Gameplay | Community Mod | CC territory/cost adjustment, roman camp in town phase, spearcav increased acceleration, improved alexander the great, sele civ bonus

Patches by: @real_tabasco_sauce
Differential Revision: https://code.wildfiregames.com/D4877
Comments by: @Stan, @chrstgtr , @wowgetoffyourcellphone
Forum discussion:
https://wildfiregames.com/forum/topic/83784-introducing-the-official-community-mod-for-alpha-26/

This was SVN commit r27410.
This commit is contained in:
wowgetoffyourcellphone
2023-01-10 19:26:36 +00:00
parent d5db03c303
commit 90e6d1bd4d
17 changed files with 91 additions and 41 deletions
@@ -1,10 +1,17 @@
{
"type": "global",
"affects": ["Structure"],
"type": "range",
"radius": 60,
"affects": ["Soldier"],
"modifications": [
{ "value": "TerritoryInfluence/Radius", "multiply": 1.1 }
{"value": "Attack/Melee/Damage/Hack","multiply": 1.1 },
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.1 },
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.1 },
{ "value": "Attack/Ranged/Damage/Hack", "multiply": 1.1 },
{ "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.1 },
{ "value": "Attack/Ranged/Damage/Crush", "multiply": 1.1 },
{ "value": "UnitMotion/WalkSpeed", "multiply": 1.15 }
],
"auraName": "Imperialism",
"auraDescription": "Structures +10% territory influence radius.",
"overlayIcon": "art/textures/ui/session/auras/laurel.png"
"auraName": "Rapid Conquest",
"auraDescription": "Soldiers +10% attack damage, +15% movement speed.",
"overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
}
@@ -1,11 +1,17 @@
{
"type": "range",
"radius": 60,
"affects": ["CivilCentre"],
"affectedPlayers": ["Enemy"],
"radius": 30,
"affectedPlayers": [ "Enemy" ],
"affects": ["Soldier", "Structure"],
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "multiply": 0.5 }
{"value": "Attack/Melee/Damage/Hack","multiply": 0.9 },
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 0.9 },
{ "value": "Attack/Melee/Damage/Crush", "multiply": 0.9 },
{ "value": "Attack/Ranged/Damage/Hack", "multiply": 0.9 },
{ "value": "Attack/Ranged/Damage/Pierce", "multiply": 0.9 },
{ "value": "Attack/Ranged/Damage/Crush", "multiply": 0.9 }
],
"auraName": "Conqueror",
"auraDescription": "Enemy Civic Centres 50% capture points garrisoned regeneration rate."
"auraName": "Undefeated",
"auraDescription": "Enemy Soldiers, Structures 10% attack damage.",
"overlayIcon": "art/textures/ui/session/auras/broken_sword.png"
}
@@ -0,0 +1,12 @@
{
"type": "range",
"radius": 60,
"affects": ["CivilCentre"],
"affectedPlayers": ["Enemy"],
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "multiply": 0.5 }
],
"auraName": "Conqueror",
"auraDescription": "Enemy Civic Centres 50% capture points garrisoned regeneration rate.",
"overlayIcon": "art/textures/ui/session/auras/laurel.png"
}
@@ -0,0 +1,18 @@
{
"genericName": "Fertile Crescent",
"autoResearch": true,
"description": "The seleucid empire was located in a highly fertile region with productive soils. Farms are cheaper and faster to build,",
"requirements": {
"any": [
{ "civ": "sele" }
]
},
"icon": "stone_blocks_brown.png",
"tooltip": "Farms -25% wood cost and -75% build time.",
"modifications": [
{ "value": "Cost/Resources/wood", "multiply": 0.75 },
{ "value": "Loot/wood", "multiply": 0.75 },
{ "value": "Cost/BuildTime", "multiply": 0.25 }
],
"affects": ["Field"]
}
@@ -19,11 +19,11 @@
"replaces": ["phase_city"],
"icon": "city_phase.png",
"researchTime": 60,
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units. Workers +10% metal gather rate.",
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units. Workers +10% metal gather rate.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 1, "affects": "Structure" },
{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" }
{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
}
@@ -23,10 +23,10 @@
"replaces": ["phase_city"],
"icon": "city_phase.png",
"researchTime": 60,
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units.",
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 1, "affects": "Structure" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" }
{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
}
@@ -16,11 +16,11 @@
"replaces": ["phase_city"],
"icon": "city_phase.png",
"researchTime": 60,
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units. Stable 10% batch training time.",
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +1 capture points regeneration rate for garrisoned units. Stable 10% batch training time.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 1, "affects": "Structure" },
