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Gameplay | Community Mod | CC territory/cost adjustment, roman camp in town phase, spearcav increased acceleration, improved alexander the great, sele civ bonus
Patches by: @real_tabasco_sauce Differential Revision: https://code.wildfiregames.com/D4877 Comments by: @Stan, @chrstgtr , @wowgetoffyourcellphone Forum discussion: https://wildfiregames.com/forum/topic/83784-introducing-the-official-community-mod-for-alpha-26/ This was SVN commit r27410.
This commit is contained in:
+13
-6
@@ -1,10 +1,17 @@
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{
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"type": "global",
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"affects": ["Structure"],
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"type": "range",
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"radius": 60,
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"affects": ["Soldier"],
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"modifications": [
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{ "value": "TerritoryInfluence/Radius", "multiply": 1.1 }
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{"value": "Attack/Melee/Damage/Hack","multiply": 1.1 },
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{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.1 },
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{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.1 },
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{ "value": "Attack/Ranged/Damage/Hack", "multiply": 1.1 },
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{ "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.1 },
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{ "value": "Attack/Ranged/Damage/Crush", "multiply": 1.1 },
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{ "value": "UnitMotion/WalkSpeed", "multiply": 1.15 }
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],
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"auraName": "Imperialism",
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"auraDescription": "Structures +10% territory influence radius.",
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"overlayIcon": "art/textures/ui/session/auras/laurel.png"
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"auraName": "Rapid Conquest",
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"auraDescription": "Soldiers +10% attack damage, +15% movement speed.",
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"overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
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}
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+12
-6
@@ -1,11 +1,17 @@
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{
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"type": "range",
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"radius": 60,
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"affects": ["CivilCentre"],
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"affectedPlayers": ["Enemy"],
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"radius": 30,
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"affectedPlayers": [ "Enemy" ],
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"affects": ["Soldier", "Structure"],
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"modifications": [
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{ "value": "Capturable/GarrisonRegenRate", "multiply": 0.5 }
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{"value": "Attack/Melee/Damage/Hack","multiply": 0.9 },
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{ "value": "Attack/Melee/Damage/Pierce", "multiply": 0.9 },
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{ "value": "Attack/Melee/Damage/Crush", "multiply": 0.9 },
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{ "value": "Attack/Ranged/Damage/Hack", "multiply": 0.9 },
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{ "value": "Attack/Ranged/Damage/Pierce", "multiply": 0.9 },
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{ "value": "Attack/Ranged/Damage/Crush", "multiply": 0.9 }
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],
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"auraName": "Conqueror",
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"auraDescription": "Enemy Civic Centres −50% capture points garrisoned regeneration rate."
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"auraName": "Undefeated",
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"auraDescription": "Enemy Soldiers, Structures −10% attack damage.",
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"overlayIcon": "art/textures/ui/session/auras/broken_sword.png"
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}
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+12
@@ -0,0 +1,12 @@
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{
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"type": "range",
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"radius": 60,
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"affects": ["CivilCentre"],
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"affectedPlayers": ["Enemy"],
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"modifications": [
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{ "value": "Capturable/GarrisonRegenRate", "multiply": 0.5 }
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],
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"auraName": "Conqueror",
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"auraDescription": "Enemy Civic Centres −50% capture points garrisoned regeneration rate.",
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"overlayIcon": "art/textures/ui/session/auras/laurel.png"
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}
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@@ -0,0 +1,18 @@
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{
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"genericName": "Fertile Crescent",
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"autoResearch": true,
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"description": "The seleucid empire was located in a highly fertile region with productive soils. Farms are cheaper and faster to build,",
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"requirements": {
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"any": [
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{ "civ": "sele" }
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]
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},
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"icon": "stone_blocks_brown.png",
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"tooltip": "Farms -25% wood cost and -75% build time.",
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"modifications": [
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{ "value": "Cost/Resources/wood", "multiply": 0.75 },
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{ "value": "Loot/wood", "multiply": 0.75 },
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{ "value": "Cost/BuildTime", "multiply": 0.25 }
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],
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"affects": ["Field"]
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}
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@@ -19,11 +19,11 @@
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"replaces": ["phase_city"],
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"icon": "city_phase.png",
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"researchTime": 60,
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"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units. Workers +10% metal gather rate.",
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"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units. Workers +10% metal gather rate.",
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"modifications": [
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{ "value": "Capturable/GarrisonRegenRate", "add": 1, "affects": "Structure" },
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{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },
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{ "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" }
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{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
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],
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"soundComplete": "interface/alarm/alarm_phase.xml"
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}
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@@ -23,10 +23,10 @@
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"replaces": ["phase_city"],
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"icon": "city_phase.png",
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"researchTime": 60,
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"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units.",
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"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units.",
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"modifications": [
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{ "value": "Capturable/GarrisonRegenRate", "add": 1, "affects": "Structure" },
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{ "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" }
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{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
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],
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"soundComplete": "interface/alarm/alarm_phase.xml"
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}
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@@ -16,11 +16,11 @@
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"replaces": ["phase_city"],
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"icon": "city_phase.png",
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"researchTime": 60,
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"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units. Stable −10% batch training time.",
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"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units. Stable −10% batch training time.",
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"modifications": [
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{ "value": "Capturable/GarrisonRegenRate", "add": 1, "affects": "Structure" },
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{ "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" },
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{ "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" }
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{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
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],
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"soundComplete": "interface/alarm/alarm_phase.xml"
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}
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@@ -19,11 +19,11 @@
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"replaces": ["phase_town"],
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"icon": "town_phase.png",
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"researchTime": 30,
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"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +30% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units. Workers +10% metal gather rate.",
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"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units. Workers +10% metal gather rate.",
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"modifications": [
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{ "value": "Capturable/GarrisonRegenRate", "add": 0.5, "affects": "Structure" },
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{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },
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{ "value": "TerritoryInfluence/Radius", "multiply": 1.3, "affects": "CivCentre" }
