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Small changes to ScEd, to remove some hacky bits and to make it not crash with player-colours
This was SVN commit r1899.
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@@ -8,7 +8,7 @@
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#include "res/res.h"
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#ifdef _WIN32
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# include "float.h" // <- MT: Just for _finite(), converting certain strings was causing wierd bugs.
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# include "float.h" // <- MT: Just for _finite(), converting certain strings was causing weird bugs.
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# define finite _finite
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#else
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# define finite __finite // PT: Need to use _finite in MSVC, __finite in gcc
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