{ "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" }
{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
}
@@ -19,11 +19,11 @@
"replaces": ["phase_town"],
"icon": "town_phase.png",
"researchTime": 30,
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +30% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units. Workers +10% metal gather rate.",
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units. Workers +10% metal gather rate.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 0.5, "affects": "Structure" },
{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.3, "affects": "CivCentre" }
{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
}
@@ -23,10 +23,10 @@
"replaces": ["phase_town"],
"icon": "town_phase.png",
"researchTime": 30,
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +30% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units.",
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 0.5, "affects": "Structure" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.3, "affects": "CivCentre" }
{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
}
@@ -16,11 +16,11 @@
"replaces": ["phase_town"],
"icon": "town_phase.png",
"researchTime": 30,
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +30% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units. Stable 10% batch training time.",
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +0.5 capture points regeneration rate for garrisoned units. Stable 10% batch training time.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 0.5, "affects": "Structure" },
{ "value": "Trainer/BatchTimeModifier", "add": -0.1, "affects": "Stable" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.3, "affects": "CivCentre" }
{ "value": "TerritoryInfluence/Radius", "multiply": 1.25, "affects": "CivCentre" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
}
@@ -46,9 +46,8 @@
<Cost>
<BuildTime>250</BuildTime>
<Resources>
<wood>500</wood>
<stone>100</stone>
<metal>100</metal>
<wood>400</wood>
<stone>150</stone>
</Resources>
</Cost>
<Footprint>
@@ -64,7 +63,7 @@
<LoadingRange>6</LoadingRange>
</GarrisonHolder>
<Health>
<Max>2250</Max>
<Max>1750</Max>
<SpawnEntityOnDeath>decay|rubble/rubble_rome_sb</SpawnEntityOnDeath>
</Health>
<Identity>
@@ -73,14 +72,15 @@
<SpecificName>Castra</SpecificName>
<Tooltip>Build in neutral or enemy territory. Train Advanced Melee Infantry. Construct Rams. Garrison Soldiers for additional arrows.</Tooltip>
<Classes datatype="tokens">ConquestCritical CivSpecific</Classes>
<VisibleClasses datatype="tokens">City ArmyCamp</VisibleClasses>
<VisibleClasses datatype="tokens">Town ArmyCamp</VisibleClasses>
<Icon>structures/roman_camp.png</Icon>
<Requirements>
<Techs>phase_city</Techs>
<Techs>phase_town</Techs>
</Requirements>
</Identity>
<Loot>
<wood>100</wood>
<wood>80</wood>
<stone>30</stone>
</Loot>
<Obstruction>
<Static width="36.0" depth="36.0"/>
@@ -50,9 +50,9 @@
<Cost>
<BuildTime>500</BuildTime>
<Resources>
<wood>500</wood>
<stone>500</stone>
<metal>500</metal>
<wood>300</wood>
<stone>300</stone>
<metal>250</metal>
</Resources>
</Cost>
<Footprint>
@@ -80,9 +80,9 @@
<Icon>structures/civic_centre.png</Icon>
</Identity>
<Loot>
<wood>100</wood>
<stone>100</stone>
<metal>100</metal>
<wood>60</wood>
<stone>60</stone>
<metal>50</metal>
</Loot>
<Minimap>
<Type>structure</Type>
@@ -16,7 +16,7 @@
<Resources>
<wood>200</wood>
<stone>200</stone>
<metal>200</metal>
<metal>150</metal>
</Resources>
</Cost>
<Health>
@@ -35,7 +35,7 @@
<Loot>
<wood>40</wood>
<stone>40</stone>
<metal>40</metal>
<metal>30</metal>
</Loot>
<Researcher>
<Technologies datatype="tokens">
@@ -51,6 +51,6 @@
</SoundGroups>
</Sound>
<TerritoryInfluence>
<Radius>80</Radius>
<Radius>75</Radius>
</TerritoryInfluence>
</Entity>
@@ -10,7 +10,7 @@
</Ranged>
</Attack>
<BuildingAI>
<MaxArrowCount>3</MaxArrowCount>
<MaxArrowCount>4</MaxArrowCount>
</BuildingAI>
<Cost>
<BuildTime>40</BuildTime>
@@ -37,6 +37,9 @@
</Damage>
</Entity>
</Resistance>
<UnitMotion>
<Acceleration op="mul">1.15</Acceleration>
</UnitMotion>
<Sound>
<SoundGroups>
<attack_melee>attack/weapon/spear_attack.xml</attack_melee>
@@ -35,6 +35,9 @@
</Damage>
</Entity>
</Resistance>
<UnitMotion>
<Acceleration op="mul">1.15</Acceleration>
</UnitMotion>
<Sound>
<SoundGroups>
<attack_melee>attack/weapon/spear_attack.xml</attack_melee>
@@ -14,6 +14,7 @@
<Auras datatype="tokens">
units/heroes/mace_hero_alexander_iii_1
units/heroes/mace_hero_alexander_iii_2
units/heroes/mace_hero_alexander_iii_3
</Auras>
<Identity>
<Civ>mace</Civ>