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{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
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],
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"soundComplete": "interface/alarm/alarm_phase.xml"
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}
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@@ -23,10 +23,10 @@
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"replaces": ["phase_town"],
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"icon": "town_phase.png",
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"researchTime": 30,
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"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +30% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units.",
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"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units.",
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"modifications": [
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{ "value": "Capturable/GarrisonRegenRate", "add": 0.5, "affects": "Structure" },
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{ "value": "TerritoryInfluence/Radius", "multiply": 1.3, "affects": "CivCentre" }
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{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
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],
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"soundComplete": "interface/alarm/alarm_phase.xml"
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}
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@@ -16,11 +16,11 @@
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"replaces": ["phase_town"],
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"icon": "town_phase.png",
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"researchTime": 30,
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"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +30% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units. Stable −10% batch training time.",
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"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units. Stable −10% batch training time.",
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"modifications": [
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{ "value": "Capturable/GarrisonRegenRate", "add": 0.5, "affects": "Structure" },
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{ "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" },
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{ "value": "TerritoryInfluence/Radius", "multiply": 1.3, "affects": "CivCentre" }
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{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
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],
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"soundComplete": "interface/alarm/alarm_phase.xml"
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}
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@@ -46,9 +46,8 @@
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<Cost>
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<BuildTime>250</BuildTime>
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<Resources>
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<wood>500</wood>
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<stone>100</stone>
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<metal>100</metal>
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<wood>400</wood>
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<stone>150</stone>
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</Resources>
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</Cost>
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<Footprint>
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@@ -64,7 +63,7 @@
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<LoadingRange>6</LoadingRange>
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</GarrisonHolder>
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<Health>
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<Max>2250</Max>
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<Max>1750</Max>
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<SpawnEntityOnDeath>decay|rubble/rubble_rome_sb</SpawnEntityOnDeath>
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</Health>
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<Identity>
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@@ -73,14 +72,15 @@
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<SpecificName>Castra</SpecificName>
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<Tooltip>Build in neutral or enemy territory. Train Advanced Melee Infantry. Construct Rams. Garrison Soldiers for additional arrows.</Tooltip>
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<Classes datatype="tokens">ConquestCritical CivSpecific</Classes>
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<VisibleClasses datatype="tokens">City ArmyCamp</VisibleClasses>
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<VisibleClasses datatype="tokens">Town ArmyCamp</VisibleClasses>
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<Icon>structures/roman_camp.png</Icon>
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<Requirements>
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<Techs>phase_city</Techs>
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<Techs>phase_town</Techs>
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</Requirements>
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</Identity>
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<Loot>
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<wood>100</wood>
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<wood>80</wood>
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<stone>30</stone>
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</Loot>
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<Obstruction>
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<Static width="36.0" depth="36.0"/>
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+6
-6
@@ -50,9 +50,9 @@
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<Cost>
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<BuildTime>500</BuildTime>
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<Resources>
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<wood>500</wood>
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<stone>500</stone>
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<metal>500</metal>
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<wood>300</wood>
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<stone>300</stone>
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<metal>250</metal>
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</Resources>
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</Cost>
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<Footprint>
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@@ -80,9 +80,9 @@
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<Icon>structures/civic_centre.png</Icon>
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</Identity>
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<Loot>
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<wood>100</wood>
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<stone>100</stone>
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<metal>100</metal>
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<wood>60</wood>
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<stone>60</stone>
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<metal>50</metal>
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</Loot>
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<Minimap>
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<Type>structure</Type>
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+3
-3
@@ -16,7 +16,7 @@
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<Resources>
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<wood>200</wood>
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<stone>200</stone>
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<metal>200</metal>
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<metal>150</metal>
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</Resources>
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</Cost>
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<Health>
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@@ -35,7 +35,7 @@
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<Loot>
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<wood>40</wood>
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<stone>40</stone>
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<metal>40</metal>
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<metal>30</metal>
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</Loot>
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<Researcher>
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<Technologies datatype="tokens">
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@@ -51,6 +51,6 @@
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</SoundGroups>
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</Sound>
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<TerritoryInfluence>
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<Radius>80</Radius>
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<Radius>75</Radius>
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</TerritoryInfluence>
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</Entity>
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+1
-1
@@ -10,7 +10,7 @@
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</Ranged>
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</Attack>
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<BuildingAI>
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<MaxArrowCount>3</MaxArrowCount>
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<MaxArrowCount>4</MaxArrowCount>
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</BuildingAI>
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<Cost>
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<BuildTime>40</BuildTime>
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+3
@@ -37,6 +37,9 @@
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</Damage>
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</Entity>
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</Resistance>
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<UnitMotion>
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<Acceleration op="mul">1.15</Acceleration>
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</UnitMotion>
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<Sound>
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<SoundGroups>
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<attack_melee>attack/weapon/spear_attack.xml</attack_melee>
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+3
@@ -35,6 +35,9 @@
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</Damage>
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</Entity>
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</Resistance>
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<UnitMotion>
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<Acceleration op="mul">1.15</Acceleration>
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</UnitMotion>
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<Sound>
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<SoundGroups>
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<attack_melee>attack/weapon/spear_attack.xml</attack_melee>
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@@ -14,6 +14,7 @@
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<Auras datatype="tokens">
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units/heroes/mace_hero_alexander_iii_1
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units/heroes/mace_hero_alexander_iii_2
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units/heroes/mace_hero_alexander_iii_3
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</Auras>
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<Identity>
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<Civ>mace</Civ>
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