Reduce Ships Update specular map texture size as conversed with Stan.

Move rome_civic_center ao from structural folder to AO folder.
Committ Mistletoe headdres for celtic faction's Healer "Druid"

Thread:
https://wildfiregames.com/forum/index.php?/topic/25402-task-celtic-druid-re-texture/&tab=comments#comment-369730

This was SVN commit r22097.
This commit is contained in:
Alexandermb
2019-02-25 06:03:07 +00:00
parent 0cc034fa6f
commit 899b67e664
21 changed files with 59 additions and 29 deletions
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/helmet/celt_mistletoe.dae</mesh>
<textures>
<texture file="props/helmet/celt_mistletoe.png" name="baseTex"/>
<texture file="props/helmet/celt_mistletoe_norm.png" name="normTex"/>
<texture file="props/helmet/celt_mistletoe_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -17,7 +17,7 @@
<texture file="structural/rome_struct.png" name="baseTex"/>
<texture file="structural/rome_struct_norm.png" name="normTex"/>
<texture file="structural/rome_struct_spec.png" name="specTex"/>
<texture file="structural/roman_cc_ao.png" name="aoTex"/>
<texture file="structural/ao/rome_civic_center.png" name="aoTex"/>
</textures>
</variant>
</group>