Do not require Traders for Diaspora

Remove the need to train 3 Traders before researching Diaspora, which
will now be researched directly from the Market instead of the Civic
Center. To compensate, increase cost by +100 food, +200 metal, and
+10 research time, matching the three resources used to produce
Traders, but in smaller quantities.

Fixes #7381
This commit is contained in:
abian
2025-04-07 16:14:58 +02:00
committed by wowgetoffyourcellphone
parent 7f684cbcd3
commit 853ae057dd
3 changed files with 4 additions and 11 deletions
@@ -2,20 +2,13 @@
"genericName": "Diaspora",
"description": "The extension of trade leads to the permanent establishment of storekeepers and their families in foreign countries, allowing them to exploit the wealth of these countries.",
"cost": {
"food": 200,
"food": 300,
"wood": 200,
"stone": 100,
"metal": 100
"metal": 300
},
"requirements": {
"entity": {
"class": "Trader",
"number": 3
}
},
"requirementsTooltip": "Requires three Traders",
"icon": "dove.png",
"researchTime": 40,
"researchTime": 50,
"tooltip": "Allows using allied dropsites.",
"modifications": [
{ "value": "Player/sharedDropsites", "replace": true }
@@ -100,7 +100,6 @@
phase_town_{civ}
phase_city_{civ}
unlock_shared_los
unlock_shared_dropsites
archery_tradition
hoplite_tradition
hellenistic_metropolis
@@ -49,6 +49,7 @@
trade_gain_02
trade_commercial_treaty
unlock_shared_los
unlock_shared_dropsites
</Technologies>
</Researcher>
<Sound>