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Reduce Ships Update specular map texture size as conversed with Stan.
Move rome_civic_center ao from structural folder to AO folder. Committ Mistletoe headdres for celtic faction's Healer "Druid" Thread: https://wildfiregames.com/forum/index.php?/topic/25402-task-celtic-druid-re-texture/&tab=comments#comment-369730 This was SVN commit r22097.
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@@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant>
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<mesh>props/helmet/celt_mistletoe.dae</mesh>
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<textures>
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<texture file="props/helmet/celt_mistletoe.png" name="baseTex"/>
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<texture file="props/helmet/celt_mistletoe_norm.png" name="normTex"/>
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<texture file="props/helmet/celt_mistletoe_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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</actor>
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@@ -17,7 +17,7 @@
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<texture file="structural/rome_struct.png" name="baseTex"/>
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<texture file="structural/rome_struct_norm.png" name="normTex"/>
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<texture file="structural/rome_struct_spec.png" name="specTex"/>
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<texture file="structural/roman_cc_ao.png" name="aoTex"/>
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<texture file="structural/ao/rome_civic_center.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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