mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-09-21 20:06:40 +00:00
This was SVN commit r6840.
This commit is contained in:
+3
-7
@@ -1,15 +1,11 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>props/kart_cc.pmd</mesh>
|
||||
<texture>props/kart_prop_a.dds</texture>
|
||||
<mesh>props/kart_civiccentre_a.dae</mesh>
|
||||
<texture>structural/kart_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,24 +1,23 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="base">
|
||||
<mesh>props/shield/round_s_f.pmd</mesh>
|
||||
<mesh>props/shield/round_b_f.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Shield-Parma-H">
|
||||
<texture>props/shield/rome_parma_h.dds</texture>
|
||||
<variant frequency="1" name="Shield-Parma-L">
|
||||
<texture>props/shield/rome_round_l.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Shield-Parma-I">
|
||||
<texture>props/shield/rome_parma_i.dds</texture>
|
||||
<variant frequency="1" name="Shield-Parma-M">
|
||||
<texture>props/shield/rome_round_m.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Shield-Parma-N">
|
||||
<texture>props/shield/rome_round_n.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1">
|
||||
<mesh>props/shield/scutum_l_f.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/rome_scutum_imp_back2.xml" attachpoint="back"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="shield-scutum-a">
|
||||
<texture>props/shield/rome_imp_scutum_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="shield-scutum-b">
|
||||
<texture>props/shield/rome_imp_scutum_b.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="shield-scutum-c">
|
||||
<texture>props/shield/rome_imp_scutum_c.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="shield-scutum-d">
|
||||
<texture>props/shield/rome_imp_scutum_d.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="shield-scutum-e">
|
||||
<texture>props/shield/rome_imp_scutum_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,23 +1,18 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant name="Base">
|
||||
<mesh>props/shield/scutum_r_f.pmd</mesh>
|
||||
<mesh>props/shield/scutum_j_f.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/rome_scutum_back.xml" attachpoint="back"/>
|
||||
<prop actor="props/units/shields/rome_scutum_imp_back1.xml" attachpoint="back"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="Texture-Tower-O">
|
||||
<texture>props/shield/rome_tower_o.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,18 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>structural/kart_cc.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/carthaginians/civil_centre.xml" attachpoint="props_main"/>
|
||||
</props>
|
||||
<texture>structural/kart_struct_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>structural/kart_civiccentre.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/carthaginians/civil_centre.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/kart_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="wall segment long">
|
||||
<mesh>structural/kart_wall_long.dae</mesh>
|
||||
<texture>structural/kart_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="wall segment medium">
|
||||
<mesh>structural/kart_wall_medium.dae</mesh>
|
||||
<texture>structural/kart_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="wall segment short">
|
||||
<mesh>structural/kart_wall_short.dae</mesh>
|
||||
<texture>structural/kart_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -21,7 +21,7 @@
|
||||
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/rome_imp_gallic_g_cent.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/shields/rome_scutum_centurio.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/cape_m_med.xml" attachpoint="shoulders"/>
|
||||
</props>
|
||||
<texture>skeletal/xpack/imp_rome_su1_a.dds</texture>
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user