_create_infantry.xml diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml index 18320527d8..d15f06a11e 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml @@ -26,13 +26,6 @@ formations/skirmish - - 350 - 5 - 20 - 0 - 10 - attack/weapon/arrowfly.xml diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml index c6c1223440..fa70e970c9 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelinist.xml @@ -26,13 +26,6 @@ formations/skirmish - - 350 - 5 - 20 - 0 - 0 - attack/weapon/arrowfly.xml diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml index 53b617869d..59e8e1d855 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_pikeman.xml @@ -29,10 +29,6 @@ formations/testudo - - 10 - 10 - 8.5 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml index b14d8cc97d..27f4d6162c 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_spearman.xml @@ -28,10 +28,6 @@ formations/testudo - - 10 - 10 - 9 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml index 2ec841d887..59f5334a54 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry.xml @@ -70,7 +70,6 @@ 0 0 - 100 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml index f100438acd..a0f7f95230 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml @@ -29,7 +29,7 @@ They tended to be lightly armored. They usually only participated in the first stage of a battle, sending a volley of arrows raining down the enemy. Of course they would have to stop shooting once the melee units closed in. This means their job was largely over once the 'true battle' was underway. They spent hours training with a bow, but if you were hit by an arrow it was more likely an act of random chance than being specifically targeted by an archer. - 6 + 5 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml index 4daf1b1ac1..95d8c3f08d 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml @@ -28,7 +28,6 @@ Slinger - 75 5 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml index a5208fad1f..a9d73ecc30 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_bireme.xml @@ -49,6 +49,11 @@ phase_town Garrison units for transport and to increase firepower. + + 75 + 25 + 15 + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml index aa8bd784f2..61d712afbc 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fire.xml @@ -34,6 +34,7 @@ Rapidly drain the health of enemy ships. Slowly loses health due to being on fire, so use the Fire Ship quickly. phase_town + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml index d81bdf7e7e..7525533fc7 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_fishing.xml @@ -34,6 +34,11 @@ FishingBoat + + 1 + 10 + 0 + 6.0 1.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml index 7e6cce6d87..c4d3e133b6 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_merchant.xml @@ -30,6 +30,11 @@ phase_town + + 25 + 15 + 0 + 12.0 diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml index 94be944c33..ba3cc30781 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_quinquereme.xml @@ -58,6 +58,11 @@ Ranged Warship phase_city + + 150 + 40 + 30 + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml index 81e937a630..d5af1e3239 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_mechanical_ship_trireme.xml @@ -49,6 +49,11 @@ phase_town Garrison units for transport and to increase firepower. + + 100 + 30 + 20 + diff --git a/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml b/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml index 3733928026..fbef84f9bd 100644 --- a/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml +++ b/binaries/data/mods/public/simulation/templates/template_unit_support_slave.xml @@ -48,7 +48,6 @@ 1 1 - 2.0 1.0 diff --git a/binaries/data/mods/public/simulation/templates/units/maur_hero_chanakya.xml b/binaries/data/mods/public/simulation/templates/units/maur_hero_chanakya.xml index d8c0358625..3324583928 100644 --- a/binaries/data/mods/public/simulation/templates/units/maur_hero_chanakya.xml +++ b/binaries/data/mods/public/simulation/templates/units/maur_hero_chanakya.xml @@ -33,21 +33,6 @@ units/maur_hero_chanakya.png phase_city - - hero - - - - - - star/256x256.png - star/256x256_mask.png - - - - - Hero - 9 diff --git a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml index fdd724c313..5ae5ee9596 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_cavalry_archer_b.xml @@ -15,13 +15,6 @@ Causes trample damage to enemy units. phase_town - - 200 - 0 - 20 - 0 - 20 - units/pers_cavalry_archer_a diff --git a/binaries/data/mods/public/simulation/templates/units/pers_hero_darius.xml b/binaries/data/mods/public/simulation/templates/units/pers_hero_darius.xml index a446902f92..051ad8e1c0 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_hero_darius.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_hero_darius.xml @@ -14,13 +14,6 @@ Hero Aura: "Merchant of the Empire." Boosts profitablity of trade during his lifetime (TBD). (King, 521 BC - 486 BC) The son of Vishtaspa (Hystaspes), the satrap of Parthia and Hyrcania; a great administrator as well as a decent general, Darius introduced the division of the empire into satrapies and conquered NW India, Thrace and Macedonia. He was called the 'Merchant of the Empire'. - - 300 - 0 - 20 - 0 - 100 - units/persians/hero_darius_chariot.xml diff --git a/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes_chariot.xml b/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes_chariot.xml index e787b13409..21fa7f1a2c 100644 --- a/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes_chariot.xml +++ b/binaries/data/mods/public/simulation/templates/units/pers_hero_xerxes_chariot.xml @@ -13,13 +13,6 @@ units/pers_hero_xerxes.png (King, 485 BC - 465 BC) The son of Darius the Great and Atoosa, a daughter of Cyrus the Great, Xerxes was an able administrator, who also extended Imperial rule into Chorasmia. Apart from his failed invasion of Greece, he was famous for his extensive building program, especially at Persepolis. - - 300 - 0 - 20 - 0 - 100 - units/persians/hero_xerxes_chariot.xml diff --git a/binaries/data/mods/public/simulation/templates/units/ptol_champion_juggernaut.xml b/binaries/data/mods/public/simulation/templates/units/ptol_champion_juggernaut.xml index 33766debb6..b5a2cfc4cf 100644 --- a/binaries/data/mods/public/simulation/templates/units/ptol_champion_juggernaut.xml +++ b/binaries/data/mods/public/simulation/templates/units/ptol_champion_juggernaut.xml @@ -22,6 +22,11 @@ Juggernaut units/rome_ship_quinquereme.png + + 200 + 50 + 50 + Juggernaut